#if 0 /* $Id: gl_mangle.h,v 1.11 2002/01/18 14:55:40 brianp Exp $ */ # DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN KORN SHELL and save the output # This file is used to create GL function protypes and aliases for the function names files="gl.h glext.h" #get regeneration header - copy everything in this file above the "REGENERATE_TO_END" line awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 echo "\n" #get aliases grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq echo "\n#endif /* GL_MANGLE_H */" exit #endif /* REGENERATION */ /* * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link * your application both with OpenGL and Mesa. The Mesa functions will * be redefined so they are prefixed with "mgl" instead of "gl". * Mgl contributed by Randy Frank (rfrank@rsinc.com) * Regneration code contributed by Ray Tice (rayt@ma.ultra.net) */ #ifndef GL_MANGLE_H #define GL_MANGLE_H #ifndef MANGLE #define MANGLE(x) mgl##x #endif /*MANGLE*/ /* Internal symbols which may collide with other OpenGL implementations. */ #define __glCoreCreateContext __mglCoreCreateContext #define __glCoreNopDispatch __mglCoreNopDispatch /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ #define glAccum MANGLE(Accum) #define glActiveTexture MANGLE(ActiveTexture) #define glActiveTextureARB MANGLE(ActiveTextureARB) #define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) #define glAlphaFunc MANGLE(AlphaFunc) #define glApplyTextureEXT MANGLE(ApplyTextureEXT) #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) #define glAreTexturesResident MANGLE(AreTexturesResident) #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) #define glArrayElement MANGLE(ArrayElement) #define glArrayElementEXT MANGLE(ArrayElementEXT) #define glArrayObjectATI MANGLE(ArrayObjectATI) #define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) #define glBegin MANGLE(Begin) #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) #define glBindLightParameterEXT MANGLE(BindLightParameterEXT) #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) #define glBindParameterEXT MANGLE(BindParameterEXT) #define glBindProgramNV MANGLE(BindProgramNV) #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) #define glBindTexture MANGLE(BindTexture) #define glBindTextureEXT MANGLE(BindTextureEXT) #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) #define glBinormal3bEXT MANGLE(Binormal3bEXT) #define glBinormal3bvEXT MANGLE(Binormal3bvEXT) #define glBinormal3dEXT MANGLE(Binormal3dEXT) #define glBinormal3dvEXT MANGLE(Binormal3dvEXT) #define glBinormal3fEXT MANGLE(Binormal3fEXT) #define glBinormal3fvEXT MANGLE(Binormal3fvEXT) #define glBinormal3iEXT MANGLE(Binormal3iEXT) #define glBinormal3ivEXT MANGLE(Binormal3ivEXT) #define glBinormal3sEXT MANGLE(Binormal3sEXT) #define glBinormal3svEXT MANGLE(Binormal3svEXT) #define glBinormalPointerEXT MANGLE(BinormalPointerEXT) #define glBitmap MANGLE(Bitmap) #define glBlendColor MANGLE(BlendColor) #define glBlendColorEXT MANGLE(BlendColorEXT) #define glBlendEquation MANGLE(BlendEquation) #define glBlendEquationEXT MANGLE(BlendEquationEXT) #define glBlendFunc MANGLE(BlendFunc) #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) #define glCallList MANGLE(CallList) #define glCallLists MANGLE(CallLists) #define glClear MANGLE(Clear) #define glClearAccum MANGLE(ClearAccum) #define glClearColor MANGLE(ClearColor) #define glClearDepth MANGLE(ClearDepth) #define glClearIndex MANGLE(ClearIndex) #define glClearStencil MANGLE(ClearStencil) #define glClientActiveTexture MANGLE(ClientActiveTexture) #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) #define glClientActiveVertexStream MANGLE(ClientActiveVertexStream) #define glClipPlane MANGLE(ClipPlane) #define glColor3b MANGLE(Color3b) #define glColor3bv MANGLE(Color3bv) #define glColor3d MANGLE(Color3d) #define glColor3dv MANGLE(Color3dv) #define glColor3f MANGLE(Color3f) #define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) #define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) #define glColor3fv MANGLE(Color3fv) #define glColor3i MANGLE(Color3i) #define glColor3iv MANGLE(Color3iv) #define glColor3s MANGLE(Color3s) #define glColor3sv MANGLE(Color3sv) #define glColor3ub MANGLE(Color3ub) #define glColor3ubv MANGLE(Color3ubv) #define glColor3ui MANGLE(Color3ui) #define glColor3uiv MANGLE(Color3uiv) #define glColor3us MANGLE(Color3us) #define glColor3usv MANGLE(Color3usv) #define glColor4b MANGLE(Color4b) #define glColor4bv MANGLE(Color4bv) #define glColor4d MANGLE(Color4d) #define glColor4dv MANGLE(Color4dv) #define glColor4f MANGLE(Color4f) #define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) #define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) #define glColor4fv MANGLE(Color4fv) #define glColor4i MANGLE(Color4i) #define glColor4iv MANGLE(Color4iv) #define glColor4s MANGLE(Color4s) #define glColor4sv MANGLE(Color4sv) #define glColor4ub MANGLE(Color4ub) #define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) #define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) #define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) #define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) #define glColor4ubv MANGLE(Color4ubv) #define glColor4ui MANGLE(Color4ui) #define glColor4uiv MANGLE(Color4uiv) #define glColor4us MANGLE(Color4us) #define glColor4usv MANGLE(Color4usv) #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) #define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) #define glColorMask MANGLE(ColorMask) #define glColorMaterial MANGLE(ColorMaterial) #define glColorPointer MANGLE(ColorPointer) #define glColorPointerEXT MANGLE(ColorPointerEXT) #define glColorPointerListIBM MANGLE(ColorPointerListIBM) #define glColorPointervINTEL MANGLE(ColorPointervINTEL) #define glColorSubTable MANGLE(ColorSubTable) #define glColorSubTableEXT MANGLE(ColorSubTableEXT) #define glColorTable MANGLE(ColorTable) #define glColorTableEXT MANGLE(ColorTableEXT) #define glColorTableParameterfv MANGLE(ColorTableParameterfv) #define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) #define glColorTableParameteriv MANGLE(ColorTableParameteriv) #define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) #define glColorTableSGI MANGLE(ColorTableSGI) #define glCombinerInputNV MANGLE(CombinerInputNV) #define glCombinerOutputNV MANGLE(CombinerOutputNV) #define glCombinerParameterfNV MANGLE(CombinerParameterfNV) #define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) #define glCombinerParameteriNV MANGLE(CombinerParameteriNV) #define glCombinerParameterivNV MANGLE(CombinerParameterivNV) #define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) #define glCompressedTexImage1D MANGLE(CompressedTexImage1D) #define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) #define glCompressedTexImage2D MANGLE(CompressedTexImage2D) #define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) #define glCompressedTexImage3D MANGLE(CompressedTexImage3D) #define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) #define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) #define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) #define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) #define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) #define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) #define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) #define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) #define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) #define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) #define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) #define glConvolutionParameterf MANGLE(ConvolutionParameterf) #define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) #define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) #define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) #define glConvolutionParameteri MANGLE(ConvolutionParameteri) #define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) #define glCopyColorSubTable MANGLE(CopyColorSubTable) #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) #define glCopyColorTable MANGLE(CopyColorTable) #define glCopyColorTableSGI MANGLE(CopyColorTableSGI) #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) #define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) #define glCopyPixels MANGLE(CopyPixels) #define glCopyTexImage1D MANGLE(CopyTexImage1D) #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) #define glCopyTexImage2D MANGLE(CopyTexImage2D) #define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) #define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) #define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) #define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) #define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) #define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) #define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) #define glCullFace MANGLE(CullFace) #define glCullParameterdvEXT MANGLE(CullParameterdvEXT) #define glCullParameterfvEXT MANGLE(CullParameterfvEXT) #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) #define glDeformSGIX MANGLE(DeformSGIX) #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) #define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) #define glDeleteFencesNV MANGLE(DeleteFencesNV) #define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) #define glDeleteLists MANGLE(DeleteLists) #define glDeleteObjectBufferATI MANGLE(DeleteObjectBufferATI) #define glDeleteProgramsNV MANGLE(DeleteProgramsNV) #define glDeleteTextures MANGLE(DeleteTextures) #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) #define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) #define glDepthFunc MANGLE(DepthFunc) #define glDepthMask MANGLE(DepthMask) #define glDepthRange MANGLE(DepthRange) #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) #define glDisable MANGLE(Disable) #define glDisableClientState MANGLE(DisableClientState) #define glDisableTraceMESA MANGLE(DisableTraceMESA) #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) #define glDrawArrays MANGLE(DrawArrays) #define glDrawArraysEXT MANGLE(DrawArraysEXT) #define glDrawBuffer MANGLE(DrawBuffer) #define glDrawElements MANGLE(DrawElements) #define glDrawPixels MANGLE(DrawPixels) #define glDrawRangeElements MANGLE(DrawRangeElements) #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) #define glEdgeFlag MANGLE(EdgeFlag) #define glEdgeFlagPointer MANGLE(EdgeFlagPointer) #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) #define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) #define glEdgeFlagv MANGLE(EdgeFlagv) #define glEnable MANGLE(Enable) #define glEnableClientState MANGLE(EnableClientState) #define glEnableTraceMESA MANGLE(EnableTraceMESA) #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) #define glEnd MANGLE(End) #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) #define glEndList MANGLE(EndList) #define glEndTraceMESA MANGLE(EndTraceMESA) #define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) #define glEvalCoord1d MANGLE(EvalCoord1d) #define glEvalCoord1dv MANGLE(EvalCoord1dv) #define glEvalCoord1f MANGLE(EvalCoord1f) #define glEvalCoord1fv MANGLE(EvalCoord1fv) #define glEvalCoord2d MANGLE(EvalCoord2d) #define glEvalCoord2dv MANGLE(EvalCoord2dv) #define glEvalCoord2f MANGLE(EvalCoord2f) #define glEvalCoord2fv MANGLE(EvalCoord2fv) #define glEvalMapsNV MANGLE(EvalMapsNV) #define glEvalMesh1 MANGLE(EvalMesh1) #define glEvalMesh2 MANGLE(EvalMesh2) #define glEvalPoint1 MANGLE(EvalPoint1) #define glEvalPoint2 MANGLE(EvalPoint2) #define glExecuteProgramNV MANGLE(ExecuteProgramNV) #define glExtractComponentEXT MANGLE(ExtractComponentEXT) #define glFeedbackBuffer MANGLE(FeedbackBuffer) #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) #define glFinish MANGLE(Finish) #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) #define glFinishFenceNV MANGLE(FinishFenceNV) #define glFinishTextureSUNX MANGLE(FinishTextureSUNX) #define glFlush MANGLE(Flush) #define glFlushRasterSGIX MANGLE(FlushRasterSGIX) #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) #define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) #define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) #define glFogCoorddEXT MANGLE(FogCoorddEXT) #define glFogCoorddvEXT MANGLE(FogCoorddvEXT) #define glFogCoordfEXT MANGLE(FogCoordfEXT) #define glFogCoordfvEXT MANGLE(FogCoordfvEXT) #define glFogFuncSGIS MANGLE(FogFuncSGIS) #define glFogf MANGLE(Fogf) #define glFogfv MANGLE(Fogfv) #define glFogi MANGLE(Fogi) #define glFogiv MANGLE(Fogiv) #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) #define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) #define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) #define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) #define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) #define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) #define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) #define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) #define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) #define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) #define glFrameZoomSGIX MANGLE(FrameZoomSGIX) #define glFrontFace MANGLE(FrontFace) #define glFrustum MANGLE(Frustum) #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) #define glGenFencesNV MANGLE(GenFencesNV) #define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) #define glGenLists MANGLE(GenLists) #define glGenProgramsNV MANGLE(GenProgramsNV) #define glGenSymbolsEXT MANGLE(GenSymbolsEXT) #define glGenTextures MANGLE(GenTextures) #define glGenTexturesEXT MANGLE(GenTexturesEXT) #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) #define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) #define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) #define glGetBooleanv MANGLE(GetBooleanv) #define glGetClipPlane MANGLE(GetClipPlane) #define glGetColorTable MANGLE(GetColorTable) #define glGetColorTableEXT MANGLE(GetColorTableEXT) #define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) #define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) #define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) #define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) #define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) #define glGetColorTableSGI MANGLE(GetColorTableSGI) #define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) #define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) #define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) #define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) #define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) #define glGetCompressedTexImage MANGLE(GetCompressedTexImage) #define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) #define glGetConvolutionFilter MANGLE(GetConvolutionFilter) #define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) #define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) #define glGetDoublev MANGLE(GetDoublev) #define glGetError MANGLE(GetError) #define glGetFenceivNV MANGLE(GetFenceivNV) #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) #define glGetFloatv MANGLE(GetFloatv) #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) #define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) #define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) #define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) #define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) #define glGetHistogram MANGLE(GetHistogram) #define glGetHistogramEXT MANGLE(GetHistogramEXT) #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) #define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) #define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) #define glGetIntegerv MANGLE(GetIntegerv) #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) #define glGetLightfv MANGLE(GetLightfv) #define glGetLightiv MANGLE(GetLightiv) #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) #define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) #define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) #define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) #define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) #define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) #define glGetMapParameterivNV MANGLE(GetMapParameterivNV) #define glGetMapdv MANGLE(GetMapdv) #define glGetMapfv MANGLE(GetMapfv) #define glGetMapiv MANGLE(GetMapiv) #define glGetMaterialfv MANGLE(GetMaterialfv) #define glGetMaterialiv MANGLE(GetMaterialiv) #define glGetMinmax MANGLE(GetMinmax) #define glGetMinmaxEXT MANGLE(GetMinmaxEXT) #define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) #define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) #define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) #define glGetPixelMapfv MANGLE(GetPixelMapfv) #define glGetPixelMapuiv MANGLE(GetPixelMapuiv) #define glGetPixelMapusv MANGLE(GetPixelMapusv) #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) #define glGetPointerv MANGLE(GetPointerv) #define glGetPointervEXT MANGLE(GetPointervEXT) #define glGetPolygonStipple MANGLE(GetPolygonStipple) #define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) #define glGetProgramStringNV MANGLE(GetProgramStringNV) #define glGetProgramivNV MANGLE(GetProgramivNV) #define glGetSeparableFilter MANGLE(GetSeparableFilter) #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) #define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) #define glGetString MANGLE(GetString) #define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) #define glGetTexEnvfv MANGLE(GetTexEnvfv) #define glGetTexEnviv MANGLE(GetTexEnviv) #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) #define glGetTexGendv MANGLE(GetTexGendv) #define glGetTexGenfv MANGLE(GetTexGenfv) #define glGetTexGeniv MANGLE(GetTexGeniv) #define glGetTexImage MANGLE(GetTexImage) #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) #define glGetTexParameterfv MANGLE(GetTexParameterfv) #define glGetTexParameteriv MANGLE(GetTexParameteriv) #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) #define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) #define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) #define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) #define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) #define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) #define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) #define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) #define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) #define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) #define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) #define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) #define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) #define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) #define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) #define glHint MANGLE(Hint) #define glHintPGI MANGLE(HintPGI) #define glHistogram MANGLE(Histogram) #define glHistogramEXT MANGLE(HistogramEXT) #define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) #define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) #define glIndexFuncEXT MANGLE(IndexFuncEXT) #define glIndexMask MANGLE(IndexMask) #define glIndexMaterialEXT MANGLE(IndexMaterialEXT) #define glIndexPointer MANGLE(IndexPointer) #define glIndexPointerEXT MANGLE(IndexPointerEXT) #define glIndexPointerListIBM MANGLE(IndexPointerListIBM) #define glIndexd MANGLE(Indexd) #define glIndexdv MANGLE(Indexdv) #define glIndexf MANGLE(Indexf) #define glIndexfv MANGLE(Indexfv) #define glIndexi MANGLE(Indexi) #define glIndexiv MANGLE(Indexiv) #define glIndexs MANGLE(Indexs) #define glIndexsv MANGLE(Indexsv) #define glIndexub MANGLE(Indexub) #define glIndexubv MANGLE(Indexubv) #define glInitNames MANGLE(InitNames) #define glInsertComponentEXT MANGLE(InsertComponentEXT) #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) #define glInterleavedArrays MANGLE(InterleavedArrays) #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) #define glIsEnabled MANGLE(IsEnabled) #define glIsFenceNV MANGLE(IsFenceNV) #define glIsList MANGLE(IsList) #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) #define glIsProgramNV MANGLE(IsProgramNV) #define glIsTexture MANGLE(IsTexture) #define glIsTextureEXT MANGLE(IsTextureEXT) #define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) #define glLightEnviSGIX MANGLE(LightEnviSGIX) #define glLightModelf MANGLE(LightModelf) #define glLightModelfv MANGLE(LightModelfv) #define glLightModeli MANGLE(LightModeli) #define glLightModeliv MANGLE(LightModeliv) #define glLightf MANGLE(Lightf) #define glLightfv MANGLE(Lightfv) #define glLighti MANGLE(Lighti) #define glLightiv MANGLE(Lightiv) #define glLineStipple MANGLE(LineStipple) #define glLineWidth MANGLE(LineWidth) #define glListBase MANGLE(ListBase) #define glListParameterfSGIX MANGLE(ListParameterfSGIX) #define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) #define glListParameteriSGIX MANGLE(ListParameteriSGIX) #define glListParameterivSGIX MANGLE(ListParameterivSGIX) #define glLoadIdentity MANGLE(LoadIdentity) #define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) #define glLoadMatrixd MANGLE(LoadMatrixd) #define glLoadMatrixf MANGLE(LoadMatrixf) #define glLoadName MANGLE(LoadName) #define glLoadProgramNV MANGLE(LoadProgramNV) #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) #define glLockArraysEXT MANGLE(LockArraysEXT) #define glLogicOp MANGLE(LogicOp) #define glMap1d MANGLE(Map1d) #define glMap1f MANGLE(Map1f) #define glMap2d MANGLE(Map2d) #define glMap2f MANGLE(Map2f) #define glMapControlPointsNV MANGLE(MapControlPointsNV) #define glMapGrid1d MANGLE(MapGrid1d) #define glMapGrid1f MANGLE(MapGrid1f) #define glMapGrid2d MANGLE(MapGrid2d) #define glMapGrid2f MANGLE(MapGrid2f) #define glMapParameterfvNV MANGLE(MapParameterfvNV) #define glMapParameterivNV MANGLE(MapParameterivNV) #define glMaterialf MANGLE(Materialf) #define glMaterialfv MANGLE(Materialfv) #define glMateriali MANGLE(Materiali) #define glMaterialiv MANGLE(Materialiv) #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) #define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) #define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) #define glMatrixMode MANGLE(MatrixMode) #define glMinmax MANGLE(Minmax) #define glMinmaxEXT MANGLE(MinmaxEXT) #define glMultMatrixd MANGLE(MultMatrixd) #define glMultMatrixf MANGLE(MultMatrixf) #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) #define glMultiTexCoord1d MANGLE(MultiTexCoord1d) #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) #define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) #define glMultiTexCoord1f MANGLE(MultiTexCoord1f) #define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) #define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) #define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) #define glMultiTexCoord1i MANGLE(MultiTexCoord1i) #define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) #define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) #define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) #define glMultiTexCoord1s MANGLE(MultiTexCoord1s) #define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) #define glMultiTexCoord2d MANGLE(MultiTexCoord2d) #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) #define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) #define glMultiTexCoord2f MANGLE(MultiTexCoord2f) #define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) #define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) #define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) #define glMultiTexCoord2i MANGLE(MultiTexCoord2i) #define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) #define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) #define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) #define glMultiTexCoord2s MANGLE(MultiTexCoord2s) #define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) #define glMultiTexCoord3d MANGLE(MultiTexCoord3d) #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) #define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) #define glMultiTexCoord3f MANGLE(MultiTexCoord3f) #define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) #define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) #define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) #define glMultiTexCoord3i MANGLE(MultiTexCoord3i) #define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) #define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) #define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) #define glMultiTexCoord3s MANGLE(MultiTexCoord3s) #define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) #define glMultiTexCoord4d MANGLE(MultiTexCoord4d) #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) #define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) #define glMultiTexCoord4f MANGLE(MultiTexCoord4f) #define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) #define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) #define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) #define glMultiTexCoord4i MANGLE(MultiTexCoord4i) #define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) #define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) #define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) #define glMultiTexCoord4s MANGLE(MultiTexCoord4s) #define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) #define glNewList MANGLE(NewList) #define glNewObjectBufferATI MANGLE(NewObjectBufferATI) #define glNewTraceMESA MANGLE(NewTraceMESA) #define glNormal3b MANGLE(Normal3b) #define glNormal3bv MANGLE(Normal3bv) #define glNormal3d MANGLE(Normal3d) #define glNormal3dv MANGLE(Normal3dv) #define glNormal3f MANGLE(Normal3f) #define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) #define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) #define glNormal3fv MANGLE(Normal3fv) #define glNormal3i MANGLE(Normal3i) #define glNormal3iv MANGLE(Normal3iv) #define glNormal3s MANGLE(Normal3s) #define glNormal3sv MANGLE(Normal3sv) #define glNormalPointer MANGLE(NormalPointer) #define glNormalPointerEXT MANGLE(NormalPointerEXT) #define glNormalPointerListIBM MANGLE(NormalPointerListIBM) #define glNormalPointervINTEL MANGLE(NormalPointervINTEL) #define glNormalStream3b MANGLE(NormalStream3b) #define glNormalStream3bv MANGLE(NormalStream3bv) #define glNormalStream3d MANGLE(NormalStream3d) #define glNormalStream3dv MANGLE(NormalStream3dv) #define glNormalStream3f MANGLE(NormalStream3f) #define glNormalStream3fv MANGLE(NormalStream3fv) #define glNormalStream3i MANGLE(NormalStream3i) #define glNormalStream3iv MANGLE(NormalStream3iv) #define glNormalStream3s MANGLE(NormalStream3s) #define glNormalStream3sv MANGLE(NormalStream3sv) #define glOrtho MANGLE(Ortho) #define glPNTrianglesfATI MANGLE(PNTrianglesfATI) #define glPNTrianglesiATI MANGLE(PNTrianglesiATI) #define glPassTexCoordATI MANGLE(PassTexCoordATI) #define glPassThrough MANGLE(PassThrough) #define glPixelMapfv MANGLE(PixelMapfv) #define glPixelMapuiv MANGLE(PixelMapuiv) #define glPixelMapusv MANGLE(PixelMapusv) #define glPixelStoref MANGLE(PixelStoref) #define glPixelStorei MANGLE(PixelStorei) #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) #define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) #define glPixelTransferf MANGLE(PixelTransferf) #define glPixelTransferi MANGLE(PixelTransferi) #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) #define glPixelZoom MANGLE(PixelZoom) #define glPointParameterfARB MANGLE(PointParameterfARB) #define glPointParameterfEXT MANGLE(PointParameterfEXT) #define glPointParameterfSGIS MANGLE(PointParameterfSGIS) #define glPointParameterfvARB MANGLE(PointParameterfvARB) #define glPointParameterfvEXT MANGLE(PointParameterfvEXT) #define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) #define glPointSize MANGLE(PointSize) #define glPollAsyncSGIX MANGLE(PollAsyncSGIX) #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) #define glPolygonMode MANGLE(PolygonMode) #define glPolygonOffset MANGLE(PolygonOffset) #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) #define glPolygonStipple MANGLE(PolygonStipple) #define glPopAttrib MANGLE(PopAttrib) #define glPopClientAttrib MANGLE(PopClientAttrib) #define glPopMatrix MANGLE(PopMatrix) #define glPopName MANGLE(PopName) #define glPrioritizeTextures MANGLE(PrioritizeTextures) #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) #define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) #define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) #define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) #define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) #define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) #define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) #define glPushAttrib MANGLE(PushAttrib) #define glPushClientAttrib MANGLE(PushClientAttrib) #define glPushMatrix MANGLE(PushMatrix) #define glPushName MANGLE(PushName) #define glRasterPos2d MANGLE(RasterPos2d) #define glRasterPos2dv MANGLE(RasterPos2dv) #define glRasterPos2f MANGLE(RasterPos2f) #define glRasterPos2fv MANGLE(RasterPos2fv) #define glRasterPos2i MANGLE(RasterPos2i) #define glRasterPos2iv MANGLE(RasterPos2iv) #define glRasterPos2s MANGLE(RasterPos2s) #define glRasterPos2sv MANGLE(RasterPos2sv) #define glRasterPos3d MANGLE(RasterPos3d) #define glRasterPos3dv MANGLE(RasterPos3dv) #define glRasterPos3f MANGLE(RasterPos3f) #define glRasterPos3fv MANGLE(RasterPos3fv) #define glRasterPos3i MANGLE(RasterPos3i) #define glRasterPos3iv MANGLE(RasterPos3iv) #define glRasterPos3s MANGLE(RasterPos3s) #define glRasterPos3sv MANGLE(RasterPos3sv) #define glRasterPos4d MANGLE(RasterPos4d) #define glRasterPos4dv MANGLE(RasterPos4dv) #define glRasterPos4f MANGLE(RasterPos4f) #define glRasterPos4fv MANGLE(RasterPos4fv) #define glRasterPos4i MANGLE(RasterPos4i) #define glRasterPos4iv MANGLE(RasterPos4iv) #define glRasterPos4s MANGLE(RasterPos4s) #define glRasterPos4sv MANGLE(RasterPos4sv) #define glReadBuffer MANGLE(ReadBuffer) #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) #define glReadPixels MANGLE(ReadPixels) #define glRectd MANGLE(Rectd) #define glRectdv MANGLE(Rectdv) #define glRectf MANGLE(Rectf) #define glRectfv MANGLE(Rectfv) #define glRecti MANGLE(Recti) #define glRectiv MANGLE(Rectiv) #define glRects MANGLE(Rects) #define glRectsv MANGLE(Rectsv) #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) #define glRenderMode MANGLE(RenderMode) #define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) #define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) #define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) #define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) #define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) #define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) #define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) #define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) #define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) #define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) #define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) #define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) #define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) #define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) #define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) #define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) #define glResetHistogram MANGLE(ResetHistogram) #define glResetHistogramEXT MANGLE(ResetHistogramEXT) #define glResetMinmax MANGLE(ResetMinmax) #define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) #define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) #define glRotated MANGLE(Rotated) #define glRotatef MANGLE(Rotatef) #define glSampleCoverage MANGLE(SampleCoverage) #define glSampleCoverageARB MANGLE(SampleCoverageARB) #define glSampleMapATI MANGLE(SampleMapATI) #define glSampleMaskEXT MANGLE(SampleMaskEXT) #define glSampleMaskSGIS MANGLE(SampleMaskSGIS) #define glSamplePass MANGLE(SamplePass) #define glSamplePatternEXT MANGLE(SamplePatternEXT) #define glSamplePatternSGIS MANGLE(SamplePatternSGIS) #define glScaled MANGLE(Scaled) #define glScalef MANGLE(Scalef) #define glScissor MANGLE(Scissor) #define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) #define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) #define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) #define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) #define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) #define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) #define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) #define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) #define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) #define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) #define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) #define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) #define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) #define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) #define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) #define glSelectBuffer MANGLE(SelectBuffer) #define glSeparableFilter2D MANGLE(SeparableFilter2D) #define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) #define glSetFenceNV MANGLE(SetFenceNV) #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) #define glSetInvariantEXT MANGLE(SetInvariantEXT) #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) #define glShadeModel MANGLE(ShadeModel) #define glShaderOp1EXT MANGLE(ShaderOp1EXT) #define glShaderOp2EXT MANGLE(ShaderOp2EXT) #define glShaderOp3EXT MANGLE(ShaderOp3EXT) #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) #define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) #define glStencilFunc MANGLE(StencilFunc) #define glStencilMask MANGLE(StencilMask) #define glStencilOp MANGLE(StencilOp) #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) #define glSwizzleEXT MANGLE(SwizzleEXT) #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) #define glTangent3bEXT MANGLE(Tangent3bEXT) #define glTangent3bvEXT MANGLE(Tangent3bvEXT) #define glTangent3dEXT MANGLE(Tangent3dEXT) #define glTangent3dvEXT MANGLE(Tangent3dvEXT) #define glTangent3fEXT MANGLE(Tangent3fEXT) #define glTangent3fvEXT MANGLE(Tangent3fvEXT) #define glTangent3iEXT MANGLE(Tangent3iEXT) #define glTangent3ivEXT MANGLE(Tangent3ivEXT) #define glTangent3sEXT MANGLE(Tangent3sEXT) #define glTangent3svEXT MANGLE(Tangent3svEXT) #define glTangentPointerEXT MANGLE(TangentPointerEXT) #define glTbufferMask3DFX MANGLE(TbufferMask3DFX) #define glTestFenceNV MANGLE(TestFenceNV) #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) #define glTexCoord1d MANGLE(TexCoord1d) #define glTexCoord1dv MANGLE(TexCoord1dv) #define glTexCoord1f MANGLE(TexCoord1f) #define glTexCoord1fv MANGLE(TexCoord1fv) #define glTexCoord1i MANGLE(TexCoord1i) #define glTexCoord1iv MANGLE(TexCoord1iv) #define glTexCoord1s MANGLE(TexCoord1s) #define glTexCoord1sv MANGLE(TexCoord1sv) #define glTexCoord2d MANGLE(TexCoord2d) #define glTexCoord2dv MANGLE(TexCoord2dv) #define glTexCoord2f MANGLE(TexCoord2f) #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) #define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) #define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) #define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) #define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) #define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) #define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) #define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) #define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) #define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) #define glTexCoord2fv MANGLE(TexCoord2fv) #define glTexCoord2i MANGLE(TexCoord2i) #define glTexCoord2iv MANGLE(TexCoord2iv) #define glTexCoord2s MANGLE(TexCoord2s) #define glTexCoord2sv MANGLE(TexCoord2sv) #define glTexCoord3d MANGLE(TexCoord3d) #define glTexCoord3dv MANGLE(TexCoord3dv) #define glTexCoord3f MANGLE(TexCoord3f) #define glTexCoord3fv MANGLE(TexCoord3fv) #define glTexCoord3i MANGLE(TexCoord3i) #define glTexCoord3iv MANGLE(TexCoord3iv) #define glTexCoord3s MANGLE(TexCoord3s) #define glTexCoord3sv MANGLE(TexCoord3sv) #define glTexCoord4d MANGLE(TexCoord4d) #define glTexCoord4dv MANGLE(TexCoord4dv) #define glTexCoord4f MANGLE(TexCoord4f) #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) #define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) #define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) #define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) #define glTexCoord4fv MANGLE(TexCoord4fv) #define glTexCoord4i MANGLE(TexCoord4i) #define glTexCoord4iv MANGLE(TexCoord4iv) #define glTexCoord4s MANGLE(TexCoord4s) #define glTexCoord4sv MANGLE(TexCoord4sv) #define glTexCoordPointer MANGLE(TexCoordPointer) #define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) #define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) #define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) #define glTexEnvf MANGLE(TexEnvf) #define glTexEnvfv MANGLE(TexEnvfv) #define glTexEnvi MANGLE(TexEnvi) #define glTexEnviv MANGLE(TexEnviv) #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) #define glTexGend MANGLE(TexGend) #define glTexGendv MANGLE(TexGendv) #define glTexGenf MANGLE(TexGenf) #define glTexGenfv MANGLE(TexGenfv) #define glTexGeni MANGLE(TexGeni) #define glTexGeniv MANGLE(TexGeniv) #define glTexImage1D MANGLE(TexImage1D) #define glTexImage2D MANGLE(TexImage2D) #define glTexImage3D MANGLE(TexImage3D) #define glTexImage3DEXT MANGLE(TexImage3DEXT) #define glTexImage4DSGIS MANGLE(TexImage4DSGIS) #define glTexParameterf MANGLE(TexParameterf) #define glTexParameterfv MANGLE(TexParameterfv) #define glTexParameteri MANGLE(TexParameteri) #define glTexParameteriv MANGLE(TexParameteriv) #define glTexSubImage1D MANGLE(TexSubImage1D) #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) #define glTexSubImage2D MANGLE(TexSubImage2D) #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) #define glTexSubImage3D MANGLE(TexSubImage3D) #define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) #define glTextureLightEXT MANGLE(TextureLightEXT) #define glTextureMaterialEXT MANGLE(TextureMaterialEXT) #define glTextureNormalEXT MANGLE(TextureNormalEXT) #define glTraceAssertAttribMESA MANGLE(TraceAssertAttribMESA) #define glTraceCommentMESA MANGLE(TraceCommentMESA) #define glTraceListMESA MANGLE(TraceListMESA) #define glTracePointerMESA MANGLE(TracePointerMESA) #define glTracePointerRangeMESA MANGLE(TracePointerRangeMESA) #define glTraceTextureMESA MANGLE(TraceTextureMESA) #define glTrackMatrixNV MANGLE(TrackMatrixNV) #define glTranslated MANGLE(Translated) #define glTranslatef MANGLE(Translatef) #define glUnlockArraysEXT MANGLE(UnlockArraysEXT) #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) #define glVariantPointerEXT MANGLE(VariantPointerEXT) #define glVariantbvEXT MANGLE(VariantbvEXT) #define glVariantdvEXT MANGLE(VariantdvEXT) #define glVariantfvEXT MANGLE(VariantfvEXT) #define glVariantivEXT MANGLE(VariantivEXT) #define glVariantsvEXT MANGLE(VariantsvEXT) #define glVariantubvEXT MANGLE(VariantubvEXT) #define glVariantuivEXT MANGLE(VariantuivEXT) #define glVariantusvEXT MANGLE(VariantusvEXT) #define glVertex2d MANGLE(Vertex2d) #define glVertex2dv MANGLE(Vertex2dv) #define glVertex2f MANGLE(Vertex2f) #define glVertex2fv MANGLE(Vertex2fv) #define glVertex2i MANGLE(Vertex2i) #define glVertex2iv MANGLE(Vertex2iv) #define glVertex2s MANGLE(Vertex2s) #define glVertex2sv MANGLE(Vertex2sv) #define glVertex3d MANGLE(Vertex3d) #define glVertex3dv MANGLE(Vertex3dv) #define glVertex3f MANGLE(Vertex3f) #define glVertex3fv MANGLE(Vertex3fv) #define glVertex3i MANGLE(Vertex3i) #define glVertex3iv MANGLE(Vertex3iv) #define glVertex3s MANGLE(Vertex3s) #define glVertex3sv MANGLE(Vertex3sv) #define glVertex4d MANGLE(Vertex4d) #define glVertex4dv MANGLE(Vertex4dv) #define glVertex4f MANGLE(Vertex4f) #define glVertex4fv MANGLE(Vertex4fv) #define glVertex4i MANGLE(Vertex4i) #define glVertex4iv MANGLE(Vertex4iv) #define glVertex4s MANGLE(Vertex4s) #define glVertex4sv MANGLE(Vertex4sv) #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) #define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) #define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) #define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) #define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) #define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) #define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) #define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) #define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) #define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) #define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) #define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) #define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) #define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) #define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) #define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) #define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) #define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) #define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) #define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) #define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) #define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) #define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) #define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) #define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) #define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) #define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) #define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) #define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) #define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) #define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) #define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) #define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) #define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) #define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) #define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) #define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) #define glVertexBlendARB MANGLE(VertexBlendARB) #define glVertexBlendEnvf MANGLE(VertexBlendEnvf) #define glVertexBlendEnvi MANGLE(VertexBlendEnvi) #define glVertexPointer MANGLE(VertexPointer) #define glVertexPointerEXT MANGLE(VertexPointerEXT) #define glVertexPointerListIBM MANGLE(VertexPointerListIBM) #define glVertexPointervINTEL MANGLE(VertexPointervINTEL) #define glVertexStream1d MANGLE(VertexStream1d) #define glVertexStream1dv MANGLE(VertexStream1dv) #define glVertexStream1f MANGLE(VertexStream1f) #define glVertexStream1fv MANGLE(VertexStream1fv) #define glVertexStream1i MANGLE(VertexStream1i) #define glVertexStream1iv MANGLE(VertexStream1iv) #define glVertexStream1s MANGLE(VertexStream1s) #define glVertexStream1sv MANGLE(VertexStream1sv) #define glVertexStream2d MANGLE(VertexStream2d) #define glVertexStream2dv MANGLE(VertexStream2dv) #define glVertexStream2f MANGLE(VertexStream2f) #define glVertexStream2fv MANGLE(VertexStream2fv) #define glVertexStream2i MANGLE(VertexStream2i) #define glVertexStream2iv MANGLE(VertexStream2iv) #define glVertexStream2s MANGLE(VertexStream2s) #define glVertexStream2sv MANGLE(VertexStream2sv) #define glVertexStream3d MANGLE(VertexStream3d) #define glVertexStream3dv MANGLE(VertexStream3dv) #define glVertexStream3f MANGLE(VertexStream3f) #define glVertexStream3fv MANGLE(VertexStream3fv) #define glVertexStream3i MANGLE(VertexStream3i) #define glVertexStream3iv MANGLE(VertexStream3iv) #define glVertexStream3s MANGLE(VertexStream3s) #define glVertexStream3sv MANGLE(VertexStream3sv) #define glVertexStream4d MANGLE(VertexStream4d) #define glVertexStream4dv MANGLE(VertexStream4dv) #define glVertexStream4f MANGLE(VertexStream4f) #define glVertexStream4fv MANGLE(VertexStream4fv) #define glVertexStream4i MANGLE(VertexStream4i) #define glVertexStream4iv MANGLE(VertexStream4iv) #define glVertexStream4s MANGLE(VertexStream4s) #define glVertexStream4sv MANGLE(VertexStream4sv) #define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) #define glVertexWeightfEXT MANGLE(VertexWeightfEXT) #define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) #define glViewport MANGLE(Viewport) #define glWeightPointerARB MANGLE(WeightPointerARB) #define glWeightbvARB MANGLE(WeightbvARB) #define glWeightdvARB MANGLE(WeightdvARB) #define glWeightfvARB MANGLE(WeightfvARB) #define glWeightivARB MANGLE(WeightivARB) #define glWeightsvARB MANGLE(WeightsvARB) #define glWeightubvARB MANGLE(WeightubvARB) #define glWeightuivARB MANGLE(WeightuivARB) #define glWeightusvARB MANGLE(WeightusvARB) #define glWindowPos2dMESA MANGLE(WindowPos2dMESA) #define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) #define glWindowPos2fMESA MANGLE(WindowPos2fMESA) #define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) #define glWindowPos2iMESA MANGLE(WindowPos2iMESA) #define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) #define glWindowPos2sMESA MANGLE(WindowPos2sMESA) #define glWindowPos2svMESA MANGLE(WindowPos2svMESA) #define glWindowPos3dMESA MANGLE(WindowPos3dMESA) #define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) #define glWindowPos3fMESA MANGLE(WindowPos3fMESA) #define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) #define glWindowPos3iMESA MANGLE(WindowPos3iMESA) #define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) #define glWindowPos3sMESA MANGLE(WindowPos3sMESA) #define glWindowPos3svMESA MANGLE(WindowPos3svMESA) #define glWindowPos4dMESA MANGLE(WindowPos4dMESA) #define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) #define glWindowPos4fMESA MANGLE(WindowPos4fMESA) #define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) #define glWindowPos4iMESA MANGLE(WindowPos4iMESA) #define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) #define glWindowPos4sMESA MANGLE(WindowPos4sMESA) #define glWindowPos4svMESA MANGLE(WindowPos4svMESA) #define glWriteMaskEXT MANGLE(WriteMaskEXT) #endif /* GL_MANGLE_H */