#ifndef __gl_core_h_ #define __gl_core_h_ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #include #define GL_CORE_SGI 1 #define GL_CORE_MESA 2 #define GL_CORE_APPLE 4 #define GL_CORE_WINDOWS 8 typedef struct __GLcontextRec __GLcontext; /* ** This file defines the interface between the GL core and the surrounding ** "operating system" that supports it (currently the GLX or WGL extensions). ** ** Members (data and function pointers) are documented as imported or ** exported according to how they are used by the core rendering functions. ** Imported members are initialized by the "operating system" and used by ** the core functions. Exported members are initialized by the core functions ** and used by the "operating system". */ /** * Mode and limit information for a context. This information is * kept around in the context so that values can be used during * command execution, and for returning information about the * context to the application. * * Instances of this structure are shared by the driver and the loader. To * maintain binary compatability, new fields \b must be added only to the * end of the structure. * * \sa _gl_context_modes_create */ typedef struct __GLcontextModesRec { struct __GLcontextModesRec * next; GLboolean rgbMode; GLboolean floatMode; GLboolean colorIndexMode; GLuint doubleBufferMode; GLuint stereoMode; GLboolean haveAccumBuffer; GLboolean haveDepthBuffer; GLboolean haveStencilBuffer; GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ GLuint redMask, greenMask, blueMask, alphaMask; GLint rgbBits; /* total bits for rgb */ GLint indexBits; /* total bits for colorindex */ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; GLint depthBits; GLint stencilBits; GLint numAuxBuffers; GLint level; GLint pixmapMode; /* GLX */ GLint visualID; GLint visualType; /**< One of the GLX X visual types. (i.e., * \c GLX_TRUE_COLOR, etc.) */ /* EXT_visual_rating / GLX 1.2 */ GLint visualRating; /* EXT_visual_info / GLX 1.2 */ GLint transparentPixel; /* colors are floats scaled to ints */ GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; GLint transparentIndex; /* ARB_multisample / SGIS_multisample */ GLint sampleBuffers; GLint samples; /* SGIX_fbconfig / GLX 1.3 */ GLint drawableType; GLint renderType; GLint xRenderable; GLint fbconfigID; /* SGIX_pbuffer / GLX 1.3 */ GLint maxPbufferWidth; GLint maxPbufferHeight; GLint maxPbufferPixels; GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ /* SGIX_visual_select_group */ GLint visualSelectGroup; /* OML_swap_method */ GLint swapMethod; GLint screen; /* EXT_texture_from_pixmap */ GLint bindToTextureRgb; GLint bindToTextureRgba; GLint bindToMipmapTexture; GLint bindToTextureTargets; GLint yInverted; } __GLcontextModes; /* Several fields of __GLcontextModes can take these as values. Since * GLX header files may not be available everywhere they need to be used, * redefine them here. */ #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #define GLX_DONT_CARE 0xFFFFFFFF #define GLX_RGBA_BIT 0x00000001 #define GLX_COLOR_INDEX_BIT 0x00000002 #define GLX_WINDOW_BIT 0x00000001 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_PBUFFER_BIT 0x00000004 #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #endif /* __gl_core_h_ */