#ifndef __egl_types_h_ #define __egl_types_h_ /* ** egltypes.h is platform dependent. It defines: ** ** - EGL types and resources ** - Native types ** - EGL and native handle values ** ** EGL types and resources are to be typedef'ed with appropriate platform ** dependent resource handle types. EGLint must be an integer of at least ** 32-bit. ** ** NativeDisplayType, NativeWindowType and NativePixmapType are to be ** replaced with corresponding types of the native window system in egl.h. ** ** EGL and native handle values must match their types. */ #if (defined(WIN32) || defined(_WIN32_WCE)) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #endif // Windows Header Files: #include typedef HDC NativeDisplayType; typedef HWND NativeWindowType; typedef HBITMAP NativePixmapType; #define EGL_DEFAULT_DISPLAY GetDC(0) #elif defined(__SYMBIAN32__) #include class RWindow; class CWindowGc; class CFbsBitmap; typedef CWindowGc * NativeDisplayType; typedef RWindow * NativeWindowType; typedef CFbsBitmap * NativePixmapType; #define EGL_DEFAULT_DISPLAY ((NativeDisplayType) 0) #elif defined(__gnu_linux__) typedef void * NativeDisplayType; typedef void * NativeWindowType; typedef void * NativePixmapType; #define EGL_DEFAULT_DISPLAY ((NativeDisplayType) 0) #else # error "Unsupported Operating System" #endif #ifdef __cplusplus namespace EGL { class Context; class Config; class Surface; } typedef const EGL::Config * EGLConfig; typedef EGL::Surface * EGLSurface; typedef EGL::Context * EGLContext; #else typedef void * EGLConfig; typedef void * EGLSurface; typedef void * EGLContext; #endif /* ** Types and resources */ typedef int EGLBoolean; typedef int EGLint; typedef void * EGLDisplay; /* ** EGL and native handle values */ #define EGL_NO_CONTEXT ((EGLContext)0) #define EGL_NO_DISPLAY ((EGLDisplay)0) #define EGL_NO_SURFACE ((EGLSurface)0) #endif //ndef __egl_types_h_