/* * egltypes.h - EGL API compatibility * * The intention here is to support multiple EGL implementations for the * various backends - GLX, AGL, WGL, Solo - so we define the EGL types as * opaque handles. We also define the Native types as opaque handles for * now, which should be fine for GLX and Solo but the others who knows. * They can extend this later. * * We require that 'int' be 32 bits. Other than that this should be pretty * portable. * * Derived from the OpenGL|ES 1.1 egl.h on the Khronos website: * http://www.khronos.org/opengles/spec_headers/opengles1_1/egl.h * */ #ifndef _EGLTYPES_H #define _EGLTYPES_H #include /* * Native types */ typedef void *NativeDisplayType; typedef void *NativePixmapType; typedef void *NativeWindowType; /* * Types and resources */ typedef GLboolean EGLBoolean; typedef GLint EGLint; typedef void *EGLDisplay; typedef void *EGLConfig; typedef void *EGLSurface; typedef void *EGLContext; /* * EGL and native handle values */ #define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0) #define EGL_NO_CONTEXT ((EGLContext)0) #define EGL_NO_DISPLAY ((EGLDisplay)0) #define EGL_NO_SURFACE ((EGLSurface)0) #endif /* _EGLTYPES_H */