/* * Simple demo for eglBindTexImage. Based on xegl_tri.c by * * Copyright (C) 2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * The spec says that eglBindTexImage supports only OpenGL ES context, but this * demo uses OpenGL context. Keep in mind that this is non-standard. */ #include #include #include #include #include #include #include #include #include static EGLDisplay dpy; static EGLContext ctx_win, ctx_pbuf; static EGLSurface surf_win, surf_pbuf; static GLuint tex_pbuf; static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; static GLboolean blend = GL_TRUE; static GLuint color_flow; static void make_pbuffer(int width, int height) { static const EGLint config_attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE, EGL_NONE }; EGLint pbuf_attribs[] = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_NONE }; EGLConfig config; EGLint num_configs; if (!eglChooseConfig(dpy, config_attribs, &config, 1, &num_configs)) { printf("Error: couldn't get an EGL visual config for pbuffer\n"); exit(1); } eglBindAPI(EGL_OPENGL_API); ctx_pbuf = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL ); surf_pbuf = eglCreatePbufferSurface(dpy, config, pbuf_attribs); if (surf_pbuf == EGL_NO_SURFACE) { printf("failed to allocate pbuffer\n"); exit(1); } glGenTextures(1, &tex_pbuf); } static void use_pbuffer(void) { static int initialized; eglMakeCurrent(dpy, surf_pbuf, surf_pbuf, ctx_pbuf); if (!initialized) { EGLint width, height; GLfloat ar; initialized = 1; eglQuerySurface(dpy, surf_pbuf, EGL_WIDTH, &width); eglQuerySurface(dpy, surf_pbuf, EGL_WIDTH, &height); ar = (GLfloat) width / (GLfloat) height; glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-ar, ar, -1, 1, 1.0, 10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); /* y-inverted */ glScalef(1.0, -1.0, 1.0); glTranslatef(0.0, 0.0, -5.0); glClearColor(0.2, 0.2, 0.2, 0.0); } } static void make_window(Display *x_dpy, const char *name, int x, int y, int width, int height, Window *winRet) { static const EGLint attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_NONE }; int scrnum; XSetWindowAttributes attr; unsigned long mask; Window root; Window win; XVisualInfo *visInfo, visTemplate; int num_visuals; EGLConfig config; EGLint num_configs, vid; scrnum = DefaultScreen( x_dpy ); root = RootWindow( x_dpy, scrnum ); if (!eglChooseConfig(dpy, attribs, &config, 1, &num_configs)) { printf("Error: couldn't get an EGL visual config\n"); exit(1); } if (!eglGetConfigAttrib(dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { printf("Error: eglGetConfigAttrib() failed\n"); exit(1); } /* The X window visual must match the EGL config */ visTemplate.visualid = vid; visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); if (!visInfo) { printf("Error: couldn't get X visual\n"); exit(1); } /* window attributes */ attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; attr.override_redirect = 0; mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect; win = XCreateWindow( x_dpy, root, 0, 0, width, height, 0, visInfo->depth, InputOutput, visInfo->visual, mask, &attr ); /* set hints and properties */ { XSizeHints sizehints; sizehints.x = x; sizehints.y = y; sizehints.width = width; sizehints.height = height; sizehints.flags = USSize | USPosition; XSetNormalHints(x_dpy, win, &sizehints); XSetStandardProperties(x_dpy, win, name, name, None, (char **)NULL, 0, &sizehints); } eglBindAPI(EGL_OPENGL_API); ctx_win = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL ); if (!ctx_win) { printf("Error: glXCreateContext failed\n"); exit(1); } surf_win = eglCreateWindowSurface(dpy, config, win, NULL); XFree(visInfo); *winRet = win; } static void use_window(void) { static int initialized; eglMakeCurrent(dpy, surf_win, surf_win, ctx_win); if (!initialized) { initialized = 1; glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, tex_pbuf); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } } static void draw_triangle(void) { static const GLfloat verts[3][2] = { { -3, -3 }, { 3, -3 }, { 0, 3 } }; GLfloat colors[3][3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; GLint i; /* flow the color */ for (i = 0; i < 3; i++) { GLint first = (i + color_flow / 256) % 3; GLint second = (first + 1) % 3; GLint third = (second + 1) % 3; GLfloat c = (color_flow % 256) / 256.0f; c = c * c * c; colors[i][first] = 1.0f - c; colors[i][second] = c; colors[i][third] = 0.0f; } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(3, GL_FLOAT, 0, colors); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } static void draw_textured_cube(void) { static const GLfloat verts[][2] = { { -4, -4 }, { 4, -4 }, { 4, 4 }, { -4, 4 } }; static const GLfloat colors[][4] = { { 1, 1, 1, 0.5 }, { 1, 1, 1, 0.5 }, { 1, 1, 1, 0.5 }, { 1, 1, 1, 0.5 } }; static const GLfloat texs[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; static const GLfloat xforms[6][4] = { { 0, 0, 1, 0 }, { 90, 0, 1, 0 }, { 180, 0, 1, 0 }, { 270, 0, 1, 0 }, { 90, 1, 0, 0 }, { -90, 1, 0, 0 } }; GLint i; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (blend) { glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); } else { glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); } glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glTexCoordPointer(2, GL_FLOAT, 0, texs); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); for (i = 0; i < 6; i++) { glPushMatrix(); glRotatef(xforms[i][0], xforms[i][1], xforms[i][2], xforms[i][3]); glTranslatef(0, 0, 4.1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glPopMatrix(); } glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } static void draw(void) { use_pbuffer(); draw_triangle(); use_window(); eglBindTexImage(dpy, surf_pbuf, EGL_BACK_BUFFER); glPushMatrix(); glRotatef(view_rotx, 1, 0, 0); glRotatef(view_roty, 0, 1, 0); glRotatef(view_rotz, 0, 0, 1); draw_textured_cube(); glPopMatrix(); eglReleaseTexImage(dpy, surf_pbuf, EGL_BACK_BUFFER); } /* new window size or exposure */ static void reshape(int width, int height) { GLfloat ar = (GLfloat) width / (GLfloat) height; use_window(); glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-ar, ar, -1, 1, 5.0, 60.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -40.0); } static void event_loop(Display *x_dpy, Window win) { while (1) { int redraw = 1; if (XPending(x_dpy) > 0) { XEvent event; XNextEvent(x_dpy, &event); switch (event.type) { case Expose: redraw = 1; break; case ConfigureNotify: reshape(event.xconfigure.width, event.xconfigure.height); break; case KeyPress: { char buffer[10]; int r, code; code = XLookupKeysym(&event.xkey, 0); if (code == XK_Left) { view_roty += 5.0; } else if (code == XK_Right) { view_roty -= 5.0; } else if (code == XK_Up) { view_rotx += 5.0; } else if (code == XK_Down) { view_rotx -= 5.0; } else if (code == XK_b) { blend = !blend; } else { r = XLookupString(&event.xkey, buffer, sizeof(buffer), NULL, NULL); if (buffer[0] == 27) { /* escape */ return; } } } redraw = 1; break; default: ; /*no-op*/ } } if (redraw) { view_rotx += 1.0; view_roty += 2.0; view_rotz += 1.5; color_flow += 20; draw(); eglSwapBuffers(dpy, surf_win); } } } int main(int argc, char *argv[]) { const int winWidth = 300, winHeight = 300; Display *x_dpy; Window win; char *dpyName = NULL; EGLint egl_major, egl_minor; const char *s; x_dpy = XOpenDisplay(dpyName); if (!x_dpy) { printf("Error: couldn't open display %s\n", dpyName ? dpyName : getenv("DISPLAY")); return -1; } dpy = eglGetDisplay(x_dpy); if (!dpy) { printf("Error: eglGetDisplay() failed\n"); return -1; } if (!eglInitialize(dpy, &egl_major, &egl_minor)) { printf("Error: eglInitialize() failed\n"); return -1; } s = eglQueryString(dpy, EGL_VERSION); printf("EGL_VERSION = %s\n", s); make_window(x_dpy, "color flow", 0, 0, winWidth, winHeight, &win); make_pbuffer(winWidth, winHeight); XMapWindow(x_dpy, win); reshape(winWidth, winHeight); event_loop(x_dpy, win); glDeleteTextures(1, &tex_pbuf); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(dpy); XDestroyWindow(x_dpy, win); XCloseDisplay(x_dpy); return 0; }