/* * Copyright (C) 2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Test MSAA with X/EGL and OpenGL ES 1.x * Brian Paul * 15 September 2008 */ #define USE_FULL_GL 0 #include #include #include #include #include #include #include #include #if USE_FULL_GL #include /* use full OpenGL */ #else #include /* use OpenGL ES 1.x */ #include #endif #include static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; static GLboolean AA = 0*GL_TRUE; static void draw(void) { float a; static const GLfloat verts[4][2] = { { -1, -.1 }, { 1, -.1 }, { -1, .1 }, { 1, .1 } }; static const GLfloat colors[4][4] = { { 1, 0, 0, 1 }, { 0, 1, 0, 1 }, { 0, 0, 1, 1 }, { 1, 0, 1, 1 } }; if (AA) { printf("MSAA enabled\n"); glEnable(GL_MULTISAMPLE); } else { printf("MSAA disabled\n"); glDisable(GL_MULTISAMPLE); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1, 0, 0); glRotatef(view_roty, 0, 1, 0); glRotatef(view_rotz, 0, 0, 1); { glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); for (a = 0; a < 360; a += 20.0) { glPushMatrix(); glRotatef(a, 0, 0, 1); glTranslatef(1.5, 0, 0); /* draw triangle */ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glPopMatrix(); } glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } glPopMatrix(); } /* new window size or exposure */ static void reshape(int width, int height) { GLfloat ary = 3.0; GLfloat arx = ary * (GLfloat) width / (GLfloat) height; glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifdef GL_VERSION_ES_CM_1_0 glOrthof(-arx, arx, -ary, ary, -1.0, 1.0); #else glOrtho(-arx, arx, -ary, ary, -1.0, 1.0); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void init(void) { printf("Press 'a' to toggle multisample antialiasing\n"); printf("Press 'Esc' to exit\n"); } /* * Create an RGB, double-buffered X window. * Return the window and context handles. */ static void make_x_window(Display *x_dpy, EGLDisplay egl_dpy, const char *name, int x, int y, int width, int height, Window *winRet, EGLContext *ctxRet, EGLSurface *surfRet) { static const EGLint attribs[] = { EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_DEPTH_SIZE, 1, EGL_SAMPLES, 1, EGL_SAMPLE_BUFFERS, 1, EGL_NONE }; int scrnum; XSetWindowAttributes attr; unsigned long mask; Window root; Window win; XVisualInfo *visInfo, visTemplate; int num_visuals; EGLContext ctx; EGLConfig config; EGLint num_configs; EGLint vid; scrnum = DefaultScreen( x_dpy ); root = RootWindow( x_dpy, scrnum ); if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { printf("Error: couldn't get an EGL visual config\n"); exit(1); } if (num_configs < 1) { printf("Error: Unable to find multisample pixel format.\n"); printf("Try running glxinfo to see if your server supports MSAA.\n"); exit(1); } if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { printf("Error: eglGetConfigAttrib() failed\n"); exit(1); } /* The X window visual must match the EGL config */ visTemplate.visualid = vid; visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); if (!visInfo) { printf("Error: couldn't get X visual\n"); exit(1); } /* window attributes */ attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; win = XCreateWindow( x_dpy, root, 0, 0, width, height, 0, visInfo->depth, InputOutput, visInfo->visual, mask, &attr ); /* set hints and properties */ { XSizeHints sizehints; sizehints.x = x; sizehints.y = y; sizehints.width = width; sizehints.height = height; sizehints.flags = USSize | USPosition; XSetNormalHints(x_dpy, win, &sizehints); XSetStandardProperties(x_dpy, win, name, name, None, (char **)NULL, 0, &sizehints); } #if USE_FULL_GL eglBindAPI(EGL_OPENGL_API); #else eglBindAPI(EGL_OPENGL_ES_API); #endif ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); if (!ctx) { printf("Error: eglCreateContext failed\n"); exit(1); } *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); if (!*surfRet) { printf("Error: eglCreateWindowSurface failed\n"); exit(1); } XFree(visInfo); *winRet = win; *ctxRet = ctx; } static void event_loop(Display *dpy, Window win, EGLDisplay egl_dpy, EGLSurface egl_surf) { while (1) { int redraw = 0; XEvent event; XNextEvent(dpy, &event); switch (event.type) { case Expose: redraw = 1; break; case ConfigureNotify: reshape(event.xconfigure.width, event.xconfigure.height); break; case KeyPress: { char buffer[10]; int r, code; code = XLookupKeysym(&event.xkey, 0); if (code == XK_Left) { view_roty += 5.0; } else if (code == XK_Right) { view_roty -= 5.0; } else if (code == XK_Up) { view_rotx += 5.0; } else if (code == XK_Down) { view_rotx -= 5.0; } else { r = XLookupString(&event.xkey, buffer, sizeof(buffer), NULL, NULL); if (buffer[0] == 'a') { AA = !AA; redraw = 1; } else if (buffer[0] == 27) { /* escape */ return; } } } redraw = 1; break; default: ; /*no-op*/ } if (redraw) { draw(); eglSwapBuffers(egl_dpy, egl_surf); } } } static void usage(void) { printf("Usage:\n"); printf(" -display set the display to run on\n"); printf(" -info display OpenGL renderer info\n"); } int main(int argc, char *argv[]) { const int winWidth = 600, winHeight = 600; Display *x_dpy; Window win; EGLSurface egl_surf; EGLContext egl_ctx; EGLDisplay egl_dpy; char *dpyName = NULL; GLboolean printInfo = GL_FALSE; EGLint egl_major, egl_minor; int i; const char *s; static struct { char *name; GLenum value; enum {GetString, GetInteger} type; } info_items[] = { {"GL_RENDERER", GL_RENDERER, GetString}, {"GL_VERSION", GL_VERSION, GetString}, {"GL_VENDOR", GL_VENDOR, GetString}, {"GL_EXTENSIONS", GL_EXTENSIONS, GetString}, {"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger}, {"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger}, }; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-display") == 0) { dpyName = argv[i+1]; i++; } else if (strcmp(argv[i], "-info") == 0) { printInfo = GL_TRUE; } else { usage(); return -1; } } x_dpy = XOpenDisplay(dpyName); if (!x_dpy) { printf("Error: couldn't open display %s\n", dpyName ? dpyName : getenv("DISPLAY")); return -1; } egl_dpy = eglGetDisplay(x_dpy); if (!egl_dpy) { printf("Error: eglGetDisplay() failed\n"); return -1; } if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { printf("Error: eglInitialize() failed\n"); return -1; } s = eglQueryString(egl_dpy, EGL_VERSION); printf("EGL_VERSION = %s\n", s); s = eglQueryString(egl_dpy, EGL_VENDOR); printf("EGL_VENDOR = %s\n", s); s = eglQueryString(egl_dpy, EGL_EXTENSIONS); printf("EGL_EXTENSIONS = %s\n", s); s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); printf("EGL_CLIENT_APIS = %s\n", s); make_x_window(x_dpy, egl_dpy, "msaa", 0, 0, winWidth, winHeight, &win, &egl_ctx, &egl_surf); XMapWindow(x_dpy, win); if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { printf("Error: eglMakeCurrent() failed\n"); return -1; } if (printInfo) { for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) { switch (info_items[i].type) { case GetString: printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value)); break; case GetInteger: { GLint rv = -1; glGetIntegerv(info_items[i].value, &rv); printf("%s = %d\n", info_items[i].name, rv); break; } } } }; init(); /* Set initial projection/viewing transformation. * We can't be sure we'll get a ConfigureNotify event when the window * first appears. */ reshape(winWidth, winHeight); event_loop(x_dpy, win, egl_dpy, egl_surf); eglDestroyContext(egl_dpy, egl_ctx); eglDestroySurface(egl_dpy, egl_surf); eglTerminate(egl_dpy); XDestroyWindow(x_dpy, win); XCloseDisplay(x_dpy); return 0; }