/* * Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved. */ /* * Test EGL Pbuffers * Brian Paul * August 2008 */ #include #include #include #include #include #include #include #include #include #include #include static int WinWidth = 300, WinHeight = 300; static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; static void Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz) { n[0] = nx; n[1] = ny; n[2] = nz; } static void Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) { v[0] = vx; v[1] = vy; v[2] = vz; } static void Texcoord(GLfloat *v, GLfloat s, GLfloat t) { v[0] = s; v[1] = t; } /* Borrowed from glut, adapted */ static void draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings) { int i, j; GLfloat theta, phi, theta1; GLfloat cosTheta, sinTheta; GLfloat cosTheta1, sinTheta1; GLfloat ringDelta, sideDelta; GLfloat varray[100][3], narray[100][3], tarray[100][2]; int vcount; glVertexPointer(3, GL_FLOAT, 0, varray); glNormalPointer(GL_FLOAT, 0, narray); glTexCoordPointer(2, GL_FLOAT, 0, tarray); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); ringDelta = 2.0 * M_PI / rings; sideDelta = 2.0 * M_PI / nsides; theta = 0.0; cosTheta = 1.0; sinTheta = 0.0; for (i = rings - 1; i >= 0; i--) { theta1 = theta + ringDelta; cosTheta1 = cos(theta1); sinTheta1 = sin(theta1); vcount = 0; /* glBegin(GL_QUAD_STRIP); */ phi = 0.0; for (j = nsides; j >= 0; j--) { GLfloat s0, s1, t; GLfloat cosPhi, sinPhi, dist; phi += sideDelta; cosPhi = cos(phi); sinPhi = sin(phi); dist = R + r * cosPhi; s0 = 20.0 * theta / (2.0 * M_PI); s1 = 20.0 * theta1 / (2.0 * M_PI); t = 8.0 * phi / (2.0 * M_PI); Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); Texcoord(tarray[vcount], s1, t); Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); vcount++; Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); Texcoord(tarray[vcount], s0, t); Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi); vcount++; } /*glEnd();*/ assert(vcount <= 100); glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount); theta = theta1; cosTheta = cosTheta1; sinTheta = sinTheta1; } glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } static void draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1, 0, 0); glRotatef(view_roty, 0, 1, 0); glRotatef(view_rotz, 0, 0, 1); glScalef(0.5, 0.5, 0.5); draw_torus(1.0, 3.0, 30, 60); glPopMatrix(); glFinish(); } /** * Draw to both the window and pbuffer and compare results. */ static void draw_both(EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf, EGLContext egl_ctx) { unsigned *wbuf, *pbuf; int x = 100, y = 110; int i, dif; wbuf = (unsigned *) malloc(WinWidth * WinHeight * 4); pbuf = (unsigned *) malloc(WinWidth * WinHeight * 4); glPixelStorei(GL_PACK_ALIGNMENT, 1); /* first draw to window */ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { printf("Error: eglMakeCurrent(window) failed\n"); return; } draw(); glReadPixels(0, 0, WinWidth, WinHeight, GL_RGBA, GL_UNSIGNED_BYTE, wbuf); printf("Window[%d,%d] = 0x%08x\n", x, y, wbuf[y*WinWidth+x]); /* then draw to pbuffer */ if (!eglMakeCurrent(egl_dpy, egl_pbuf, egl_pbuf, egl_ctx)) { printf("Error: eglMakeCurrent(pbuffer) failed\n"); return; } draw(); glReadPixels(0, 0, WinWidth, WinHeight, GL_RGBA, GL_UNSIGNED_BYTE, pbuf); printf("Pbuffer[%d,%d] = 0x%08x\n", x, y, pbuf[y*WinWidth+x]); eglSwapBuffers(egl_dpy, egl_surf); /* compare renderings */ for (dif = i = 0; i < WinWidth * WinHeight; i++) { if (wbuf[i] != pbuf[i]) { dif = 1; break; } } if (dif) printf("Difference at %d: 0x%08x vs. 0x%08x\n", i, wbuf[i], pbuf[i]); else printf("Window rendering matches Pbuffer rendering!\n"); free(wbuf); free(pbuf); } /* new window size or exposure */ static void reshape(int width, int height) { GLfloat ar = (GLfloat) width / (GLfloat) height; WinWidth = width; WinHeight = height; glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifdef GL_VERSION_ES_CM_1_0 glFrustumf(-ar, ar, -1, 1, 5.0, 60.0); #else glFrustum(-ar, ar, -1, 1, 5.0, 60.0); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -15.0); } static void make_texture(void) { #define SZ 64 GLenum Filter = GL_LINEAR; GLubyte image[SZ][SZ][4]; GLuint i, j; for (i = 0; i < SZ; i++) { for (j = 0; j < SZ; j++) { GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2); d = sqrt(d); if (d < SZ/3) { image[i][j][0] = 255; image[i][j][1] = 255; image[i][j][2] = 255; image[i][j][3] = 255; } else { image[i][j][0] = 127; image[i][j][1] = 127; image[i][j][2] = 127; image[i][j][3] = 255; } } } glActiveTexture(GL_TEXTURE0); /* unit 0 */ glBindTexture(GL_TEXTURE_2D, 42); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); #undef SZ } static void init(void) { static const GLfloat red[4] = {1, 0, 0, 0}; static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0}; static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0}; static const GLfloat pos[4] = {20, 20, 50, 1}; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_POSITION, pos); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, specular); glClearColor(0.4, 0.4, 0.4, 0.0); glEnable(GL_DEPTH_TEST); make_texture(); glEnable(GL_TEXTURE_2D); } /* * Create an RGB, double-buffered X window. * Return the window and context handles. */ static void make_x_window(Display *x_dpy, EGLDisplay egl_dpy, const char *name, int x, int y, int width, int height, Window *winRet, EGLContext *ctxRet, EGLSurface *surfRet) { static const EGLint attribs[] = { EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_DEPTH_SIZE, 1, EGL_NONE }; int scrnum; XSetWindowAttributes attr; unsigned long mask; Window root; Window win; XVisualInfo *visInfo, visTemplate; int num_visuals; EGLContext ctx; EGLConfig config; EGLint num_configs; EGLint vid; scrnum = DefaultScreen( x_dpy ); root = RootWindow( x_dpy, scrnum ); if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { printf("Error: couldn't get an EGL visual config\n"); exit(1); } assert(config); assert(num_configs > 0); if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { printf("Error: eglGetConfigAttrib() failed\n"); exit(1); } /* The X window visual must match the EGL config */ visTemplate.visualid = vid; visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); if (!visInfo) { printf("Error: couldn't get X visual\n"); exit(1); } /* window attributes */ attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; win = XCreateWindow( x_dpy, root, 0, 0, width, height, 0, visInfo->depth, InputOutput, visInfo->visual, mask, &attr ); /* set hints and properties */ { XSizeHints sizehints; sizehints.x = x; sizehints.y = y; sizehints.width = width; sizehints.height = height; sizehints.flags = USSize | USPosition; XSetNormalHints(x_dpy, win, &sizehints); XSetStandardProperties(x_dpy, win, name, name, None, (char **)NULL, 0, &sizehints); } eglBindAPI(EGL_OPENGL_ES_API); ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); if (!ctx) { printf("Error: eglCreateContext failed\n"); exit(1); } *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); if (!*surfRet) { printf("Error: eglCreateWindowSurface failed\n"); exit(1); } XFree(visInfo); *winRet = win; *ctxRet = ctx; } static EGLSurface make_pbuffer(Display *x_dpy, EGLDisplay egl_dpy, int width, int height) { static const EGLint config_attribs[] = { EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_DEPTH_SIZE, 1, EGL_NONE }; EGLConfig config; EGLSurface pbuf; EGLint num_configs; EGLint pbuf_attribs[5]; pbuf_attribs[0] = EGL_WIDTH; pbuf_attribs[1] = width; pbuf_attribs[2] = EGL_HEIGHT; pbuf_attribs[3] = height; pbuf_attribs[4] = EGL_NONE; if (!eglChooseConfig( egl_dpy, config_attribs, &config, 1, &num_configs)) { printf("Error: couldn't get an EGL config for pbuffer\n"); exit(1); } pbuf = eglCreatePbufferSurface(egl_dpy, config, pbuf_attribs); return pbuf; } static void event_loop(Display *dpy, Window win, EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf, EGLContext egl_ctx) { int anim = 0; while (1) { int redraw = 0; if (!anim || XPending(dpy)) { XEvent event; XNextEvent(dpy, &event); switch (event.type) { case Expose: redraw = 1; break; case ConfigureNotify: if (event.xconfigure.window == win) reshape(event.xconfigure.width, event.xconfigure.height); break; case KeyPress: { char buffer[10]; int r, code; code = XLookupKeysym(&event.xkey, 0); if (code == XK_Left) { view_roty += 5.0; } else if (code == XK_Right) { view_roty -= 5.0; } else if (code == XK_Up) { view_rotx += 5.0; } else if (code == XK_Down) { view_rotx -= 5.0; } else { r = XLookupString(&event.xkey, buffer, sizeof(buffer), NULL, NULL); if (buffer[0] == ' ') { anim = !anim; } else if (buffer[0] == 27) { /* escape */ return; } } } redraw = 1; break; default: ; /*no-op*/ } } if (anim) { view_rotx += 1.0; view_roty += 2.0; redraw = 1; } if (redraw) { draw_both(egl_dpy, egl_surf, egl_pbuf, egl_ctx); } } } static void usage(void) { printf("Usage:\n"); printf(" -display set the display to run on\n"); printf(" -info display OpenGL renderer info\n"); } int main(int argc, char *argv[]) { Display *x_dpy; Window win; EGLSurface egl_surf, egl_pbuf; EGLContext egl_ctx; EGLDisplay egl_dpy; char *dpyName = NULL; GLboolean printInfo = GL_FALSE; EGLint egl_major, egl_minor; int i; const char *s; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-display") == 0) { dpyName = argv[i+1]; i++; } else if (strcmp(argv[i], "-info") == 0) { printInfo = GL_TRUE; } else { usage(); return -1; } } x_dpy = XOpenDisplay(dpyName); if (!x_dpy) { printf("Error: couldn't open display %s\n", dpyName ? dpyName : getenv("DISPLAY")); return -1; } egl_dpy = eglGetDisplay(x_dpy); if (!egl_dpy) { printf("Error: eglGetDisplay() failed\n"); return -1; } if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { printf("Error: eglInitialize() failed\n"); return -1; } s = eglQueryString(egl_dpy, EGL_VERSION); printf("EGL_VERSION = %s\n", s); s = eglQueryString(egl_dpy, EGL_VENDOR); printf("EGL_VENDOR = %s\n", s); s = eglQueryString(egl_dpy, EGL_EXTENSIONS); printf("EGL_EXTENSIONS = %s\n", s); s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); printf("EGL_CLIENT_APIS = %s\n", s); make_x_window(x_dpy, egl_dpy, "pbuffer", 0, 0, WinWidth, WinHeight, &win, &egl_ctx, &egl_surf); egl_pbuf = make_pbuffer(x_dpy, egl_dpy, WinWidth, WinHeight); if (!egl_pbuf) { printf("Error: eglCreatePBufferSurface() failed\n"); return -1; } XMapWindow(x_dpy, win); if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { printf("Error: eglMakeCurrent() failed\n"); return -1; } if (printInfo) { printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); } init(); /* Set initial projection/viewing transformation. * We can't be sure we'll get a ConfigureNotify event when the window * first appears. */ reshape(WinWidth, WinHeight); event_loop(x_dpy, win, egl_dpy, egl_surf, egl_pbuf, egl_ctx); eglDestroyContext(egl_dpy, egl_ctx); eglDestroySurface(egl_dpy, egl_surf); eglTerminate(egl_dpy); XDestroyWindow(x_dpy, win); XCloseDisplay(x_dpy); return 0; }