#include #include #include #define GL_GLEXT_PROTOTYPES #include static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); glClearColor(0.5, 0.5, 0.5, 0.0); } static void Reshape(int width, int height) { glViewport(0, 0, (GLint)width, (GLint)height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); glMatrixMode(GL_MODELVIEW); } static void Key(unsigned char key, int x, int y) { switch (key) { case 27: exit(1); default: return; } glutPostRedisplay(); } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT); glShadeModel(GL_FLAT); glBegin(GL_TRIANGLES); glColor3f(0,0,1); glVertex3f( 0.9, -0.9, -30.0); glColor3f(1,0,0); glVertex3f( 0.9, 0.9, -30.0); glColor3f(0,1,0); glVertex3f(-0.9, 0.0, -30.0); glEnd(); glFlush(); /* Exit after first frame */ exit(0); } int main(int argc, char **argv) { GLenum type; glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); type = GLUT_RGB; type |= GLUT_SINGLE; glutInitDisplayMode(type); if (glutCreateWindow("First Tri") == GL_FALSE) { exit(1); } Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); glutMainLoop(); return 0; }