/** * "Toy Ball" shader demo. Uses the example shaders from * chapter 11 of the OpenGL Shading Language "orange" book. * 16 Jan 2007 */ #include #include #include #include #include #include #include #include #include "extfuncs.h" static char *FragProgFile = "CH11-toyball.frag.txt"; static char *VertProgFile = "CH11-toyball.vert.txt"; /* program/shader objects */ static GLuint fragShader; static GLuint vertShader; static GLuint program; struct uniform_info { const char *name; GLuint size; GLint location; GLfloat value[4]; }; static struct uniform_info Uniforms[] = { { "LightDir", 4, -1, { 0.57737, 0.57735, 0.57735, 0.0 } }, { "HVector", 4, -1, { 0.32506, 0.32506, 0.88808, 0.0 } }, { "BallCenter", 4, -1, { 0.0, 0.0, 0.0, 1.0 } }, { "SpecularColor", 4, -1, { 0.4, 0.4, 0.4, 60.0 } }, { "Red", 4, -1, { 0.6, 0.0, 0.0, 1.0 } }, { "Blue", 4, -1, { 0.0, 0.3, 0.6, 1.0 } }, { "Yellow", 4, -1, { 0.6, 0.5, 0.0, 1.0 } }, { "HalfSpace0", 4, -1, { 1.0, 0.0, 0.0, 0.2 } }, { "HalfSpace1", 4, -1, { 0.309016994, 0.951056516, 0.0, 0.2 } }, { "HalfSpace2", 4, -1, { -0.809016994, 0.587785252, 0.0, 0.2 } }, { "HalfSpace3", 4, -1, { -0.809016994, -0.587785252, 0.0, 0.2 } }, { "HalfSpace4", 4, -1, { 0.309116994, -0.951056516, 0.0, 0.2 } }, { "InOrOutInit", 1, -1, { -3.0, 0, 0, 0 } }, { "StripeWidth", 1, -1, { 0.3, 0, 0, 0 } }, { "FWidth", 1, -1, { 0.005, 0, 0, 0 } }, { NULL, 0, 0, { 0, 0, 0, 0 } } }; static GLint win = 0; static GLboolean Anim = GL_FALSE; static GLfloat TexRot = 0.0; static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; static void Idle(void) { TexRot += 2.0; if (TexRot > 360.0) TexRot -= 360.0; glutPostRedisplay(); } static void Redisplay(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(xRot, 1.0f, 0.0f, 0.0f); glRotatef(yRot, 0.0f, 1.0f, 0.0f); glRotatef(zRot, 0.0f, 0.0f, 1.0f); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glRotatef(TexRot, 0.0f, 1.0f, 0.0f); glMatrixMode(GL_MODELVIEW); glutSolidSphere(2.0, 20, 10); glPopMatrix(); glFinish(); glFlush(); glutSwapBuffers(); } static void Reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0f, 0.0f, -15.0f); } static void CleanUp(void) { glDeleteShader_func(fragShader); glDeleteShader_func(vertShader); glDeleteProgram_func(program); glutDestroyWindow(win); } static void Key(unsigned char key, int x, int y) { const GLfloat step = 2.0; (void) x; (void) y; switch(key) { case 'a': Anim = !Anim; if (Anim) glutIdleFunc(Idle); else glutIdleFunc(NULL); break; case 'z': zRot += step; break; case 'Z': zRot -= step; break; case 27: CleanUp(); exit(0); break; } glutPostRedisplay(); } static void SpecialKey(int key, int x, int y) { const GLfloat step = 2.0; (void) x; (void) y; switch(key) { case GLUT_KEY_UP: xRot += step; break; case GLUT_KEY_DOWN: xRot -= step; break; case GLUT_KEY_LEFT: yRot -= step; break; case GLUT_KEY_RIGHT: yRot += step; break; } glutPostRedisplay(); } static void LoadAndCompileShader(GLuint shader, const char *text) { GLint stat; glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); glCompileShader_func(shader); glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); if (!stat) { GLchar log[1000]; GLsizei len; glGetShaderInfoLog_func(shader, 1000, &len, log); fprintf(stderr, "brick: problem compiling shader: %s\n", log); exit(1); } else { printf("Shader compiled OK\n"); } } /** * Read a shader from a file. */ static void ReadShader(GLuint shader, const char *filename) { const int max = 100*1000; int n; char *buffer = (char*) malloc(max); FILE *f = fopen(filename, "r"); if (!f) { fprintf(stderr, "brick: Unable to open shader file %s\n", filename); exit(1); } n = fread(buffer, 1, max, f); printf("brick: read %d bytes from shader file %s\n", n, filename); if (n > 0) { buffer[n] = 0; LoadAndCompileShader(shader, buffer); } fclose(f); free(buffer); } static void CheckLink(GLuint prog) { GLint stat; glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); if (!stat) { GLchar log[1000]; GLsizei len; glGetProgramInfoLog_func(prog, 1000, &len, log); fprintf(stderr, "Linker error:\n%s\n", log); } else { fprintf(stderr, "Link success!\n"); } } static void Init(void) { const char *version; GLint i; version = (const char *) glGetString(GL_VERSION); if (version[0] != '2' || version[1] != '.') { printf("Warning: this program expects OpenGL 2.0\n"); /*exit(1);*/ } printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); GetExtensionFuncs(); vertShader = glCreateShader_func(GL_VERTEX_SHADER); ReadShader(vertShader, VertProgFile); fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); ReadShader(fragShader, FragProgFile); program = glCreateProgram_func(); glAttachShader_func(program, fragShader); glAttachShader_func(program, vertShader); glLinkProgram_func(program); CheckLink(program); glUseProgram_func(program); assert(glIsProgram_func(program)); assert(glIsShader_func(fragShader)); assert(glIsShader_func(vertShader)); for (i = 0; Uniforms[i].name; i++) { Uniforms[i].location = glGetUniformLocation_func(program, Uniforms[i].name); printf("Uniform %s location: %d\n", Uniforms[i].name, Uniforms[i].location); switch (Uniforms[i].size) { case 1: glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value); break; case 2: glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value); break; case 3: glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value); break; case 4: glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value); break; default: abort(); } } assert(glGetError() == 0); glClearColor(0.4f, 0.4f, 0.8f, 0.0f); glEnable(GL_DEPTH_TEST); glColor3f(1, 0, 0); } static void ParseOptions(int argc, char *argv[]) { int i; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-fs") == 0) { FragProgFile = argv[i+1]; } else if (strcmp(argv[i], "-vs") == 0) { VertProgFile = argv[i+1]; } } } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowPosition( 0, 0); glutInitWindowSize(400, 400); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); win = glutCreateWindow(argv[0]); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutSpecialFunc(SpecialKey); glutDisplayFunc(Redisplay); ParseOptions(argc, argv); Init(); glutMainLoop(); return 0; }