#include #include #include #include #include #include #include #include #include #include static VGint width, height; static VGPath gear1; static VGPath gear2; static VGPath gear3; static VGPaint fill; const VGfloat color[4] = {0.5, 0.5, 0.5, 1.0}; static VGfloat gear1_angle = 35; static VGfloat gear2_angle = 24; static VGfloat gear3_angle = 33.5; static void moveTo(VGPath path, VGfloat x, VGfloat y) { static VGubyte moveTo = VG_MOVE_TO | VG_ABSOLUTE; VGfloat pathData[2]; pathData[0] = x; pathData[1] = y; vgAppendPathData(path, 1, &moveTo, pathData); } static void lineTo(VGPath path, VGfloat x, VGfloat y) { static VGubyte lineTo = VG_LINE_TO | VG_ABSOLUTE; VGfloat pathData[2]; pathData[0] = x; pathData[1] = y; vgAppendPathData(path, 1, &lineTo, pathData); } static void closeSubpath(VGPath path) { static VGubyte close = VG_CLOSE_PATH | VG_ABSOLUTE; VGfloat pathData[2]; vgAppendPathData(path, 1, &close, pathData); } static void cubicTo(VGPath path, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2, VGfloat midx, VGfloat midy) { static VGubyte cubic = VG_CUBIC_TO | VG_ABSOLUTE; VGfloat pathData[6]; pathData[0] = x1; pathData[1] = y1; pathData[2] = x2; pathData[3] = y2; pathData[4] = midx; pathData[5] = midy; vgAppendPathData(path, 1, &cubic, pathData); } static VGPath gearsPath(double inner_radius, double outer_radius, int teeth, double tooth_depth) { VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, (unsigned int)VG_PATH_CAPABILITY_ALL); int i; double r0, r1, r2; double angle, da; r0 = inner_radius; r1 = outer_radius - tooth_depth / 2.0; r2 = outer_radius + tooth_depth / 2.0; da = 2.0 * M_PI / (VGfloat) teeth / 4.0; angle = 0.0; moveTo(path, r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da)); for (i = 1; i <= teeth; i++) { angle = i * 2.0 * M_PI / (VGfloat)teeth; lineTo(path, r1 * cos(angle), r1 * sin(angle)); lineTo(path, r2 * cos(angle + da), r2 * sin(angle + da)); lineTo(path, r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da)); if (i < teeth) lineTo(path, r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da)); } closeSubpath(path); moveTo(path, r0 * cos(angle + 3 * da), r0 * sin(angle + 3 * da)); for (i = 1; i <= teeth; i++) { angle = i * 2.0 * M_PI / (VGfloat) teeth; lineTo(path, r0 * cos(angle), r0 * sin(angle)); } closeSubpath(path); return path; } static void draw(void) { vgClear(0, 0, width, height); vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadIdentity(); vgLoadIdentity(); vgTranslate(170, 330); vgRotate(gear1_angle); vgDrawPath(gear1, VG_FILL_PATH); vgLoadIdentity(); vgTranslate(369, 330); vgRotate(gear2_angle); vgDrawPath(gear2, VG_FILL_PATH); vgLoadIdentity(); vgTranslate(170, 116); vgRotate(gear3_angle); vgDrawPath(gear3, VG_FILL_PATH); gear1_angle += 1; gear2_angle -= (20.0 / 12.0); gear3_angle -= (20.0 / 14.0); } /* new window size or exposure */ static void reshape(int w, int h) { width = w; height = h; } static void init(void) { float clear_color[4] = {1.0, 1.0, 1.0, 1.0}; vgSetfv(VG_CLEAR_COLOR, 4, clear_color); gear1 = gearsPath(30.0, 120.0, 20, 20.0); gear2 = gearsPath(15.0, 75.0, 12, 20.0); gear3 = gearsPath(20.0, 90.0, 14, 20.0); fill = vgCreatePaint(); vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color); vgSetPaint(fill, VG_FILL_PATH); } /* * Create an RGB, double-buffered X window. * Return the window and context handles. */ static void make_x_window(Display *x_dpy, EGLDisplay egl_dpy, const char *name, int x, int y, int width, int height, Window *winRet, EGLContext *ctxRet, EGLSurface *surfRet) { static const EGLint attribs[] = { EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_NONE }; int scrnum; XSetWindowAttributes attr; unsigned long mask; Window root; Window win; XVisualInfo *visInfo, visTemplate; int num_visuals; EGLContext ctx; EGLConfig config; EGLint num_configs; EGLint vid; scrnum = DefaultScreen( x_dpy ); root = RootWindow( x_dpy, scrnum ); if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { printf("Error: couldn't get an EGL visual config\n"); exit(1); } assert(config); assert(num_configs > 0); if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { printf("Error: eglGetConfigAttrib() failed\n"); exit(1); } /* The X window visual must match the EGL config */ visTemplate.visualid = vid; visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); if (!visInfo) { printf("Error: couldn't get X visual\n"); exit(1); } /* window attributes */ attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; win = XCreateWindow( x_dpy, root, 0, 0, width, height, 0, visInfo->depth, InputOutput, visInfo->visual, mask, &attr ); /* set hints and properties */ { XSizeHints sizehints; sizehints.x = x; sizehints.y = y; sizehints.width = width; sizehints.height = height; sizehints.flags = USSize | USPosition; XSetNormalHints(x_dpy, win, &sizehints); XSetStandardProperties(x_dpy, win, name, name, None, (char **)NULL, 0, &sizehints); } eglBindAPI(EGL_OPENVG_API); ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); if (!ctx) { printf("Error: eglCreateContext failed\n"); exit(1); } *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); if (!*surfRet) { printf("Error: eglCreateWindowSurface failed\n"); exit(1); } XFree(visInfo); *winRet = win; *ctxRet = ctx; } static void event_loop(Display *dpy, Window win, EGLDisplay egl_dpy, EGLSurface egl_surf) { while (1) { XEvent event; while (XPending(dpy) > 0) { XNextEvent(dpy, &event); switch (event.type) { case Expose: break; case ConfigureNotify: reshape(event.xconfigure.width, event.xconfigure.height); break; case KeyPress: { char buffer[10]; int r, code; code = XLookupKeysym(&event.xkey, 0); r = XLookupString(&event.xkey, buffer, sizeof(buffer), NULL, NULL); if (buffer[0] == 27) { /* escape */ return; } } break; default: ; /*no-op*/ } } draw(); eglSwapBuffers(egl_dpy, egl_surf); } } static void usage(void) { printf("Usage:\n"); printf(" -display set the display to run on\n"); printf(" -info display OpenGL renderer info\n"); } int main(int argc, char *argv[]) { const int winWidth = 500, winHeight = 500; Display *x_dpy; Window win; EGLSurface egl_surf; EGLContext egl_ctx; EGLDisplay egl_dpy; char *dpyName = NULL; GLboolean printInfo = GL_FALSE; EGLint egl_major, egl_minor; int i; const char *s; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-display") == 0) { dpyName = argv[i+1]; i++; } else if (strcmp(argv[i], "-info") == 0) { printInfo = GL_TRUE; } else { usage(); return -1; } } x_dpy = XOpenDisplay(dpyName); if (!x_dpy) { printf("Error: couldn't open display %s\n", dpyName ? dpyName : getenv("DISPLAY")); return -1; } egl_dpy = eglGetDisplay(x_dpy); if (!egl_dpy) { printf("Error: eglGetDisplay() failed\n"); return -1; } if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { printf("Error: eglInitialize() failed\n"); return -1; } s = eglQueryString(egl_dpy, EGL_VERSION); printf("EGL_VERSION = %s\n", s); make_x_window(x_dpy, egl_dpy, "xegl_tri", 0, 0, winWidth, winHeight, &win, &egl_ctx, &egl_surf); XMapWindow(x_dpy, win); if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { printf("Error: eglMakeCurrent() failed\n"); return -1; } if (printInfo) { printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER)); printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION)); printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR)); } init(); /* Set initial projection/viewing transformation. * We can't be sure we'll get a ConfigureNotify event when the window * first appears. */ reshape(winWidth, winHeight); event_loop(x_dpy, win, egl_dpy, egl_surf); eglDestroyContext(egl_dpy, egl_ctx); eglDestroySurface(egl_dpy, egl_surf); eglTerminate(egl_dpy); XDestroyWindow(x_dpy, win); XCloseDisplay(x_dpy); return 0; }