#include "eglcommon.h" #include #include #include #include #include #include #include #define ELEMENTS(x) (sizeof(x)/sizeof((x)[0])) struct object { VGPath path; VGPaint fill; VGPaint stroke; VGint draw_mode; VGfloat matrix[9]; VGfloat stroke_width; }; struct character { struct object objects[32]; VGint num_objects; }; VGfloat identity_matrix[] = {1, 0, 0, 0, 1, 0, 0, 0, 1}; struct character cartman; static void add_object_fill(const VGubyte *segments, VGint num_segments, const VGfloat *coords, VGuint color) { struct object object; object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); vgAppendPathData(object.path, num_segments, segments, coords); object.fill = vgCreatePaint(); vgSetColor(object.fill, color); memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat)); object.draw_mode = VG_FILL_PATH; cartman.objects[cartman.num_objects] = object; ++cartman.num_objects; } static void add_object_stroke(const VGubyte *segments, VGint num_segments, const VGfloat *coords, VGuint color, VGfloat width) { struct object object; object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); vgAppendPathData(object.path, num_segments, segments, coords); object.stroke = vgCreatePaint(); vgSetColor(object.stroke, color); memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat)); object.draw_mode = VG_STROKE_PATH; object.stroke_width = width; cartman.objects[cartman.num_objects] = object; ++cartman.num_objects; } static void add_object_fillm(const VGubyte *segments, VGint num_segments, const VGfloat *coords, VGuint color, VGfloat *matrix) { struct object object; object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); vgAppendPathData(object.path, num_segments, segments, coords); object.fill = vgCreatePaint(); vgSetColor(object.fill, color); memcpy(object.matrix, matrix, 9 * sizeof(VGfloat)); object.draw_mode = VG_FILL_PATH; cartman.objects[cartman.num_objects] = object; ++cartman.num_objects; } static void add_object_m(const VGubyte *segments, VGint num_segments, const VGfloat *coords, VGuint fill_color, VGuint stroke_color, VGfloat stroke_width, VGfloat *matrix) { struct object object; object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); vgAppendPathData(object.path, num_segments, segments, coords); memcpy(object.matrix, matrix, 9 * sizeof(VGfloat)); object.fill = vgCreatePaint(); vgSetColor(object.fill, fill_color); object.draw_mode = VG_FILL_PATH | VG_STROKE_PATH; object.stroke = vgCreatePaint(); vgSetColor(object.stroke, stroke_color); object.stroke_width = stroke_width; cartman.objects[cartman.num_objects] = object; ++cartman.num_objects; } static void init_character() { { const VGubyte segments[] = {VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH}; const VGfloat coords[] = {181.83267, 102.60408, 181.83267,102.60408, 185.53793,114.5749, 186.5355,115.00243, 187.53306,115.42996, 286.0073,115.00243, 286.0073,115.00243, 286.0073,115.00243, 292.70526,103.45914, 290.85263,101.03648, 289.00001,98.61381, 181.54765,102.31906, 181.83267,102.60408 }; VGuint color = 0x7c4e32ff; add_object_fill(segments, ELEMENTS(segments), coords, color); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = {188.62208,50.604156, 188.62208,50.604156, 176.73127,60.479579, 170.68509,69.548844, 164.63892,78.618109, 175.11895,79.827344, 175.11895,79.827344, 176.52973,98.368952, 176.52973,98.368952, 189.83131,110.05823, 208.97754,110.25976, 228.12377,110.46131, 244.24691,111.67054, 247.06846,110.25976, 249.89,108.849, 258.95927,106.8336, 260.16851,105.01975, 261.37774,103.2059, 296.84865,106.43053, 297.05019,91.919698, 297.25172,77.408874, 306.11945,64.308824, 282.13628,51.611853, 258.15311,38.914882, 189.2267,49.999539, 188.62208,50.604156 }; VGuint color = 0xe30000ff; add_object_fill(segments, ELEMENTS(segments), coords, color); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 68.25, 78.875, 68.25,93.296, 54.642,105, 37.875,105, 21.108,105, 7.5,93.296, 7.5,78.875, 7.5,64.454, 21.108,52.75, 37.875,52.75, 54.642,52.75, 68.25,64.454, 68.25,78.875 }; VGuint color = 0xffe1c4ff; VGfloat matrix[] = { 1.6529, 0, 0, 0, 1.582037, 0, 172.9649,-90.0116, 1 }; add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 170.14687,71.536958, 173.53626,68.814326, 176.70232,68.971782, 180.55009,71.679467, 184.39785,74.387153, 199.19294,80.036105, 191.52334,86.500482, 189.02942,88.6025, 183.97032,85.787933, 180.26507,86.928011, 178.8737,87.356121, 174.71827,89.783259, 171.8028,87.494856, 166.95426,83.689139, 163.51779,76.861986, 170.14687,71.536958 }; VGuint color = 0xfff200ff; add_object_fill(segments, ELEMENTS(segments), coords, color); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 299.83075,66.834136, 299.83075,66.834136, 287.85993,64.69649, 284.15467,72.962055, 280.44942,81.227621, 280.1644,78.234916, 280.1644,79.374994, 280.1644,80.515072, 278.16927,84.077816, 284.86722,83.792796, 291.56518,83.507777, 291.99271,86.785501, 294.84291,86.642991, 297.6931,86.500482, 303.536,85.645423, 303.67851,80.657582, 303.82102,75.66974, 302.68094,65.551548, 299.83075,66.834136 }; VGuint color = 0xfff200ff; add_object_fill(segments, ELEMENTS(segments), coords, color); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS }; const VGfloat coords[] = { 240.83171,75.81225, 240.83171,75.81225, 241.54426,88.495618, 242.25681,91.488323, 242.96936,94.481028, 240.6892,108.01945, 240.83171,110.01459, 240.97422,112.00973, 240.97422,111.01216, 240.97422,111.01216 }; VGuint color = 0x000000ff; VGfloat swidth = 1.14007807; add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 83.375, 95.5, 83.375,96.121, 83.067,96.625, 82.6875,96.625, 82.308,96.625, 82,96.121, 82,95.5, 82,94.879, 82.308,94.375, 82.6875,94.375, 83.066677,94.375, 83.374492,94.878024, 83.374999,95.498494, 82.6875,95.5, 83.375,95.5 }; VGuint fill_color = 0x000000ff; VGuint stroke_color = 0x000000ff; VGfloat swidth = 0.60000002; VGfloat matrix1[] = { 1.140078, 0, 0, 0, 1.140078, 0, 145.4927, -15.10897, 1 }; VGfloat matrix2[] = { 1.140078,0, 0, 0,1.140078, 0, 144.2814,-27.93485, 1 }; VGfloat matrix3[] = { 1.140078,0, 0, 0,1.140078, 0, 144.1388,-3.70819, 1 }; add_object_m(segments, ELEMENTS(segments), coords, fill_color, stroke_color, swidth, matrix1); add_object_m(segments, ELEMENTS(segments), coords, fill_color, stroke_color, swidth, matrix2); add_object_m(segments, ELEMENTS(segments), coords, fill_color, stroke_color, swidth, matrix3); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 179.41001,115.28745, 179.41001,115.28745, 207.48443,109.30204, 236.84144,115.14494, 236.84144,115.14494, 274.74903,109.87208, 291.8502,115.42996, 179.41001,115.28745 }; VGuint color = 0x000000ff; add_object_fill(segments, ELEMENTS(segments), coords, color); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 83.792156,68.157364, 83.792156,69.669865, 82.72301,70.897403, 81.40567,70.897403, 80.08833,70.897403, 79.019185,69.669865, 79.019185,68.157364, 79.019185,66.644862, 80.08833,65.417325, 81.40567,65.417325, 82.721887,65.417325, 83.790391,66.642485, 83.792153,68.153696, 81.40567,68.157364, 83.792156,68.157364 }; VGuint fill_color = 0x000000ff; VGuint stroke_color = 0x000000ff; VGfloat swidth = 0.52891117; VGfloat matrix1[] = { 1.140078,0, 0, 0,1.140078, 0, 145.2489,-15.58714, 1 }; add_object_m(segments, ELEMENTS(segments), coords, fill_color, stroke_color, swidth, matrix1); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS }; const VGfloat coords[] = { 232.28113,66.976646, 232.28113,66.976646, 237.98152,70.539389, 245.39202,66.549116 }; VGuint color = 0x000000ff; VGfloat swidth = 0.60299999; add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 185.96908,30.061986, 185.96908,30.061986, 187.76995,14.508377, 203.23909,3.7427917, 209.95028,-0.92779696, 219.37764,-4.9841866, 232.1078,-6.00046, 246.13578,-7.1203411, 256.92106,-2.8560739, 264.81774,1.9451947, 280.60485,11.543934, 284.31582,25.937274, 284.08015,26.526452, 283.7266,27.410336, 240.83461,1.9346323, 185.96908,30.061986 }; VGuint color = 0x8ed8f8ff; add_object_fill(segments, ELEMENTS(segments), coords, color); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 185.39542,32.061757, 185.82295,29.211562, 185.82295,29.211562, 234.70379,2.277219, 284.01217,25.078779, 284.86722,27.643954, 284.86722,27.643954, 236.69893,4.5573746, 185.39542,32.061757 }; VGuint color = 0xfff200ff; add_object_fill(segments, ELEMENTS(segments), coords, color); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 219.74027,-5.917093, 220.49206,-8.44929, 225.15564,-10.904934, 230.21473,-11.189954, 235.27383,-11.474973, 243.27521,-13.287236, 249.21385,-5.724198, 249.89961,-4.850868, 249.28247,-4.332166, 248.62298,-3.971398, 247.79117,-3.516361, 247.13703,-3.392737, 246.16222,-3.408047, 243.63973,-3.447664, 242.54183,-3.850701, 242.54183,-3.850701, 242.54183,-3.850701, 238.78367,-1.737343, 236.20014,-3.565682, 233.88436,-5.204544, 234.27626,-4.56325, 234.27626,-4.56325, 234.27626,-4.56325, 232.33303,-2.975658, 230.85603,-2.995643, 228.59433,-3.025282, 227.73672,-4.501857, 227.21966,-4.93027, 226.76318,-4.932008, 226.50948,-4.491995, 226.50948,-4.491995, 226.50948,-4.491995, 224.53199,-2.085883, 222.51431,-2.467064, 221.48814,-2.66093, 218.91968,-3.15318, 219.74027,-5.917093 }; VGuint color = 0xfff200ff; add_object_fill(segments, ELEMENTS(segments), coords, color); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 178.97347,166.06432, 178.97347,181.2154, 168.0245,193.51193, 154.53381,193.51193, 141.04312,193.51193, 130.09416,181.2154, 130.09416,166.06432, 130.09416,150.91323, 141.04312,138.6167, 154.53381,138.6167, 168.0245,138.6167, 178.97347,150.91323, 178.97347,166.06432 }; VGuint color = 0xffffffff; VGfloat matrix1[] = { 0.466614,-0.23492, 0, 0.108683,0.436638, 0, 134.5504,-0.901632, 1 }; VGfloat matrix2[] = { -0.466614,-0.23492, 0, -0.108683,0.436638, 0, 338.4496,-0.512182, 1 }; add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1); add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH }; const VGfloat coords[] = { 123.82758,165.06168, 123.82758,166.79125, 122.59232,168.19497, 121.07029,168.19497, 119.54826,168.19497, 118.313,166.79125, 118.313,165.06168, 118.313,163.3321, 119.54826,161.92839, 121.07029,161.92839, 122.59232,161.92839, 123.82758,163.3321, 123.82758,165.06168 }; VGuint color = 0x000000ff; VGfloat matrix1[] = { 0.525719,0, 0, 0,0.479931, 0, 178.9702,-43.3532, 1 }; VGfloat matrix2[] = { 0.525719,0, 0, 0,0.479931, 0, 165.258,-43.46162, 1 }; add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1); add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2); } { const VGubyte segments[] = { VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS }; const VGfloat coords[] = { 197.25,54.5, 197.25,54.5, 211.75,71.5, 229.25,71.5, 246.75,71.5, 261.74147,71.132714, 277.75,50.75 }; VGuint color = 0x000000ff; VGfloat swidth = 0.60299999; add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth); } } static void init(void) { float clear_color[4] = {1.0, 1.0, 1.0, 1.0}; vgSetfv(VG_CLEAR_COLOR, 4, clear_color); init_character(); } /* new window size or exposure */ static void reshape(int w, int h) { } static int key_press(unsigned key) { switch(key) { case XK_Right: break; case XK_Left: break; case XK_Up: break; case XK_Down: break; case 'a': break; case 's': break; default: break; } return VG_FALSE; } static void draw(void) { VGint i; VGfloat save_matrix[9]; vgClear(0, 0, window_width(), window_height()); vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadIdentity(); vgScale(2, 2); vgTranslate(160, 60); vgRotate(180); vgTranslate(-160, -100); vgGetMatrix(save_matrix); for (i = 0; i < cartman.num_objects; ++i) { struct object object = cartman.objects[i]; if ((object.draw_mode & VG_STROKE_PATH)) { vgSetf(VG_STROKE_LINE_WIDTH, object.stroke_width); vgSetPaint(object.stroke, VG_STROKE_PATH); } if ((object.draw_mode & VG_FILL_PATH)) vgSetPaint(object.fill, VG_FILL_PATH); vgMultMatrix(object.matrix); vgDrawPath(object.path, object.draw_mode); vgLoadMatrix(save_matrix); } vgFlush(); } int main(int argc, char **argv) { set_window_size(400, 400); return run(argc, argv, init, reshape, draw, key_press); }