#include "eglcommon.h" #include const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0}; const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0}; VGPath path; VGPaint fill; static void init(void) { /* Absent VG_CLOSE_PATH */ VGubyte commands[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS}; VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */ VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */ VGfloat coords[] = {-16.0f, -16.0f, 0.0f, -16.0f, 0.0f, 0.0f, -16.0f, 0.0f, 0.0f, 0.0f, 16.0f, 0.0f, 16.0f, 16.0f, 0.0f, 16.0f}; vgSetfv(VG_CLEAR_COLOR, 4, clearColor); vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED); vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadIdentity(); vgTranslate(32.0f, 32.0f); path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL); if (path == VG_INVALID_HANDLE) return; fill = vgCreatePaint(); if (fill == VG_INVALID_HANDLE) { vgDestroyPath(path); return; } vgAppendPathData(path, 8, commands, coords); vgSetPaint(fill, VG_FILL_PATH); vgSetParameterfv(fill, VG_PAINT_COLOR, 4, fillColor); vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); } /* new window size or exposure */ static void reshape(int w, int h) { } static void draw(void) { vgClear(0, 0, window_width(), window_height()); vgDrawPath(path, VG_FILL_PATH); vgFlush(); } int main(int argc, char **argv) { set_window_size(64, 64); return run(argc, argv, init, reshape, draw, 0); }