#include "eglcommon.h" #include #include #include const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0}; const VGfloat color[4] = {0.0, 0.0, 0.0, 1.0}; VGPath path; VGPaint paint; static void init(void) { VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */ VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */ static const VGubyte segments[4] = {VG_MOVE_TO_ABS, VG_SCCWARC_TO_ABS, VG_SCCWARC_TO_ABS, VG_CLOSE_PATH}; VGfloat data[12]; const VGfloat cx = 0, cy=29, width=80, height=40; const VGfloat hw = width * 0.5f; const VGfloat hh = height * 0.5f; data[0] = cx + hw; data[1] = cy; data[2] = hw; data[3] = hh; data[4] = 0; data[5] = cx - hw; data[6] = cy; data[7] = hw; data[8] = hh; data[9] = 0; data[10] = data[0]; data[11] = cy; vgSetfv(VG_CLEAR_COLOR, 4, clearColor); vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED); path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL); if (path == VG_INVALID_HANDLE) { return; } paint = vgCreatePaint(); if (paint == VG_INVALID_HANDLE) { vgDestroyPath(path); return; } vgAppendPathData(path, 4, segments, data); vgSetParameterfv(paint, VG_PAINT_COLOR, 4, fillColor); vgSetParameteri( paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetPaint(paint, VG_FILL_PATH); } /* new window size or exposure */ static void reshape(int w, int h) { } static void draw(void) { vgClear(0, 0, window_width(), window_height()); vgLoadIdentity(); vgTranslate(50, 21); vgDrawPath(path, VG_FILL_PATH); vgFlush(); } int main(int argc, char **argv) { set_window_size(100, 100); return run(argc, argv, init, reshape, draw, 0); }