#include "eglcommon.h" #include const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0}; const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0}; VGPath path; VGPaint fill; static void init(void) { static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH}; static const VGfloat sqrCoords[5] = {50.0f, 50.0f, 250.0f, 250.0f, 50.0f}; path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_APPEND_TO); vgAppendPathData(path, 5, sqrCmds, sqrCoords); fill = vgCreatePaint(); vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color); vgSetPaint(fill, VG_FILL_PATH); vgSetfv(VG_CLEAR_COLOR, 4, white_color); vgSetf(VG_STROKE_LINE_WIDTH, 10); vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT); vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND); vgSetf(VG_STROKE_MITER_LIMIT, 4.0f); vgSeti(VG_MASKING, VG_TRUE); vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK, 25, 25, 100, 100); } /* new window size or exposure */ static void reshape(int w, int h) { vgLoadIdentity(); } static void draw(void) { vgClear(0, 0, window_width(), window_height()); vgDrawPath(path, VG_FILL_PATH); vgFlush(); } int main(int argc, char **argv) { return run(argc, argv, init, reshape, draw, 0); }