#include "eglcommon.h" #include const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0}; const VGfloat color[4] = {0.9, 0.1, 0.1, 0.8}; VGPath path; VGPaint fill; static void init(void) { static const VGubyte sqrCmds[10] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH}; static const VGfloat sqrCoords[] = { 45.885571, 62.857143, 154.11442, 62.857143, 162.1236, 62.857143, 168.57142, 70.260744, 168.57142, 79.457144, 168.57142, 123.4, 168.57142, 132.5964, 162.1236, 140, 154.11442, 140, 45.885571, 140, 37.876394, 140, 31.428572, 132.5964, 31.428572, 123.4, 31.428572, 79.457144, 31.428572, 70.260744, 37.876394,62.857143, 45.885571,62.857143 }; path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_APPEND_TO); vgAppendPathData(path, 10, sqrCmds, sqrCoords); fill = vgCreatePaint(); vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color); vgSetPaint(fill, VG_FILL_PATH); vgSetfv(VG_CLEAR_COLOR, 4, white_color); vgSetf(VG_STROKE_LINE_WIDTH, 6); } /* new window size or exposure */ static void reshape(int w, int h) { vgLoadIdentity(); } static void draw(void) { vgClear(0, 0, window_width(), window_height()); vgDrawPath(path, VG_STROKE_PATH); } int main(int argc, char **argv) { return run(argc, argv, init, reshape, draw, 0); }