#include "eglcommon.h" #include const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0}; const VGfloat green_color[4] = {0.0, 1.0, 0.0, 0.8}; const VGfloat black_color[4] = {0.0, 0.0, 0.0, 1.0}; VGPath path; VGPaint fill; static void draw_point(VGfloat x, VGfloat y) { static const VGubyte cmds[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH}; const VGfloat coords[] = { x - 2, y - 2, x + 2, y - 2, x + 2, y + 2, x - 2, y + 2}; VGPath path; VGPaint fill; path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); vgAppendPathData(path, 5, cmds, coords); fill = vgCreatePaint(); vgSetParameterfv(fill, VG_PAINT_COLOR, 4, black_color); vgSetPaint(fill, VG_FILL_PATH); vgDrawPath(path, VG_FILL_PATH); vgDestroyPath(path); vgDestroyPaint(fill); } static void draw_marks(VGPath path) { VGfloat point[2], tangent[2]; int i = 0; for (i = 0; i < 1300; i += 50) { vgPointAlongPath(path, 0, 6, i, point + 0, point + 1, tangent + 0, tangent + 1); draw_point(point[0], point[1]); } } static void init(void) { static const VGubyte cmds[6] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH}; static const VGfloat coords[] = { 0, 200, 300, 200, 50, 0, 150, 300, 250, 0}; path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); vgAppendPathData(path, 6, cmds, coords); fill = vgCreatePaint(); vgSetParameterfv(fill, VG_PAINT_COLOR, 4, green_color); vgSetPaint(fill, VG_FILL_PATH); vgSetfv(VG_CLEAR_COLOR, 4, white_color); } /* new window size or exposure */ static void reshape(int w, int h) { vgLoadIdentity(); } static void draw(void) { VGfloat point[2], tangent[2]; int i = 0; vgClear(0, 0, window_width(), window_height()); vgSetPaint(fill, VG_FILL_PATH); vgDrawPath(path, VG_FILL_PATH); draw_marks(path); vgFlush(); } int main(int argc, char **argv) { return run(argc, argv, init, reshape, draw, 0); }