#include "eglcommon.h" #include #include const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0}; const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0}; VGPath path; VGPaint paint; static void init(void) { VGfloat clearColor[] = {0.0f, 0.0f, 0.0f, 1.0f};/* black color */ VGfloat greenColor[] = {0.0f, 1.0f, 0.0f, 1.0f};/* green color */ VGint arcType = VGU_ARC_OPEN; VGfloat x, y, w, h, startAngle, angleExtent; x = 150; y = 150; w = 150; h = 150; #if 0 startAngle = -540.0f; angleExtent = 270.0f; #else startAngle = 270.0f; angleExtent = 90.0f; #endif paint = vgCreatePaint(); vgSetPaint(paint, VG_STROKE_PATH); vgSetParameterfv(paint, VG_PAINT_COLOR, 4, greenColor); vgSetParameteri( paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetf(VG_STROKE_LINE_WIDTH, 6.0f); vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED); vgSetfv(VG_CLEAR_COLOR, 4, clearColor); path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL); vguArc(path, x, y, w, h, startAngle, angleExtent, arcType); vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT); vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_BEVEL); vgSetf(VG_STROKE_MITER_LIMIT, 4.0f); } /* new window size or exposure */ static void reshape(int w, int h) { vgLoadIdentity(); } static void draw(void) { vgClear(0, 0, window_width(), window_height()); vgDrawPath(path, VG_STROKE_PATH); vgFlush(); } int main(int argc, char **argv) { // set_window_size(64, 63); return run(argc, argv, init, reshape, draw, 0); }