/* * Copyright (c) 1993-2003, Silicon Graphics, Inc. * All Rights Reserved * * Permission to use, copy, modify, and distribute this software for any * purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright * notice and this permission notice appear in supporting documentation, * and that the name of Silicon Graphics, Inc. not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE * OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor clauses * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights * reserved under the copyright laws of the United States. * * Contractor/manufacturer is: * Silicon Graphics, Inc. * 1500 Crittenden Lane * Mountain View, CA 94043 * United State of America * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * fogcoord.c * * This program demonstrates the use of explicit fog * coordinates. You can press the keyboard and change * the fog coordinate value at any vertex. You can * also switch between using explicit fog coordinates * and the default fog generation mode. * * Pressing the 'f' and 'b' keys move the viewer forward * and backwards. * Pressing 'c' initiates the default fog generation. * Pressing capital 'C' restores explicit fog coordinates. * Pressing '1', '2', '3', '8', '9', and '0' add or * subtract from the fog coordinate values at one of the * three vertices of the triangle. */ #include #include #include #include #include static GLfloat f1, f2, f3; /* Initialize fog */ static void init(void) { GLfloat fogColor[4] = {0.0, 0.25, 0.25, 1.0}; f1 = 1.0f; f2 = 5.0f; f3 = 10.0f; glEnable(GL_FOG); glFogi (GL_FOG_MODE, GL_EXP); glFogfv (GL_FOG_COLOR, fogColor); glFogf (GL_FOG_DENSITY, 0.25); glHint (GL_FOG_HINT, GL_DONT_CARE); glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); glClearColor(0.0, 0.25, 0.25, 1.0); /* fog color */ } /* display() draws a triangle at an angle. */ static void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f (1.0f, 0.75f, 0.0f); glBegin (GL_TRIANGLES); glFogCoordfEXT (f1); glVertex3f (2.0f, -2.0f, 0.0f); glFogCoordfEXT (f2); glVertex3f (-2.0f, 0.0f, -5.0f); glFogCoordfEXT (f3); glVertex3f (0.0f, 2.0f, -10.0f); glEnd(); glutSwapBuffers(); } static void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective (45.0, 1.0, 0.25, 25.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); glTranslatef (0.0, 0.0, -5.0); } static void keyboard(unsigned char key, int x, int y) { switch (key) { case 'c': glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); glutPostRedisplay(); break; case 'C': glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); glutPostRedisplay(); break; case '1': f1 = f1 + 0.25; glutPostRedisplay(); break; case '2': f2 = f2 + 0.25; glutPostRedisplay(); break; case '3': f3 = f3 + 0.25; glutPostRedisplay(); break; case '8': if (f1 > 0.25) { f1 = f1 - 0.25; glutPostRedisplay(); } break; case '9': if (f2 > 0.25) { f2 = f2 - 0.25; glutPostRedisplay(); } break; case '0': if (f3 > 0.25) { f3 = f3 - 0.25; glutPostRedisplay(); } break; case 'b': glMatrixMode (GL_MODELVIEW); glTranslatef (0.0, 0.0, -0.25); glutPostRedisplay(); break; case 'f': glMatrixMode (GL_MODELVIEW); glTranslatef (0.0, 0.0, 0.25); glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, depth buffer, and handle input events. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(500, 500); glutCreateWindow(argv[0]); glewInit(); init(); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutDisplayFunc (display); glutMainLoop(); return 0; }