/** * Test glFramebufferBlit() * Brian Paul * 27 Oct 2009 */ #include #include #include #include #include #include #include static int Win; static int WinWidth = 1100, WinHeight = 600; static int SrcWidth = 512, SrcHeight = 512; static int DstWidth = 512, DstHeight = 512; static GLuint SrcFB, DstFB; static GLuint SrcTex, DstTex; #if 0 static GLenum SrcTexTarget = GL_TEXTURE_2D, SrcTexFace = GL_TEXTURE_2D; #else static GLenum SrcTexTarget = GL_TEXTURE_CUBE_MAP, SrcTexFace = GL_TEXTURE_CUBE_MAP_POSITIVE_X; #endif static GLenum DstTexTarget = GL_TEXTURE_2D, DstTexFace = GL_TEXTURE_2D; static GLuint SrcTexLevel = 01, DstTexLevel = 0; static void Draw(void) { GLboolean rp = GL_FALSE; GLubyte *buf; GLint srcWidth = SrcWidth >> SrcTexLevel; GLint srcHeight = SrcHeight >> SrcTexLevel; GLint dstWidth = DstWidth >> DstTexLevel; GLint dstHeight = DstHeight >> DstTexLevel; GLenum status; /* clear window */ glBindFramebufferEXT(GL_FRAMEBUFFER, 0); glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); /* clear src buf */ glBindFramebufferEXT(GL_FRAMEBUFFER, SrcFB); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); assert(status == GL_FRAMEBUFFER_COMPLETE_EXT); glClearColor(0, 1, 0, 0); glClear(GL_COLOR_BUFFER_BIT); /* clear dst buf */ glBindFramebufferEXT(GL_FRAMEBUFFER, DstFB); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); assert(status == GL_FRAMEBUFFER_COMPLETE_EXT); glClearColor(1, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); /* blit src -> dst */ glBindFramebufferEXT(GL_READ_FRAMEBUFFER, SrcFB); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, DstFB); glBlitFramebufferEXT(0, 0, srcWidth, srcHeight, 0, 0, dstWidth, dstHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST); #if 01 /* read src results */ buf = malloc(4 * srcWidth * srcHeight); memset(buf, 0x88, 4 * srcWidth * srcHeight); glBindFramebufferEXT(GL_FRAMEBUFFER, SrcFB); if (rp) glReadPixels(0, 0, srcWidth, srcHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf); else { glBindTexture(SrcTexTarget, SrcTex); glGetTexImage(SrcTexFace, SrcTexLevel, GL_RGBA, GL_UNSIGNED_BYTE, buf); } /* draw dst in window */ glBindFramebufferEXT(GL_FRAMEBUFFER, 0); glWindowPos2i(0, 0); glDrawPixels(srcWidth, srcHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf); printf("Src Pix[0] = %d %d %d %d\n", buf[0], buf[1], buf[2], buf[3]); free(buf); #endif glFinish(); /* read dst results */ buf = malloc(4 * dstWidth * dstHeight); memset(buf, 0x88, 4 * dstWidth * dstHeight); glBindFramebufferEXT(GL_FRAMEBUFFER, DstFB); if (rp) glReadPixels(0, 0, dstWidth, dstHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf); else { glBindTexture(DstTexTarget, DstTex); glGetTexImage(DstTexFace, DstTexLevel, GL_RGBA, GL_UNSIGNED_BYTE, buf); } /* draw dst in window */ glBindFramebufferEXT(GL_FRAMEBUFFER, 0); glWindowPos2i(srcWidth + 2, 0); glDrawPixels(dstWidth, dstHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf); printf("Dst Pix[0] = %d %d %d %d\n", buf[0], buf[1], buf[2], buf[3]); free(buf); glFinish(); glutSwapBuffers(); } static void Reshape(int width, int height) { WinWidth = width; WinHeight = height; glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -15.0); } static void Key(unsigned char key, int x, int y) { (void) x; (void) y; switch (key) { case 27: glutDestroyWindow(Win); exit(0); break; } glutPostRedisplay(); } static void SpecialKey(int key, int x, int y) { (void) x; (void) y; switch (key) { } glutPostRedisplay(); } static void InitFBOs(void) { GLuint w, h, lvl; /* Src */ glGenTextures(1, &SrcTex); glBindTexture(SrcTexTarget, SrcTex); w = SrcWidth; h = SrcHeight; lvl = 0; for (lvl = 0; ; lvl++) { if (SrcTexTarget == GL_TEXTURE_CUBE_MAP) { GLuint f; for (f = 0; f < 6; f++) { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, lvl, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } } else { /* single face */ glTexImage2D(SrcTexFace, lvl, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } if (w == 1 && h == 1) break; if (w > 1) w /= 2; if (h > 1) h /= 2; } glGenFramebuffersEXT(1, &SrcFB); glBindFramebufferEXT(GL_FRAMEBUFFER, SrcFB); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, SrcTexFace, SrcTex, SrcTexLevel); /* Dst */ glGenTextures(1, &DstTex); glBindTexture(DstTexTarget, DstTex); w = DstWidth; h = DstHeight; lvl = 0; for (lvl = 0; ; lvl++) { glTexImage2D(DstTexFace, lvl, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (w == 1 && h == 1) break; if (w > 1) w /= 2; if (h > 1) h /= 2; } glGenFramebuffersEXT(1, &DstFB); glBindFramebufferEXT(GL_FRAMEBUFFER, DstFB); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, DstTexFace, DstTex, DstTexLevel); } static void Init(void) { if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { fprintf(stderr, "This test requires GL_EXT_framebuffer_object\n"); exit(1); } if (!glutExtensionSupported("GL_EXT_framebuffer_blit")) { fprintf(stderr, "This test requires GL_EXT_framebuffer_blit,\n"); exit(1); } InitFBOs(); printf("Left rect = src FBO, Right rect = dst FBO.\n"); printf("Both should be green.\n"); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowSize(WinWidth, WinHeight); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); Win = glutCreateWindow(argv[0]); glewInit(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutSpecialFunc(SpecialKey); glutDisplayFunc(Draw); Init(); glutMainLoop(); return 0; }