/* Test GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL
 * Brian Paul
 * 10 May 2006
 */


/* Copyright (c) Mark J. Kilgard, 1994. */

/*
 * (c) Copyright 1993, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED
 * Permission to use, copy, modify, and distribute this software for
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission.
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * US Government Users Restricted Rights
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 */
/*  mipmap.c
 *  This program demonstrates using mipmaps for texture maps.
 *  To overtly show the effect of mipmaps, each mipmap reduction
 *  level has a solidly colored, contrasting texture image.
 *  Thus, the quadrilateral which is drawn is drawn with several
 *  different colors.
 */
#include <stdlib.h>
#include <stdio.h>
#include <GL/glew.h>
#include <GL/glut.h>

#include "readtex.h"

#define TEXTURE_FILE "../images/girl.rgb"

static GLint BaseLevel = 0, MaxLevel = 9;
static GLfloat MinLod = -1, MaxLod = 9;
static GLfloat LodBias = 0.0;
static GLboolean NearestFilter = GL_TRUE;
static GLuint texImage, texColor, texCurrent;


static void
InitValues(void)
{
   BaseLevel = 0;
   MaxLevel = 9;
   MinLod = -1;
   MaxLod = 9;
   LodBias = 0.0;
   NearestFilter = GL_TRUE;
}


static void
MakeImage(int level, int width, int height, const GLubyte color[4])
{
   const int makeStripes = 0;
   GLubyte img[512 * 512 * 3];
   int i, j;
   for (i = 0; i < height; i++) {
      for (j = 0; j < width; j++) {
         int k = (i * width + j) * 3;
         int p = (i / 8) & makeStripes;
         if (p == 0) {
            img[k + 0] = color[0];
            img[k + 1] = color[1];
            img[k + 2] = color[2];
         }
         else {
            img[k + 0] = 0;
            img[k + 1] = 0;
            img[k + 2] = 0;
         }
      }
   }

   glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, width, height, 0,
                GL_RGB, GL_UNSIGNED_BYTE, img);
}


static void
makeImages(int image)
{
#define WIDTH 512
#define HEIGHT 512
   if (glutExtensionSupported("GL_SGIS_generate_mipmap") && image) {
      /* test auto mipmap generation */
      GLint width, height, i;
      GLenum format;
      GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
      if (!image) {
         printf("Error: could not load texture image %s\n", TEXTURE_FILE);
         exit(1);
      }
      /* resize */
      if (width != WIDTH || height != HEIGHT) {
         GLubyte *newImage = malloc(WIDTH * HEIGHT * 4);
         gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
                       WIDTH, HEIGHT, GL_UNSIGNED_BYTE, newImage);
         free(image);
         image = newImage;
      }
      printf("Using GL_SGIS_generate_mipmap\n");
      glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
      glTexImage2D(GL_TEXTURE_2D, 0, format, WIDTH, HEIGHT, 0,
                   format, GL_UNSIGNED_BYTE, image);
      glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
      free(image);

      /* make sure mipmap was really generated correctly */
      width = WIDTH;
      height = HEIGHT;
      for (i = 0; i < 10; i++) {
         GLint w, h;
         glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
         glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
         printf("Level %d size: %d x %d\n", i, w, h);
         width /= 2;
         height /= 2;
      }
   }
   else {
      static const GLubyte colors[10][3] = {
         {128, 128, 128},
         {0, 255, 255},
         {255, 255, 0},
         {255, 0, 255},
         {255, 0, 0},
         {0, 255, 0},
         {0, 0, 255},
         {0, 255, 255},
         {255, 255, 0},
         {255, 255, 255}
      };
      int i, sz = 512;

      for (i = 0; i < 10; i++) {
         MakeImage(i, sz, sz, colors[i]);
         printf("Level %d size: %d x %d\n", i, sz, sz);
         sz /= 2;
      }
   }
}

static void
myinit(void)
{
   InitValues();

   glEnable(GL_DEPTH_TEST);
   glDepthFunc(GL_LESS);
   glShadeModel(GL_FLAT);

   glTranslatef(0.0, 0.0, -3.6);

   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
   glGenTextures(1, &texImage);
   glBindTexture(GL_TEXTURE_2D, texImage);
   makeImages(1);
   glGenTextures(1, &texColor);
   glBindTexture(GL_TEXTURE_2D, texColor);
   makeImages(0);

   texCurrent = texImage;

   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
   glEnable(GL_TEXTURE_2D);
}

static void
display(void)
{
   GLfloat tcm = 1.0;
   glBindTexture(GL_TEXTURE_2D, texCurrent);

   printf
      ("BASE_LEVEL=%d  MAX_LEVEL=%d  MIN_LOD=%.2g  MAX_LOD=%.2g  Bias=%.2g  Filter=%s\n",
       BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
       NearestFilter ? "NEAREST" : "LINEAR");
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);

   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);

   if (NearestFilter) {
      glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
      glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
                      GL_NEAREST_MIPMAP_NEAREST);
   }
   else {
      glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
      glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
                      GL_LINEAR_MIPMAP_LINEAR);
   }

   glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);

   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glBegin(GL_QUADS);
   glTexCoord2f(0.0, 0.0);
   glVertex3f(-2.0, -1.0, 0.0);
   glTexCoord2f(0.0, tcm);
   glVertex3f(-2.0, 1.0, 0.0);
   glTexCoord2f(tcm * 3000.0, tcm);
   glVertex3f(3000.0, 1.0, -6000.0);
   glTexCoord2f(tcm * 3000.0, 0.0);
   glVertex3f(3000.0, -1.0, -6000.0);
   glEnd();
   glFlush();
}

static void
myReshape(int w, int h)
{
   glViewport(0, 0, w, h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   gluPerspective(60.0, 1.0 * (GLfloat) w / (GLfloat) h, 1.0, 30000.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}


static void
usage(void)
{
   printf("usage:\n");
   printf("  b/B    decrease/increase GL_TEXTURE_BASE_LEVEL\n");
   printf("  m/M    decrease/increase GL_TEXTURE_MAX_LEVEL\n");
   printf("  n/N    decrease/increase GL_TEXTURE_MIN_LOD\n");
   printf("  x/X    decrease/increase GL_TEXTURE_MAX_LOD\n");
   printf("  l/L    decrease/increase GL_TEXTURE_LOD_BIAS\n");
   printf("  f      toggle nearest/linear filtering\n");
   printf("  t      toggle texture color/image\n");
   printf("  SPACE  reset values\n");
}

static void
key(unsigned char k, int x, int y)
{
   (void) x;
   (void) y;
   switch (k) {
   case 'b':
      BaseLevel--;
      if (BaseLevel < 0)
         BaseLevel = 0;
      break;
   case 'B':
      BaseLevel++;
      if (BaseLevel > 10)
         BaseLevel = 10;
      break;
   case 'm':
      MaxLevel--;
      if (MaxLevel < 0)
         MaxLevel = 0;
      break;
   case 'M':
      MaxLevel++;
      if (MaxLevel > 10)
         MaxLevel = 10;
      break;
   case 'l':
      LodBias -= 0.25;
      break;
   case 'L':
      LodBias += 0.25;
      break;
   case 'n':
      MinLod -= 0.25;
      break;
   case 'N':
      MinLod += 0.25;
      break;
   case 'x':
      MaxLod -= 0.25;
      break;
   case 'X':
      MaxLod += 0.25;
      break;
   case 'f':
      NearestFilter = !NearestFilter;
      break;
   case 't':
      if (texCurrent == texColor)
         texCurrent = texImage;
      else
         texCurrent = texColor;
      break;
   case ' ':
      InitValues();
      /* fall-through */
   case 'u':
      usage();
      break;
   case 27:                    /* Escape */
      exit(0);
      break;
   default:
      return;
   }
   glutPostRedisplay();
}


int
main(int argc, char **argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
   glutInitWindowSize(600, 600);
   glutCreateWindow(argv[0]);
   glewInit();
   myinit();
   glutReshapeFunc(myReshape);
   glutDisplayFunc(display);
   glutKeyboardFunc(key);
   usage();
   glutMainLoop();
   return 0;                    /* ANSI C requires main to return int. */
}