/* * Test glRead/DrawPixels for GL_STENCIL_INDEX, with pixelzoom. * * Brian Paul * 8 April 2010 */ #include #include #include #include #include #include static GLint WinWidth = 500, WinHeight = 500; static GLboolean TestPacking = GL_FALSE; static GLboolean TestList = GL_FALSE; static GLuint StencilValue = 192; static void Display(void) { GLubyte stencil[100 * 100 * 2]; GLubyte stencil2[400 * 400]; /* *2 to test pixelstore stuff */ GLuint list; glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_DEPTH_TEST); glStencilOp(GL_INVERT, GL_KEEP, GL_REPLACE); glStencilFunc(GL_ALWAYS, StencilValue, ~0); glEnable(GL_STENCIL_TEST); /* draw a sphere */ glViewport(0, 0, 100, 100); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glutSolidSphere(1.0, 20, 10); glDisable(GL_STENCIL_TEST); if (TestPacking) { glPixelStorei(GL_PACK_ROW_LENGTH, 120); glPixelStorei(GL_PACK_SKIP_PIXELS, 5); } /* read the stencil image */ glReadPixels(0, 0, 100, 100, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil); { GLubyte min, max; int i; min = max = stencil[0]; for (i = 1; i < 100 * 100; i++) { if (stencil[i] < min) min = stencil[i]; if (stencil[i] > max) max = stencil[i]; } printf("Stencil value range: [%u, %u]\n", min, max); if (max != StencilValue) { printf("Error: expected max stencil val of %u, found %u\n", StencilValue, max); } } /* Draw the Z image as luminance above original rendering */ glWindowPos2i(0, 100); glDrawPixels(100, 100, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencil); if (1) { if (TestPacking) { glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, 120); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 5); } /* draw stencil image with scaling (into stencil buffer) */ glPixelZoom(4.0, 4.0); glColor4f(1, 0, 0, 0); glWindowPos2i(100, 0); if (TestList) { list = glGenLists(1); glNewList(list, GL_COMPILE); glDrawPixels(100, 100, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil); glEndList(); glCallList(list); glDeleteLists(list, 1); } else { glDrawPixels(100, 100, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil); } if (TestPacking) { glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); } /* read back scaled stencil image */ glReadPixels(100, 0, 400, 400, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil2); /* draw as luminance */ glPixelZoom(1.0, 1.0); glWindowPos2i(100, 0); glDrawPixels(400, 400, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencil2); } glutSwapBuffers(); } static void Reshape(int width, int height) { WinWidth = width; WinHeight = height; glViewport(0, 0, width, height); } static void Key(unsigned char key, int x, int y) { (void) x; (void) y; switch (key) { case 'p': TestPacking = !TestPacking; printf("Test pixel pack/unpack: %d\n", TestPacking); break; case 'l': TestList = !TestList; printf("Test dlist: %d\n", TestList); break; case 27: exit(0); break; } glutPostRedisplay(); } static void Init(void) { const GLfloat blue[4] = {.1, .1, 1.0, 1.0}; const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; const GLfloat pos[4] = {0, 0, 10, 0}; GLint bits; printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); glGetIntegerv(GL_STENCIL_BITS, &bits); printf("Stencil bits: %d\n", bits); assert(bits >= 8); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue); glLightfv(GL_LIGHT0, GL_AMBIENT, gray); glLightfv(GL_LIGHT0, GL_DIFFUSE, white); glLightfv(GL_LIGHT0, GL_POSITION, pos); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(WinWidth, WinHeight); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL | GLUT_DOUBLE); glutCreateWindow(argv[0]); glewInit(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Display); Init(); glutMainLoop(); return 0; }