/* * Test texture compression. */ #include #include #include #include #include "readtex.c" #define IMAGE_FILE "../images/arch.rgb" static int ImgWidth, ImgHeight; static GLenum ImgFormat; static GLenum CompFormat; static GLfloat EyeDist = 5.0; static GLfloat Rot = 0.0; const GLenum Target = GL_TEXTURE_2D; static void CheckError(int line) { GLenum err = glGetError(); if (err) { printf("GL Error %d at line %d\n", (int) err, line); } } static const char * LookupFormat(GLenum format) { switch (format) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; default: return "other"; } } static void TestSubTex(void) { GLboolean all = 0*GL_TRUE; GLubyte *buffer; GLint size, fmt; glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &size); glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); buffer = (GLubyte *) malloc(size); glGetCompressedTexImageARB(Target, 0, buffer); printf("Testing sub-texture replacement\n"); if (all) glCompressedTexImage2DARB(Target, 0, fmt, ImgWidth, ImgHeight, 0, size, buffer); else { /* bottom half */ glCompressedTexSubImage2DARB(Target, 0, 0, 0, /* pos */ ImgWidth, ImgHeight / 2, fmt, size/2, buffer); /* top half */ glCompressedTexSubImage2DARB(Target, 0, 0, ImgHeight / 2, /* pos */ ImgWidth, ImgHeight / 2, fmt, size/2, buffer + size / 2); } free(buffer); } static void TestGetTex(void) { GLubyte *buffer; buffer = (GLubyte *) malloc(3 * ImgWidth * ImgHeight); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer); free(buffer); } static void LoadCompressedImage(const char *file) { const GLenum filter = GL_LINEAR; GLubyte *image; GLint p; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ALIGNMENT, 1); /* * Load image and scale if needed. */ image = LoadRGBImage( file, &ImgWidth, &ImgHeight, &ImgFormat ); if (!image) { printf("Couldn't read %s\n", IMAGE_FILE); exit(0); } printf("Image is %d x %d\n", ImgWidth, ImgHeight); /* power of two */ assert(ImgWidth == 128 || ImgWidth == 256 || ImgWidth == 512); assert(ImgWidth == 128 || ImgHeight == 256 || ImgHeight == 512); if (ImgFormat == GL_RGB) CompFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; else CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; if (ImgFormat == GL_RGBA) { int i, numAlpha = 0; for (i = 0; i < ImgWidth * ImgHeight; i++) { if (image[i*4+3] != 0 && image[i*4+3] != 0xff) { numAlpha++; } if (image[i*4+3] == 0) image[i*4+3] = 4 * i / ImgWidth; } printf("Num Alpha !=0,255: %d\n", numAlpha); } CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; /* * Give image to OpenGL and have it compress it. */ glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0, ImgFormat, GL_UNSIGNED_BYTE, image); CheckError(__LINE__); free(image); glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &p); printf("Compressed Internal Format: %s (0x%x)\n", LookupFormat(p), p); assert(p == CompFormat); printf("Original size: %d bytes\n", ImgWidth * ImgHeight * 3); glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &p); printf("Compressed size: %d bytes\n", p); glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter); if (0) TestSubTex(); else TestGetTex(); } static void Init(const char *file) { GLint numFormats, formats[100]; GLint p; if (!glutExtensionSupported("GL_ARB_texture_compression")) { printf("Sorry, GL_ARB_texture_compression is required.\n"); exit(1); } if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n"); exit(1); } printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats); glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); printf("%d supported compression formats: ", numFormats); for (p = 0; p < numFormats; p++) printf("0x%x ", formats[p]); printf("\n"); LoadCompressedImage(file); glEnable(GL_TEXTURE_2D); if (ImgFormat == GL_RGBA) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } } static void Reshape( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum(-1, 1, -1, 1, 4, 100); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); } static void Key( unsigned char key, int x, int y ) { (void) x; (void) y; switch (key) { case 'd': EyeDist -= 1.0; if (EyeDist < 4.0) EyeDist = 4.0; break; case 'D': EyeDist += 1.0; break; case 'z': Rot += 5.0; break; case 'Z': Rot -= 5.0; break; case 27: exit(0); break; } glutPostRedisplay(); } static void Draw( void ) { glClearColor(0.3, 0.3, .8, 0); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(0, 0, -(EyeDist+0.01)); glRotatef(Rot, 0, 0, 1); glBegin(GL_POLYGON); glTexCoord2f(0, 0); glVertex2f(-1, -1); glTexCoord2f(1, 0); glVertex2f( 1, -1); glTexCoord2f(1, 1); glVertex2f( 1, 1); glTexCoord2f(0, 1); glVertex2f(-1, 1); glEnd(); glPopMatrix(); glutSwapBuffers(); } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowSize( 600, 600 ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE); glutCreateWindow(argv[0]); glewInit(); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutDisplayFunc( Draw ); if (argc > 1) Init(argv[1]); else Init(IMAGE_FILE); glutMainLoop(); return 0; }