/* * Test texture compression. */ #include #include #include #include #include #include #include "texcomp_image.h" static int ImgWidth = 512; static int ImgHeight = 512; static GLenum CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; static GLfloat EyeDist = 5.0; static GLfloat Rot = 0.0; const GLenum Target = GL_TEXTURE_2D; static void CheckError(int line) { GLenum err = glGetError(); if (err) { printf("GL Error %d at line %d\n", (int) err, line); } } static void LoadCompressedImage(void) { unsigned char ImgDataTemp[ImgSize / 4]; unsigned i; const GLenum filter = GL_LINEAR; glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); /* bottom half */ glCompressedTexSubImage2DARB(Target, 0, 0, 0, /* pos */ ImgWidth, ImgHeight / 2, CompFormat, ImgSize / 2, ImgData + ImgSize / 2); /* top left */ for (i = 0; i < ImgHeight / 8; i++) { memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth], ImgWidth); } glCompressedTexSubImage2DARB(Target, 0, 0, ImgHeight / 2, /* pos */ ImgWidth / 2, ImgHeight / 2, CompFormat, ImgSize / 4, ImgDataTemp); /* top right */ for (i = 0; i < ImgHeight / 8; i++) { memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth + ImgWidth], ImgWidth); } glCompressedTexSubImage2DARB(Target, 0, ImgWidth / 2, ImgHeight / 2, /* pos */ ImgWidth / 2, ImgHeight / 2, CompFormat, ImgSize / 4, ImgDataTemp); glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter); } static void Init() { GLint numFormats, formats[100]; GLint p; if (!glutExtensionSupported("GL_ARB_texture_compression")) { printf("Sorry, GL_ARB_texture_compression is required.\n"); exit(1); } if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n"); exit(1); } printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats); glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); printf("%d supported compression formats: ", numFormats); for (p = 0; p < numFormats; p++) printf("0x%x ", formats[p]); printf("\n"); glEnable(GL_TEXTURE_2D); LoadCompressedImage(); } static void Reshape( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum(-1, 1, -1, 1, 4, 100); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); } static void Key( unsigned char key, int x, int y ) { (void) x; (void) y; switch (key) { case 'd': EyeDist -= 1.0; if (EyeDist < 4.0) EyeDist = 4.0; break; case 'D': EyeDist += 1.0; break; case 'z': Rot += 5.0; break; case 'Z': Rot -= 5.0; break; case 27: exit(0); break; } glutPostRedisplay(); } static void Draw( void ) { glClearColor(0.3, 0.3, .8, 0); glClear(GL_COLOR_BUFFER_BIT); CheckError(__LINE__); glPushMatrix(); glTranslatef(0, 0, -(EyeDist+0.01)); glRotatef(Rot, 0, 0, 1); glBegin(GL_POLYGON); glTexCoord2f(0, 0); glVertex2f(-1, -1); glTexCoord2f(1, 0); glVertex2f( 1, -1); glTexCoord2f(1, 1); glVertex2f( 1, 1); glTexCoord2f(0, 1); glVertex2f(-1, 1); glEnd(); glPopMatrix(); glutSwapBuffers(); } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowSize( 600, 600 ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE); glutCreateWindow(argv[0]); glewInit(); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutDisplayFunc( Draw ); Init(); glutMainLoop(); return 0; }