/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ #include #include #include static int win_width, win_height; static void line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { glBegin(GL_LINES); glVertex2f(x1, y1); glVertex2f(x2, y2); glEnd(); } static void line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2) { glBegin(GL_LINES); glVertex3f(x1, y1, z1); glVertex3f(x2, y2, z2); glEnd(); } static void display(void) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.0, 0.0); /* clipped along xmin */ glBegin(GL_TRIANGLES); glVertex2f(-20, win_height / 2 - 20); glVertex2f(20, win_height / 2); glVertex2f(-20, win_height / 2 + 20); glEnd(); glColor3f(0.0, 1.0, 0.0); /* clipped along ymax */ glBegin(GL_TRIANGLES); glVertex2f(win_height / 2 - 20, win_height + 20); glVertex2f(win_height / 2, win_height - 20); glVertex2f(win_height / 2 + 20, win_height + 20); glEnd(); glColor3f(0.0, 0.0, 1.0); /* clipped along xmax */ glBegin(GL_TRIANGLES); glVertex2f(win_height + 20, win_height / 2 - 20); glVertex2f(win_height - 20, win_height / 2); glVertex2f(win_height + 20, win_height / 2 + 20); glEnd(); glColor3f(1.0, 1.0, 1.0); /* clipped along ymin */ glBegin(GL_TRIANGLES); glVertex2f(win_height / 2 - 20, -20); glVertex2f(win_height / 2, 20); glVertex2f(win_height / 2 + 20, -20); glEnd(); /* clipped along near */ glColor3f(1.0, 0.0, 1.0); glBegin(GL_TRIANGLES); glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 0.5); glVertex3f(win_width / 2 - 40, win_height / 2, -0.5); glVertex3f(win_width / 2 - 20, win_height / 2 + 20, 0.5); glEnd(); /* clipped along far */ glColor3f(0.0, 1.0, 1.0); glBegin(GL_TRIANGLES); glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 0.5); glVertex3f(win_width / 2 + 40, win_height / 2, 1.5); glVertex3f(win_width / 2 + 20, win_height / 2 + 20, 0.5); glEnd(); /* entirely clipped along near/far */ glColor3f(.5, .5, .5); glBegin(GL_TRIANGLES); glVertex3f(win_width / 2 - 20, win_height / 2 + 20, -0.5); glVertex3f(win_width / 2, win_height / 2 + 40, -0.5); glVertex3f(win_width / 2 + 20, win_height / 2 + 20, -0.5); glEnd(); glBegin(GL_TRIANGLES); glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 1.5); glVertex3f(win_width / 2, win_height / 2 - 40, 1.5); glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 1.5); glEnd(); glColor3f(.5, .5, .5); line3(win_width / 2, win_height / 2 - 20, 1.5, win_width / 2, win_height / 2 + 20, 1.5); glColor3f(1.0, 1.0, 0.0); /* clipped along both x and y limits */ glBegin(GL_TRIANGLES); /* xmin, ymin */ glVertex2f(-5, 20); glVertex2f(20, 20); glVertex2f(20, -5); glEnd(); glBegin(GL_TRIANGLES); /* xmin, ymax */ glVertex2f(-5, win_height - 20); glVertex2f(20, win_height - 20); glVertex2f(20, win_height + 5); glEnd(); glBegin(GL_TRIANGLES); /* xmax, ymax */ glVertex2f(win_width - 20, win_height + 5); glVertex2f(win_width - 20, win_height - 20); glVertex2f(win_width + 5, win_height - 20); glEnd(); glBegin(GL_TRIANGLES); /* xmax, ymin */ glVertex2f(win_width + 5, 20); glVertex2f(win_width - 20, 20); glVertex2f(win_width - 20, -5); glEnd(); glutSwapBuffers(); } static void reshape(int width, int height) { win_width = width; win_height = height; glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, win_width, 0, win_height, 0.0, -1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(.25, .25, 0); } static void key( unsigned char key, int x, int y ) { (void) x; (void) y; switch (key) { case 27: /* esc */ exit(0); break; } glutPostRedisplay(); } static void init(void) { } int main(int argc, char *argv[]) { win_width = 200; win_height = 200; glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(win_width, win_height); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow(argv[0]); glewInit(); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutDisplayFunc(display); init(); glutMainLoop(); return 0; }