/** * Test glPolygonMode. * A tri-strip w/ two tris is drawn so that the first tri is front-facing * but the second tri is back-facing. * Set glPolygonMode differently for the front/back faces * */ #include #include #include #include static int Win; static GLfloat Zrot = 0; static GLboolean FrontFillBackUnfilled = GL_TRUE; static GLboolean Lines = GL_TRUE; static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (FrontFillBackUnfilled) { if (Lines) { printf("FrontMode = FILL, BackMode = LINE\n"); glPolygonMode(GL_BACK, GL_LINE); } else { printf("FrontMode = FILL, BackMode = POINT\n"); glPolygonMode(GL_BACK, GL_POINT); } glPolygonMode(GL_FRONT, GL_FILL); } else { if (Lines) { printf("FrontMode = LINE, BackMode = FILL\n"); glPolygonMode(GL_FRONT, GL_LINE); } else { printf("FrontMode = POINT, BackMode = FILL\n"); glPolygonMode(GL_FRONT, GL_POINT); } glPolygonMode(GL_BACK, GL_FILL); } glPushMatrix(); glRotatef(Zrot, 0, 0, 1); glBegin(GL_TRIANGLE_STRIP); glVertex2f(-1, 0); glVertex2f( 1, 0); glVertex2f(0, 1); glVertex2f(0, -1); glEnd(); glPopMatrix(); glutSwapBuffers(); } static void Reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -15.0); } static void Key(unsigned char key, int x, int y) { const GLfloat step = 3.0; (void) x; (void) y; switch (key) { case 'p': FrontFillBackUnfilled = !FrontFillBackUnfilled; break; case 'l': Lines = !Lines; break; case 'z': Zrot -= step; break; case 'Z': Zrot += step; break; case 27: glutDestroyWindow(Win); exit(0); break; } glutPostRedisplay(); } static void Init(void) { printf("GL_RENDERER = %s\n", (char*) glGetString(GL_RENDERER)); glLineWidth(3.0); glPointSize(3.0); glColor4f(1, 1, 1, 0.8); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); printf("Press 'p' to toggle polygon mode\n"); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(400, 400); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); Win = glutCreateWindow(argv[0]); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); Init(); glutMainLoop(); return 0; }