#include #include #include #include #include #include #include static int Width = 400, Height = 400; static GLuint MyFB, MyRB; #define CheckError() assert(glGetError() == 0) GLenum doubleBuffer; static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); fflush(stderr); if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { printf("GL_EXT_framebuffer_object not found!\n"); exit(0); } glGenFramebuffersEXT(1, &MyFB); glGenRenderbuffersEXT(1, &MyRB); { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_RENDERBUFFER_EXT, MyRB); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } glClearColor(0.0, 0.0, 1.0, 0.0); } static void Reshape( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); glMatrixMode( GL_MODELVIEW ); Width = width; Height = height; glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); } static void Key(unsigned char key, int x, int y) { switch (key) { case 27: exit(1); default: return; } glutPostRedisplay(); } static void Draw( void ) { /* draw to user framebuffer */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); glClearColor(0.5, 0.5, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); CheckError(); glBegin(GL_TRIANGLES); glColor3f(0,0,.7); glVertex3f( 0.9, -0.9, -30.0); glColor3f(.8,0,0); glVertex3f( 0.9, 0.9, -30.0); glColor3f(0,.9,0); glVertex3f(-0.9, 0.0, -30.0); glEnd(); { GLubyte *buffer = malloc(Width * Height * 4); /* read from user framebuffer */ glReadPixels(0, 0, Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer); CheckError(); /* draw to window */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); /* Try to clear the window, but will overwrite: */ glClearColor(0.8, 0.8, 0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glWindowPos2iARB(30, 30); glDrawPixels(Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer); free(buffer); } /* Bind normal framebuffer */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); if (1) { glBegin(GL_TRIANGLES); glColor3f(0,.7,0); glVertex3f( 0.5, -0.5, -30.0); glColor3f(0,0,.8); glVertex3f( 0.5, 0.5, -30.0); glColor3f(.9,0,0); glVertex3f(-0.5, 0.0, -30.0); glEnd(); } if (doubleBuffer) glutSwapBuffers(); else glFinish(); CheckError(); } static GLenum Args(int argc, char **argv) { GLint i; doubleBuffer = GL_FALSE; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else { fprintf(stderr, "%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; } int main( int argc, char *argv[] ) { GLenum type; glutInit(&argc, argv); if (Args(argc, argv) == GL_FALSE) { exit(1); } glutInitWindowPosition(100, 0); glutInitWindowSize( Width, Height ); type = GLUT_RGB; type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; glutInitDisplayMode(type); if (glutCreateWindow(argv[0]) == GL_FALSE) { exit(1); } glewInit(); Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); glutMainLoop(); return 0; }