/* * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the name of * Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF * ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include GLenum doubleBuffer = 1; int win; static float tx = 0; static float ty = 0; static float tw = 250; static float th = 250; static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); fflush(stderr); glClearColor(0.3, 0.1, 0.3, 0.0); } static void Reshape(int width, int height) { tw = width; th = height; } static void Key(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); default: glutPostRedisplay(); return; } } static void Draw(void) { int i; fprintf(stderr, "%f %f\n", tx, ty); fflush(stderr); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); glMatrixMode(GL_MODELVIEW); glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, tw, th); glBegin(GL_LINES); glColor3f(1,1,0); glVertex3f(-1, 0, -30.0); glVertex3f(1, 0, -30.0); glVertex3f(0, -1, -30.0); glVertex3f(0, 1, -30.0); glEnd(); /* */ glViewport(tx, ty, tw, th); glBegin(GL_TRIANGLES); glColor3f(1,0,0); glVertex3f(-1, -1, -30.0); glVertex3f(0, -1, -30.0); glVertex3f(-.5, -.5, -30.0); glColor3f(1,1,1); glVertex3f(0, -1, -30.0); glVertex3f(1, -1, -30.0); glVertex3f(.5, -.5, -30.0); glVertex3f(-.5, -.5, -30.0); glVertex3f(.5, -.5, -30.0); glVertex3f(0, 0, -30.0); glColor3f(0,1,0); glVertex3f(1, 1, -30.0); glVertex3f(0, 1, -30.0); glVertex3f(.5, .5, -30.0); glColor3f(1,1,1); glVertex3f(0, 1, -30.0); glVertex3f(-1, 1, -30.0); glVertex3f(-.5, .5, -30.0); glVertex3f(.5, .5, -30.0); glVertex3f(-.5, .5, -30.0); glVertex3f( 0, 0, -30.0); glEnd(); glViewport(0, 0, tw, th); glBegin(GL_LINES); glColor3f(.5,.5,0); for (i = -10; i < 10; i++) { float f = i / 10.0; if (i == 0) continue; glVertex3f(-1, f, -30.0); glVertex3f(1, f, -30.0); glVertex3f(f, -1, -30.0); glVertex3f(f, 1, -30.0); } glEnd(); glFlush(); if (doubleBuffer) { glutSwapBuffers(); } } static GLenum Args(int argc, char **argv) { GLint i; if (getenv("VPX")) tx = atof(getenv("VPX")); if (getenv("VPY")) ty = atof(getenv("VPY")); for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else { fprintf(stderr, "%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; } static void special(int k, int x, int y) { switch (k) { case GLUT_KEY_UP: ty += 1.0; break; case GLUT_KEY_DOWN: ty -= 1.0; break; case GLUT_KEY_LEFT: tx -= 1.0; break; case GLUT_KEY_RIGHT: tx += 1.0; break; default: return; } glutPostRedisplay(); } int main(int argc, char **argv) { GLenum type; glutInit(&argc, argv); if (Args(argc, argv) == GL_FALSE) { exit(1); } glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); type = GLUT_RGB | GLUT_ALPHA; type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; glutInitDisplayMode(type); win = glutCreateWindow(*argv); if (!win) { exit(1); } Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutSpecialFunc(special); glutDisplayFunc(Draw); glutMainLoop(); return 0; }