/* uglalldemos.c - WindML/Mesa example program */ /* Copyright (C) 2001 by Wind River Systems, Inc */ /* * Mesa 3-D graphics library * Version: 3.5 * * The MIT License * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* modification history -------------------- 01a,17jul01,sra written */ /* DESCRIPTION Show all the UGL/Mesa demos */ #include #include void windMLPoint (void); void windMLLine (void); void windMLFlip (void); void windMLCube (void); void windMLBounce (void); void windMLGears (void); void windMLIcoTorus (void); void windMLOlympic (void); void windMLTexCube (void); void windMLTexCyl (void); void windMLTeapot (void); void windMLStencil (void); void windMLDrawPix (void); void windMLAccum (void); void windMLAllDemos (void); void uglalldemos (void) { taskSpawn("tAllDemos", 210, VX_FP_TASK, 200000, (FUNCPTR)windMLAllDemos, 0,1,2,3,4,5,6,7,8,9); } void windMLAllDemos(void) { windMLPoint(); windMLLine(); windMLFlip(); windMLCube(); windMLBounce(); windMLGears(); windMLIcoTorus(); windMLOlympic(); windMLTexCube(); windMLTexCyl(); windMLTeapot(); windMLStencil(); windMLDrawPix(); windMLAccum(); return; }