/** * Public EGL API entrypoints * * Generally, we use the EGLDisplay parameter as a key to lookup the * appropriate device driver handle, then jump though the driver's * dispatch table to handle the function. * * That allows us the option of supporting multiple, simultaneous, * heterogeneous hardware devices in the future. * * The EGLDisplay, EGLConfig, EGLContext and EGLSurface types are * opaque handles implemented with 32-bit unsigned integers. * It's up to the driver function or fallback function to look up the * handle and get an object. * By using opaque handles, we leave open the possibility of having * indirect rendering in the future, like GLX. * * * Notes on naming conventions: * * eglFooBar - public EGL function * EGL_FOO_BAR - public EGL token * EGLDatatype - public EGL datatype * * _eglFooBar - private EGL function * _EGLDatatype - private EGL datatype, typedef'd struct * _egl_struct - private EGL struct, non-typedef'd * */ #include #include #include #include "eglcontext.h" #include "egldisplay.h" #include "egltypedefs.h" #include "eglglobals.h" #include "egldriver.h" #include "eglsurface.h" /** * NOTE: displayName is treated as a string in _eglChooseDriver()!!! * This will probably change! * See _eglChooseDriver() for details! */ EGLDisplay APIENTRY eglGetDisplay(NativeDisplayType displayName) { _EGLDisplay *dpy; _eglInitGlobals(); dpy = _eglNewDisplay(displayName); if (dpy) return dpy->Handle; else return EGL_NO_DISPLAY; } EGLBoolean APIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) { if (dpy) { _EGLDriver *drv = _eglChooseDriver(dpy); if (drv) return drv->API.Initialize(drv, dpy, major, minor); } return EGL_FALSE; } EGLBoolean APIENTRY eglTerminate(EGLDisplay dpy) { _EGLDriver *drv = _eglLookupDriver(dpy); if (drv) return _eglCloseDriver(drv, dpy); else return EGL_FALSE; } const char * APIENTRY eglQueryString(EGLDisplay dpy, EGLint name) { _EGLDriver *drv = _eglLookupDriver(dpy); if (drv) return drv->API.QueryString(drv, dpy, name); else return NULL; } EGLBoolean APIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) { _EGLDriver *drv = _eglLookupDriver(dpy); /* XXX check drv for null in remaining functions */ return drv->API.GetConfigs(drv, dpy, configs, config_size, num_config); } EGLBoolean APIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.ChooseConfig(drv, dpy, attrib_list, configs, config_size, num_config); } EGLBoolean APIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.GetConfigAttrib(drv, dpy, config, attribute, value); } EGLContext APIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.CreateContext(drv, dpy, config, share_list, attrib_list); } EGLBoolean APIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.DestroyContext(drv, dpy, ctx); } EGLBoolean APIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.MakeCurrent(drv, dpy, draw, read, ctx); } EGLBoolean APIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.QueryContext(drv, dpy, ctx, attribute, value); } EGLSurface APIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.CreateWindowSurface(drv, dpy, config, window, attrib_list); } EGLSurface APIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.CreatePixmapSurface(drv, dpy, config, pixmap, attrib_list); } EGLSurface APIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.CreatePbufferSurface(drv, dpy, config, attrib_list); } EGLBoolean APIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.DestroySurface(drv, dpy, surface); } EGLBoolean APIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.QuerySurface(drv, dpy, surface, attribute, value); } EGLBoolean APIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.SurfaceAttrib(drv, dpy, surface, attribute, value); } EGLBoolean APIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.BindTexImage(drv, dpy, surface, buffer); } EGLBoolean APIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.ReleaseTexImage(drv, dpy, surface, buffer); } EGLBoolean APIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.SwapInterval(drv, dpy, interval); } EGLBoolean APIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.SwapBuffers(drv, dpy, draw); } EGLBoolean APIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, NativePixmapType target) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.CopyBuffers(drv, dpy, surface, target); } EGLBoolean APIENTRY eglWaitGL(void) { EGLDisplay dpy = eglGetCurrentDisplay(); if (dpy != EGL_NO_DISPLAY) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.WaitGL(drv, dpy); } else return EGL_FALSE; } EGLBoolean APIENTRY eglWaitNative(EGLint engine) { EGLDisplay dpy = eglGetCurrentDisplay(); if (dpy != EGL_NO_DISPLAY) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.WaitNative(drv, dpy, engine); } else return EGL_FALSE; } EGLDisplay APIENTRY eglGetCurrentDisplay(void) { _EGLDisplay *dpy = _eglGetCurrentDisplay(); if (dpy) return dpy->Handle; else return EGL_NO_DISPLAY; } EGLContext APIENTRY eglGetCurrentContext(void) { _EGLContext *ctx = _eglGetCurrentContext(); if (ctx) return ctx->Handle; else return EGL_NO_CONTEXT; } EGLSurface APIENTRY eglGetCurrentSurface(EGLint readdraw) { _EGLSurface *s = _eglGetCurrentSurface(readdraw); if (s) return s->Handle; else return EGL_NO_SURFACE; } EGLint APIENTRY eglGetError(void) { _EGLThreadInfo *t = _eglGetCurrentThread(); EGLint e = t->LastError; t->LastError = EGL_SUCCESS; return e; } void (* APIENTRY eglGetProcAddress(const char *procname))() { typedef void (*genericFunc)(); struct name_function { const char *name; _EGLProc function; }; static struct name_function egl_functions[] = { /* alphabetical order */ { "eglBindTexImage", (_EGLProc) eglBindTexImage }, { "eglChooseConfig", (_EGLProc) eglChooseConfig }, { "eglCopyBuffers", (_EGLProc) eglCopyBuffers }, { "eglCreateContext", (_EGLProc) eglCreateContext }, { "eglCreatePbufferSurface", (_EGLProc) eglCreatePbufferSurface }, { "eglCreatePixmapSurface", (_EGLProc) eglCreatePixmapSurface }, { "eglCreateWindowSurface", (_EGLProc) eglCreateWindowSurface }, { "eglDestroyContext", (_EGLProc) eglDestroyContext }, { "eglDestroySurface", (_EGLProc) eglDestroySurface }, { "eglGetConfigAttrib", (_EGLProc) eglGetConfigAttrib }, { "eglGetConfigs", (_EGLProc) eglGetConfigs }, { "eglGetCurrentContext", (_EGLProc) eglGetCurrentContext }, { "eglGetCurrentDisplay", (_EGLProc) eglGetCurrentDisplay }, { "eglGetCurrentSurface", (_EGLProc) eglGetCurrentSurface }, { "eglGetDisplay", (_EGLProc) eglGetDisplay }, { "eglGetError", (_EGLProc) eglGetError }, { "eglGetProcAddress", (_EGLProc) eglGetProcAddress }, { "eglInitialize", (_EGLProc) eglInitialize }, { "eglMakeCurrent", (_EGLProc) eglMakeCurrent }, { "eglQueryContext", (_EGLProc) eglQueryContext }, { "eglQueryString", (_EGLProc) eglQueryString }, { "eglQuerySurface", (_EGLProc) eglQuerySurface }, { "eglReleaseTexImage", (_EGLProc) eglReleaseTexImage }, { "eglSurfaceAttrib", (_EGLProc) eglSurfaceAttrib }, { "eglSwapBuffers", (_EGLProc) eglSwapBuffers }, { "eglSwapInterval", (_EGLProc) eglSwapInterval }, { "eglTerminate", (_EGLProc) eglTerminate }, { "eglWaitGL", (_EGLProc) eglWaitGL }, { "eglWaitNative", (_EGLProc) eglWaitNative }, /* Extensions */ #ifdef EGL_MESA_screen_surface { "eglChooseModeMESA", (_EGLProc) eglChooseModeMESA }, { "eglGetModesMESA", (_EGLProc) eglGetModesMESA }, { "eglGetModeAttribMESA", (_EGLProc) eglGetModeAttribMESA }, { "eglCopyContextMESA", (_EGLProc) eglCopyContextMESA }, { "eglGetScreensMESA", (_EGLProc) eglGetScreensMESA }, { "eglCreateScreenSurfaceMESA", (_EGLProc) eglCreateScreenSurfaceMESA }, { "eglShowScreenSurfaceMESA", (_EGLProc) eglShowScreenSurfaceMESA }, { "eglScreenPositionMESA", (_EGLProc) eglScreenPositionMESA }, { "eglQueryScreenMESA", (_EGLProc) eglQueryScreenMESA }, { "eglQueryScreenSurfaceMESA", (_EGLProc) eglQueryScreenSurfaceMESA }, { "eglQueryScreenModeMESA", (_EGLProc) eglQueryScreenModeMESA }, { "eglQueryModeStringMESA", (_EGLProc) eglQueryModeStringMESA }, #endif /* EGL_MESA_screen_surface */ #ifdef EGL_VERSION_1_2 { "eglBindAPI", (_EGLProc) eglBindAPI }, { "eglCreatePbufferFromClientBuffer", (_EGLProc) eglCreatePbufferFromClientBuffer }, { "eglQueryAPI", (_EGLProc) eglQueryAPI }, { "eglReleaseThread", (_EGLProc) eglReleaseThread }, { "eglWaitClient", (_EGLProc) eglWaitClient }, #endif /* EGL_VERSION_1_2 */ { NULL, NULL } }; EGLint i; for (i = 0; egl_functions[i].name; i++) { if (strcmp(egl_functions[i].name, procname) == 0) { return (genericFunc) egl_functions[i].function; } } #if 0 /* XXX enable this code someday */ return (genericFunc) _glapi_get_proc_address(procname); #else return NULL; #endif } /* * EGL_MESA_screen extension */ EGLBoolean APIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes) { _EGLDriver *drv = _eglLookupDriver(dpy); if (drv) return drv->API.ChooseModeMESA(drv, dpy, screen, attrib_list, modes, modes_size, num_modes); else return EGL_FALSE; } EGLBoolean APIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint mode_size, EGLint *num_mode) { _EGLDriver *drv = _eglLookupDriver(dpy); if (drv) return drv->API.GetModesMESA(drv, dpy, screen, modes, mode_size, num_mode); else return EGL_FALSE; } EGLBoolean APIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value) { _EGLDriver *drv = _eglLookupDriver(dpy); if (drv) return drv->API.GetModeAttribMESA(drv, dpy, mode, attribute, value); else return EGL_FALSE; } EGLBoolean APIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask) { _EGLDriver *drv = _eglLookupDriver(dpy); if (drv) return drv->API.CopyContextMESA(drv, dpy, source, dest, mask); else return EGL_FALSE; } EGLBoolean eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens) { _EGLDriver *drv = _eglLookupDriver(dpy); if (drv) return drv->API.GetScreensMESA(drv, dpy, screens, max_screens, num_screens); else return EGL_FALSE; } EGLSurface eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.CreateScreenSurfaceMESA(drv, dpy, config, attrib_list); } EGLBoolean eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.ShowScreenSurfaceMESA(drv, dpy, screen, surface, mode); } EGLBoolean eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.ScreenPositionMESA(drv, dpy, screen, x, y); } EGLBoolean eglQueryScreenMESA( EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.QueryScreenMESA(drv, dpy, screen, attribute, value); } EGLBoolean eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.QueryScreenSurfaceMESA(drv, dpy, screen, surface); } EGLBoolean eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.QueryScreenModeMESA(drv, dpy, screen, mode); } const char * eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.QueryModeStringMESA(drv, dpy, mode); } /** ** EGL 1.2 **/ #ifdef EGL_VERSION_1_2 EGLBoolean eglBindAPI(EGLenum api) { _EGLThreadInfo *t = _eglGetCurrentThread(); switch (api) { case EGL_OPENGL_ES_API: if (_eglGlobal.OpenGLESAPISupported) { t->CurrentAPI = api; return EGL_TRUE; } _eglError(EGL_BAD_PARAMETER, "eglBindAPI"); return EGL_FALSE; case EGL_OPENVG_API: if (_eglGlobal.OpenVGAPISupported) { t->CurrentAPI = api; return EGL_TRUE; } _eglError(EGL_BAD_PARAMETER, "eglBindAPI"); return EGL_FALSE; default: return EGL_FALSE; } return EGL_TRUE; } EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.CreatePbufferFromClientBuffer(drv, dpy, buftype, buffer, config, attrib_list); } EGLenum eglQueryAPI(void) { /* returns one of EGL_OPENGL_ES_API or EGL_OPENVG_API */ _EGLThreadInfo *t = _eglGetCurrentThread(); return t->CurrentAPI; } EGLBoolean eglReleaseThread(void) { _EGLThreadInfo *t = _eglGetCurrentThread(); EGLDisplay dpy = eglGetCurrentDisplay(); if (dpy) { _EGLDriver *drv = _eglLookupDriver(dpy); /* unbind context */ (void) drv->API.MakeCurrent(drv, dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } _eglDeleteThreadData(t); return EGL_TRUE; } EGLBoolean eglWaitClient(void) { EGLDisplay dpy = eglGetCurrentDisplay(); if (dpy != EGL_NO_DISPLAY) { _EGLDriver *drv = _eglLookupDriver(dpy); return drv->API.WaitClient(drv, dpy); } else return EGL_FALSE; } #endif /* EGL_VERSION_1_2 */