/** * EGL Configuration (pixel format) functions. */ #include #include #include #include #include "eglconfig.h" #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" #include "egllog.h" #define MIN2(A, B) (((A) < (B)) ? (A) : (B)) void _eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val) { assert(attr >= FIRST_ATTRIB); assert(attr < FIRST_ATTRIB + MAX_ATTRIBS); config->Attrib[attr - FIRST_ATTRIB] = val; } /** * Init the given _EGLconfig to default values. * \param id the configuration's ID. */ void _eglInitConfig(_EGLConfig *config, EGLint id) { memset(config, 0, sizeof(*config)); config->Handle = (EGLConfig) _eglUIntToPointer((unsigned int) id); _eglSetConfigAttrib(config, EGL_CONFIG_ID, id); _eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE); _eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE); _eglSetConfigAttrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE); _eglSetConfigAttrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE); _eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE); _eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE); _eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE); _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT); _eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE); _eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE); _eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE); _eglSetConfigAttrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE); #ifdef EGL_VERSION_1_2 _eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER); _eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT); #endif /* EGL_VERSION_1_2 */ } /** * Return the public handle for an internal _EGLConfig. * This is the inverse of _eglLookupConfig(). */ EGLConfig _eglGetConfigHandle(_EGLConfig *config) { return config ? config->Handle : 0; } /** * Given an EGLConfig handle, return the corresponding _EGLConfig object. * This is the inverse of _eglGetConfigHandle(). */ _EGLConfig * _eglLookupConfig(EGLConfig config, _EGLDisplay *disp) { EGLint i; for (i = 0; i < disp->NumConfigs; i++) { if (disp->Configs[i]->Handle == config) { return disp->Configs[i]; } } return NULL; } /** * Add the given _EGLConfig to the given display. * Note that we just save the ptr to the config (we don't copy the config). */ _EGLConfig * _eglAddConfig(_EGLDisplay *display, _EGLConfig *config) { _EGLConfig **newConfigs; EGLint n; /* do some sanity checks on the config's attribs */ assert(GET_CONFIG_ATTRIB(config, EGL_CONFIG_ID) > 0); assert(GET_CONFIG_ATTRIB(config, EGL_RENDERABLE_TYPE) != 0x0); assert(GET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE) != 0x0); assert(GET_CONFIG_ATTRIB(config, EGL_RED_SIZE) > 0); assert(GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE) > 0); assert(GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE) > 0); n = display->NumConfigs; /* realloc array of ptrs */ newConfigs = (_EGLConfig **) realloc(display->Configs, (n + 1) * sizeof(_EGLConfig *)); if (newConfigs) { display->Configs = newConfigs; display->Configs[n] = config; display->NumConfigs++; return config; } else { return NULL; } } /** * Parse the attrib_list to fill in the fields of the given _eglConfig * Return EGL_FALSE if any errors, EGL_TRUE otherwise. */ EGLBoolean _eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list) { EGLint i; /* set all config attribs to EGL_DONT_CARE */ for (i = 0; i < MAX_ATTRIBS; i++) { config->Attrib[i] = EGL_DONT_CARE; } /* by default choose windows unless otherwise specified */ config->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] = EGL_WINDOW_BIT; for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) { const EGLint attr = attrib_list[i]; if (attr >= EGL_BUFFER_SIZE && attr <= EGL_MAX_SWAP_INTERVAL) { EGLint k = attr - FIRST_ATTRIB; assert(k >= 0); assert(k < MAX_ATTRIBS); config->Attrib[k] = attrib_list[++i]; } #ifdef EGL_VERSION_1_2 else if (attr == EGL_COLOR_BUFFER_TYPE) { EGLint bufType = attrib_list[++i]; if (bufType != EGL_RGB_BUFFER && bufType != EGL_LUMINANCE_BUFFER) { _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig"); return EGL_FALSE; } _eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, bufType); } else if (attr == EGL_RENDERABLE_TYPE) { EGLint renType = attrib_list[++i]; if (renType & ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT | EGL_OPENVG_BIT)) { _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig"); return EGL_FALSE; } _eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, renType); } else if (attr == EGL_ALPHA_MASK_SIZE || attr == EGL_LUMINANCE_SIZE) { EGLint value = attrib_list[++i]; _eglSetConfigAttrib(config, attr, value); } #endif /* EGL_VERSION_1_2 */ else { _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig"); return EGL_FALSE; } } return EGL_TRUE; } #define EXACT 1 #define ATLEAST 2 #define MASK 3 #define SMALLER 4 #define SPECIAL 5 #define NONE 6 struct sort_info { EGLint Attribute; EGLint MatchCriteria; EGLint SortOrder; }; /* This encodes the info from Table 3.5 of the EGL spec, ordered by * Sort Priority. * * XXX To do: EGL 1.2 attribs */ static struct sort_info SortInfo[] = { { EGL_CONFIG_CAVEAT, EXACT, SPECIAL }, { EGL_RED_SIZE, ATLEAST, SPECIAL }, { EGL_GREEN_SIZE, ATLEAST, SPECIAL }, { EGL_BLUE_SIZE, ATLEAST, SPECIAL }, { EGL_ALPHA_SIZE, ATLEAST, SPECIAL }, { EGL_BUFFER_SIZE, ATLEAST, SMALLER }, { EGL_SAMPLE_BUFFERS, ATLEAST, SMALLER }, { EGL_SAMPLES, ATLEAST, SMALLER }, { EGL_DEPTH_SIZE, ATLEAST, SMALLER }, { EGL_STENCIL_SIZE, ATLEAST, SMALLER }, { EGL_NATIVE_VISUAL_TYPE, EXACT, SPECIAL }, { EGL_CONFIG_ID, EXACT, SMALLER }, { EGL_BIND_TO_TEXTURE_RGB, EXACT, NONE }, { EGL_BIND_TO_TEXTURE_RGBA, EXACT, NONE }, { EGL_LEVEL, EXACT, NONE }, { EGL_NATIVE_RENDERABLE, EXACT, NONE }, { EGL_MAX_SWAP_INTERVAL, EXACT, NONE }, { EGL_MIN_SWAP_INTERVAL, EXACT, NONE }, { EGL_SURFACE_TYPE, MASK, NONE }, { EGL_TRANSPARENT_TYPE, EXACT, NONE }, { EGL_TRANSPARENT_RED_VALUE, EXACT, NONE }, { EGL_TRANSPARENT_GREEN_VALUE, EXACT, NONE }, { EGL_TRANSPARENT_BLUE_VALUE, EXACT, NONE }, { 0, 0, 0 } }; /** * Return EGL_TRUE if the attributes of c meet or exceed the minimums * specified by min. */ static EGLBoolean _eglConfigQualifies(const _EGLConfig *c, const _EGLConfig *min) { EGLint i; for (i = 0; SortInfo[i].Attribute != 0; i++) { const EGLint mv = GET_CONFIG_ATTRIB(min, SortInfo[i].Attribute); if (mv != EGL_DONT_CARE) { const EGLint cv = GET_CONFIG_ATTRIB(c, SortInfo[i].Attribute); if (SortInfo[i].MatchCriteria == EXACT) { if (cv != mv) { return EGL_FALSE; } } else if (SortInfo[i].MatchCriteria == ATLEAST) { if (cv < mv) { return EGL_FALSE; } } else { assert(SortInfo[i].MatchCriteria == MASK); if ((mv & cv) != mv) { return EGL_FALSE; } } } } return EGL_TRUE; } /** * Compare configs 'a' and 'b' and return -1 if a belongs before b, * 1 if a belongs after b, or 0 if they're equal. * Used by qsort(). */ static int _eglCompareConfigs(const void *a, const void *b) { const _EGLConfig *aConfig = (const _EGLConfig *) a; const _EGLConfig *bConfig = (const _EGLConfig *) b; EGLint i; for (i = 0; SortInfo[i].Attribute != 0; i++) { const EGLint aVal = GET_CONFIG_ATTRIB(aConfig, SortInfo[i].Attribute); const EGLint bVal = GET_CONFIG_ATTRIB(bConfig, SortInfo[i].Attribute); if (SortInfo[i].SortOrder == SMALLER) { if (aVal < bVal) return -1; else if (aVal > bVal) return 1; /* else, continue examining attribute values */ } else if (SortInfo[i].SortOrder == SPECIAL) { if (SortInfo[i].Attribute == EGL_CONFIG_CAVEAT) { /* values are EGL_NONE, SLOW_CONFIG, or NON_CONFORMANT_CONFIG */ if (aVal < bVal) return -1; else if (aVal > bVal) return 1; } else if (SortInfo[i].Attribute == EGL_RED_SIZE || SortInfo[i].Attribute == EGL_GREEN_SIZE || SortInfo[i].Attribute == EGL_BLUE_SIZE || SortInfo[i].Attribute == EGL_ALPHA_SIZE) { if (aVal > bVal) return -1; else if (aVal < bVal) return 1; } else { assert(SortInfo[i].Attribute == EGL_NATIVE_VISUAL_TYPE); if (aVal < bVal) return -1; else if (aVal > bVal) return 1; } } else { assert(SortInfo[i].SortOrder == NONE); /* continue examining attribute values */ } } /* all attributes identical */ return 0; } /** * Typical fallback routine for eglChooseConfig */ EGLBoolean _eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_configs) { _EGLConfig **configList, criteria; EGLint i, count; /* parse the attrib_list to initialize criteria */ if (!_eglParseConfigAttribs(&criteria, attrib_list)) { return EGL_FALSE; } /* allocate array of config pointers */ configList = (_EGLConfig **) malloc(config_size * sizeof(_EGLConfig *)); if (!configList) { _eglError(EGL_BAD_CONFIG, "eglChooseConfig(out of memory)"); return EGL_FALSE; } /* make array of pointers to qualifying configs */ for (i = count = 0; i < disp->NumConfigs && count < config_size; i++) { if (_eglConfigQualifies(disp->Configs[i], &criteria)) { configList[count++] = disp->Configs[i]; } } /* sort array of pointers */ qsort(configList, count, sizeof(_EGLConfig *), _eglCompareConfigs); /* copy config handles to output array */ if (configs) { for (i = 0; i < count; i++) { configs[i] = configList[i]->Handle; } } free(configList); *num_configs = count; return EGL_TRUE; } /** * Fallback for eglGetConfigAttrib. */ EGLBoolean _eglGetConfigAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, EGLint attribute, EGLint *value) { const EGLint k = attribute - FIRST_ATTRIB; if (k >= 0 && k < MAX_ATTRIBS) { *value = conf->Attrib[k]; return EGL_TRUE; } else { _eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib"); return EGL_FALSE; } } /** * Fallback for eglGetConfigs. */ EGLBoolean _eglGetConfigs(_EGLDriver *drv, _EGLDisplay *disp, EGLConfig *configs, EGLint config_size, EGLint *num_config) { if (configs) { EGLint i; *num_config = MIN2(disp->NumConfigs, config_size); for (i = 0; i < *num_config; i++) { configs[i] = disp->Configs[i]->Handle; } } else { /* just return total number of supported configs */ *num_config = disp->NumConfigs; } return EGL_TRUE; }