#ifndef EGLCONFIGUTIL_INCLUDED #define EGLCONFIGUTIL_INCLUDED #include "eglconfig.h" #include "GL/internal/glcore.h" #if (!defined(WIN32) && !defined(_WIN32_WCE)) #include "stdint.h" #endif extern void _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode); extern EGLBoolean _eglFillInConfigs( _EGLConfig *configs, EGLenum fb_format, EGLenum fb_type, const uint8_t * depth_bits, const uint8_t * stencil_bits, unsigned num_depth_stencil_bits, const EGLenum * db_modes, unsigned num_db_modes, int visType ); #endif /* EGLCONFIGUTIL_INCLUDED */