#ifndef EGLCONFIGUTIL_INCLUDED #define EGLCONFIGUTIL_INCLUDED #include "GL/gl.h" #include "GL/internal/glcore.h" #include "eglconfig.h" PUBLIC void _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode); PUBLIC EGLBoolean _eglConfigFromContextModesRec(_EGLConfig *conf, const __GLcontextModes *m, EGLint conformant, EGLint renderable_type); #endif /* EGLCONFIGUTIL_INCLUDED */