#include #include #include #include "eglconfig.h" #include "eglcontext.h" #include "egldisplay.h" #include "eglcurrent.h" #include "eglsurface.h" #include "egllog.h" /** * Return the API bit (one of EGL_xxx_BIT) of the context. */ static EGLint _eglGetContextAPIBit(_EGLContext *ctx) { EGLint bit = 0; switch (ctx->ClientAPI) { case EGL_OPENGL_ES_API: switch (ctx->ClientVersion) { case 1: bit = EGL_OPENGL_ES_BIT; break; case 2: bit = EGL_OPENGL_ES2_BIT; break; default: break; } break; case EGL_OPENVG_API: bit = EGL_OPENVG_BIT; break; case EGL_OPENGL_API: bit = EGL_OPENGL_BIT; break; default: break; } return bit; } /** * Parse the list of context attributes and return the proper error code. */ static EGLint _eglParseContextAttribList(_EGLContext *ctx, const EGLint *attrib_list) { EGLenum api = ctx->ClientAPI; EGLint i, err = EGL_SUCCESS; if (!attrib_list) return EGL_SUCCESS; for (i = 0; attrib_list[i] != EGL_NONE; i++) { EGLint attr = attrib_list[i++]; EGLint val = attrib_list[i]; switch (attr) { case EGL_CONTEXT_CLIENT_VERSION: if (api != EGL_OPENGL_ES_API) { err = EGL_BAD_ATTRIBUTE; break; } if (val != 1 && val != 2) { err = EGL_BAD_ATTRIBUTE; break; } ctx->ClientVersion = val; break; default: err = EGL_BAD_ATTRIBUTE; break; } if (err != EGL_SUCCESS) { _eglLog(_EGL_DEBUG, "bad context attribute 0x%04x", attr); break; } } return err; } /** * Initialize the given _EGLContext object to defaults and/or the values * in the attrib_list. */ EGLBoolean _eglInitContext(_EGLContext *ctx, _EGLDisplay *dpy, _EGLConfig *conf, const EGLint *attrib_list) { const EGLenum api = eglQueryAPI(); EGLint err; if (api == EGL_NONE) { _eglError(EGL_BAD_MATCH, "eglCreateContext(no client API)"); return EGL_FALSE; } _eglInitResource(&ctx->Resource, sizeof(*ctx), dpy); ctx->ClientAPI = api; ctx->Config = conf; ctx->WindowRenderBuffer = EGL_NONE; ctx->ClientVersion = 1; /* the default, per EGL spec */ err = _eglParseContextAttribList(ctx, attrib_list); if (err == EGL_SUCCESS && ctx->Config) { EGLint api_bit; api_bit = _eglGetContextAPIBit(ctx); if (!(ctx->Config->RenderableType & api_bit)) { _eglLog(_EGL_DEBUG, "context api is 0x%x while config supports 0x%x", api_bit, ctx->Config->RenderableType); err = EGL_BAD_CONFIG; } } if (err != EGL_SUCCESS) return _eglError(err, "eglCreateContext"); return EGL_TRUE; } #ifdef EGL_VERSION_1_2 static EGLint _eglQueryContextRenderBuffer(_EGLContext *ctx) { _EGLSurface *surf = ctx->DrawSurface; EGLint rb; if (!surf) return EGL_NONE; if (surf->Type == EGL_WINDOW_BIT && ctx->WindowRenderBuffer != EGL_NONE) rb = ctx->WindowRenderBuffer; else rb = surf->RenderBuffer; return rb; } #endif /* EGL_VERSION_1_2 */ EGLBoolean _eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *c, EGLint attribute, EGLint *value) { (void) drv; (void) dpy; if (!value) return _eglError(EGL_BAD_PARAMETER, "eglQueryContext"); switch (attribute) { case EGL_CONFIG_ID: if (!c->Config) return _eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext"); *value = c->Config->ConfigID; break; case EGL_CONTEXT_CLIENT_VERSION: *value = c->ClientVersion; break; #ifdef EGL_VERSION_1_2 case EGL_CONTEXT_CLIENT_TYPE: *value = c->ClientAPI; break; case EGL_RENDER_BUFFER: *value = _eglQueryContextRenderBuffer(c); break; #endif /* EGL_VERSION_1_2 */ default: return _eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext"); } return EGL_TRUE; } /** * Bind the context to the thread and return the previous context. * * Note that the context may be NULL. */ static _EGLContext * _eglBindContextToThread(_EGLContext *ctx, _EGLThreadInfo *t) { EGLint apiIndex; _EGLContext *oldCtx; apiIndex = (ctx) ? _eglConvertApiToIndex(ctx->ClientAPI) : t->CurrentAPIIndex; oldCtx = t->CurrentContexts[apiIndex]; if (ctx != oldCtx) { if (oldCtx) oldCtx->Binding = NULL; if (ctx) ctx->Binding = t; t->CurrentContexts[apiIndex] = ctx; } return oldCtx; } /** * Return true if the given context and surfaces can be made current. */ static EGLBoolean _eglCheckMakeCurrent(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read) { _EGLThreadInfo *t = _eglGetCurrentThread(); _EGLDisplay *dpy; EGLint conflict_api; EGLBoolean surfaceless; if (_eglIsCurrentThreadDummy()) return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent"); /* this is easy */ if (!ctx) { if (draw || read) return _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); return EGL_TRUE; } dpy = ctx->Resource.Display; switch (_eglGetContextAPIBit(ctx)) { case EGL_OPENGL_ES_BIT: surfaceless = dpy->Extensions.KHR_surfaceless_gles1; break; case EGL_OPENGL_ES2_BIT: surfaceless = dpy->Extensions.KHR_surfaceless_gles2; break; case EGL_OPENGL_BIT: surfaceless = dpy->Extensions.KHR_surfaceless_opengl; break; default: surfaceless = EGL_FALSE; break; } if (!surfaceless && (draw == NULL || read == NULL)) return _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); /* * The spec says * * "If ctx is current to some other thread, or if either draw or read are * bound to contexts in another thread, an EGL_BAD_ACCESS error is * generated." * * and * * "at most one context may be bound to a particular surface at a given * time" */ if (ctx->Binding && ctx->Binding != t) return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); if (draw && draw->CurrentContext && draw->CurrentContext != ctx) { if (draw->CurrentContext->Binding != t || draw->CurrentContext->ClientAPI != ctx->ClientAPI) return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); } if (read && read->CurrentContext && read->CurrentContext != ctx) { if (read->CurrentContext->Binding != t || read->CurrentContext->ClientAPI != ctx->ClientAPI) return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); } /* simply require the configs to be equal */ if ((draw && draw->Config != ctx->Config) || (read && read->Config != ctx->Config)) return _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); switch (ctx->ClientAPI) { #ifdef EGL_VERSION_1_4 /* OpenGL and OpenGL ES are conflicting */ case EGL_OPENGL_ES_API: conflict_api = EGL_OPENGL_API; break; case EGL_OPENGL_API: conflict_api = EGL_OPENGL_ES_API; break; #endif default: conflict_api = -1; break; } if (conflict_api >= 0 && _eglGetAPIContext(conflict_api)) return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); return EGL_TRUE; } /** * Bind the context to the current thread and given surfaces. Return the * previous bound context and surfaces. The caller should unreference the * returned context and surfaces. * * Making a second call with the resources returned by the first call * unsurprisingly undoes the first call, except for the resouce reference * counts. */ EGLBoolean _eglBindContext(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read, _EGLContext **old_ctx, _EGLSurface **old_draw, _EGLSurface **old_read) { _EGLThreadInfo *t = _eglGetCurrentThread(); _EGLContext *prev_ctx; _EGLSurface *prev_draw, *prev_read; if (!_eglCheckMakeCurrent(ctx, draw, read)) return EGL_FALSE; /* increment refcounts before binding */ _eglGetContext(ctx); _eglGetSurface(draw); _eglGetSurface(read); /* bind the new context */ prev_ctx = _eglBindContextToThread(ctx, t); /* break previous bindings */ if (prev_ctx) { prev_draw = prev_ctx->DrawSurface; prev_read = prev_ctx->ReadSurface; if (prev_draw) prev_draw->CurrentContext = NULL; if (prev_read) prev_read->CurrentContext = NULL; prev_ctx->DrawSurface = NULL; prev_ctx->ReadSurface = NULL; } else { prev_draw = prev_read = NULL; } /* establish new bindings */ if (ctx) { if (draw) draw->CurrentContext = ctx; if (read) read->CurrentContext = ctx; ctx->DrawSurface = draw; ctx->ReadSurface = read; } assert(old_ctx && old_draw && old_read); *old_ctx = prev_ctx; *old_draw = prev_draw; *old_read = prev_read; return EGL_TRUE; }