#ifndef EGLCONTEXT_INCLUDED #define EGLCONTEXT_INCLUDED #include "egltypedefs.h" /** * "Base" class for device driver contexts. */ struct _egl_context { EGLContext Handle; /* The public/opaque handle which names this object */ _EGLDisplay *Display; /* who do I belong to? */ _EGLConfig *Config; _EGLSurface *DrawSurface; _EGLSurface *ReadSurface; EGLBoolean IsBound; EGLBoolean DeletePending; }; extern void _eglInitContext(_EGLContext *ctx); extern void _eglSaveContext(_EGLContext *ctx); extern void _eglRemoveContext(_EGLContext *ctx); extern _EGLContext * _eglLookupContext(EGLContext ctx); extern _EGLContext * _eglGetCurrentContext(void); extern EGLContext _eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list); extern EGLBoolean _eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx); extern EGLBoolean _eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); extern EGLBoolean _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); #endif /* EGLCONTEXT_INCLUDED */