/** * Functions for choosing and opening/loading device drivers. */ #include #include #include #include #include "eglconfig.h" #include "eglcontext.h" #include "egldefines.h" #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" #include "egllog.h" #include "eglmisc.h" #include "eglmode.h" #include "eglscreen.h" #include "eglstring.h" #include "eglsurface.h" #include "eglimage.h" #if defined(_EGL_PLATFORM_X) #include #elif defined(_EGL_PLATFORM_WINDOWS) /* Use static linking on Windows for now */ #define WINDOWS_STATIC_LINK #endif /** * Wrappers for dlopen/dlclose() */ #if defined(_EGL_PLATFORM_WINDOWS) #ifdef WINDOWS_STATIC_LINK static const char *DefaultDriverName = "Windows EGL Static Library"; #else /* XXX Need to decide how to do dynamic name lookup on Windows */ static const char *DefaultDriverName = "TBD"; #endif typedef HMODULE lib_handle; static HMODULE open_library(const char *filename) { #ifdef WINDOWS_STATIC_LINK return 0; #else return LoadLibrary(filename); #endif } static void close_library(HMODULE lib) { #ifdef WINDOWS_STATIC_LINK #else FreeLibrary(lib); #endif } #elif defined(_EGL_PLATFORM_X) static const char *DefaultDriverName = "egl_softpipe"; typedef void * lib_handle; static void * open_library(const char *filename) { return dlopen(filename, RTLD_LAZY); } static void close_library(void *lib) { dlclose(lib); } #endif /** * Choose a driver for a given display. * The caller may free() the returned strings. */ static char * _eglChooseDriver(_EGLDisplay *dpy, char **argsRet) { char *path = NULL; const char *args = NULL; const char *suffix = NULL; const char *p; path = getenv("EGL_DRIVER"); if (path) path = _eglstrdup(path); #if defined(_EGL_PLATFORM_X) if (!path && dpy->NativeDisplay) { /* assume (wrongly!) that the native display is a display string */ path = _eglSplitDisplayString((const char *) dpy->NativeDisplay, &args); } suffix = "so"; #elif defined(_EGL_PLATFORM_WINDOWS) suffix = "dll"; #endif /* _EGL_PLATFORM_X */ if (!path) path = _eglstrdup(DefaultDriverName); /* append suffix if there isn't */ p = strrchr(path, '.'); if (!p && suffix) { size_t len = strlen(path); char *tmp = malloc(len + strlen(suffix) + 2); if (tmp) { memcpy(tmp, path, len); tmp[len++] = '.'; tmp[len] = '\0'; strcat(tmp + len, suffix); free(path); path = tmp; } } if (argsRet) *argsRet = (args) ? _eglstrdup(args) : NULL; return path; } /** * Open the named driver and find its bootstrap function: _eglMain(). */ static _EGLMain_t _eglOpenLibrary(const char *driverPath, lib_handle *handle) { _EGLMain_t mainFunc; lib_handle lib; assert(driverPath); #if defined(_EGL_PLATFORM_WINDOWS) /* Use static linking on Windows for now */ #ifdef WINDOWS_STATIC_LINK lib = 0; mainFunc = (_EGLMain_t)_eglMain; #else /* XXX untested */ _eglLog(_EGL_DEBUG, "dlopen(%s)", driverPath); lib = open_library(driverPath); if (!lib) { _eglLog(_EGL_WARNING, "Could not open %s", driverPath); return NULL; } mainFunc = (_EGLMain_t) GetProcAddress(lib, "_eglMain"); #endif #elif defined(_EGL_PLATFORM_X) _eglLog(_EGL_DEBUG, "dlopen(%s)", driverPath); lib = open_library(driverPath); if (!lib) { _eglLog(_EGL_WARNING, "Could not open %s (%s)", driverPath, dlerror()); if (!getenv("EGL_DRIVER")) _eglLog(_EGL_WARNING, "The driver can be overridden by setting EGL_DRIVER"); return NULL; } mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain"); #endif if (!mainFunc) { _eglLog(_EGL_WARNING, "_eglMain not found in %s", driverPath); if (lib) close_library(lib); return NULL; } *handle = lib; return mainFunc; } /** * Load the named driver. The path and args passed will be * owned by the driver and freed. */ static _EGLDriver * _eglLoadDriver(char *path, char *args) { _EGLMain_t mainFunc; lib_handle lib; _EGLDriver *drv = NULL; mainFunc = _eglOpenLibrary(path, &lib); if (!mainFunc) return NULL; drv = mainFunc(args); if (!drv) { if (lib) close_library(lib); return NULL; } if (!drv->Name) { _eglLog(_EGL_WARNING, "Driver loaded from %s has no name", path); drv->Name = "UNNAMED"; } drv->Path = path; drv->Args = args; drv->LibHandle = lib; return drv; } /** * Match a display to a preloaded driver. */ static _EGLDriver * _eglMatchDriver(_EGLDisplay *dpy) { _EGLDriver *defaultDriver = NULL; EGLint i; for (i = 0; i < _eglGlobal.NumDrivers; i++) { _EGLDriver *drv = _eglGlobal.Drivers[i]; /* display specifies a driver */ if (dpy->DriverName) { if (strcmp(dpy->DriverName, drv->Name) == 0) return drv; } else if (drv->Probe) { if (drv->Probe(drv, dpy)) return drv; } else { if (!defaultDriver) defaultDriver = drv; } } return defaultDriver; } /** * Load a driver and save it. */ const char * _eglPreloadDriver(_EGLDisplay *dpy) { char *path, *args; _EGLDriver *drv; EGLint i; path = _eglChooseDriver(dpy, &args); if (!path) return NULL; for (i = 0; i < _eglGlobal.NumDrivers; i++) { drv = _eglGlobal.Drivers[i]; if (strcmp(drv->Path, path) == 0) { _eglLog(_EGL_DEBUG, "Driver %s is already preloaded", drv->Name); free(path); if (args) free(args); return drv->Name; } } drv = _eglLoadDriver(path, args); if (!drv) return NULL; _eglGlobal.Drivers[_eglGlobal.NumDrivers++] = drv; return drv->Name; } /** * Open a preloaded driver. */ _EGLDriver * _eglOpenDriver(_EGLDisplay *dpy) { _EGLDriver *drv = _eglMatchDriver(dpy); return drv; } /** * Close a preloaded driver. */ EGLBoolean _eglCloseDriver(_EGLDriver *drv, _EGLDisplay *dpy) { return EGL_TRUE; } /** * Unload preloaded drivers. */ void _eglUnloadDrivers(void) { EGLint i; for (i = 0; i < _eglGlobal.NumDrivers; i++) { _EGLDriver *drv = _eglGlobal.Drivers[i]; lib_handle handle = drv->LibHandle; if (drv->Path) free((char *) drv->Path); if (drv->Args) free((char *) drv->Args); /* destroy driver */ if (drv->Unload) drv->Unload(drv); if (handle) close_library(handle); _eglGlobal.Drivers[i] = NULL; } _eglGlobal.NumDrivers = 0; } /** * Given a display handle, return the _EGLDriver for that display. */ _EGLDriver * _eglLookupDriver(EGLDisplay dpy) { _EGLDisplay *d = _eglLookupDisplay(dpy); if (d) return d->Driver; else return NULL; } /** * Plug all the available fallback routines into the given driver's * dispatch table. */ void _eglInitDriverFallbacks(_EGLDriver *drv) { /* If a pointer is set to NULL, then the device driver _really_ has * to implement it. */ drv->API.Initialize = NULL; drv->API.Terminate = NULL; drv->API.GetConfigs = _eglGetConfigs; drv->API.ChooseConfig = _eglChooseConfig; drv->API.GetConfigAttrib = _eglGetConfigAttrib; drv->API.CreateContext = _eglCreateContext; drv->API.DestroyContext = _eglDestroyContext; drv->API.MakeCurrent = _eglMakeCurrent; drv->API.QueryContext = _eglQueryContext; drv->API.CreateWindowSurface = _eglCreateWindowSurface; drv->API.CreatePixmapSurface = _eglCreatePixmapSurface; drv->API.CreatePbufferSurface = _eglCreatePbufferSurface; drv->API.DestroySurface = _eglDestroySurface; drv->API.QuerySurface = _eglQuerySurface; drv->API.SurfaceAttrib = _eglSurfaceAttrib; drv->API.BindTexImage = _eglBindTexImage; drv->API.ReleaseTexImage = _eglReleaseTexImage; drv->API.SwapInterval = _eglSwapInterval; drv->API.SwapBuffers = _eglSwapBuffers; drv->API.CopyBuffers = _eglCopyBuffers; drv->API.QueryString = _eglQueryString; drv->API.WaitGL = _eglWaitGL; drv->API.WaitNative = _eglWaitNative; #ifdef EGL_MESA_screen_surface drv->API.ChooseModeMESA = _eglChooseModeMESA; drv->API.GetModesMESA = _eglGetModesMESA; drv->API.GetModeAttribMESA = _eglGetModeAttribMESA; drv->API.GetScreensMESA = _eglGetScreensMESA; drv->API.CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA; drv->API.ShowScreenSurfaceMESA = _eglShowScreenSurfaceMESA; drv->API.ScreenPositionMESA = _eglScreenPositionMESA; drv->API.QueryScreenMESA = _eglQueryScreenMESA; drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA; drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA; drv->API.QueryModeStringMESA = _eglQueryModeStringMESA; #endif /* EGL_MESA_screen_surface */ #ifdef EGL_VERSION_1_2 drv->API.CreatePbufferFromClientBuffer = _eglCreatePbufferFromClientBuffer; #endif /* EGL_VERSION_1_2 */ #ifdef EGL_KHR_image_base drv->API.CreateImageKHR = _eglCreateImageKHR; drv->API.DestroyImageKHR = _eglDestroyImageKHR; #endif /* EGL_KHR_image_base */ } /** * Try to determine which EGL APIs (OpenGL, OpenGL ES, OpenVG, etc) * are supported on the system by looking for standard library names. */ EGLint _eglFindAPIs(void) { EGLint mask = 0x0; lib_handle lib; #if defined(_EGL_PLATFORM_WINDOWS) /* XXX not sure about these names */ const char *es1_libname = "libGLESv1_CM.dll"; const char *es2_libname = "libGLESv2.dll"; const char *gl_libname = "OpenGL32.dll"; const char *vg_libname = "libOpenVG.dll"; #elif defined(_EGL_PLATFORM_X) const char *es1_libname = "libGLESv1_CM.so"; const char *es2_libname = "libGLESv2.so"; const char *gl_libname = "libGL.so"; const char *vg_libname = "libOpenVG.so"; #endif if ((lib = open_library(es1_libname))) { close_library(lib); mask |= EGL_OPENGL_ES_BIT; } if ((lib = open_library(es2_libname))) { close_library(lib); mask |= EGL_OPENGL_ES2_BIT; } if ((lib = open_library(gl_libname))) { close_library(lib); mask |= EGL_OPENGL_BIT; } if ((lib = open_library(vg_libname))) { close_library(lib); mask |= EGL_OPENVG_BIT; } return mask; }