/** * Functions for choosing and opening/loading device drivers. */ #include #include #include #include #include "eglconfig.h" #include "eglcontext.h" #include "egldefines.h" #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" #include "egllog.h" #include "eglmisc.h" #include "eglmode.h" #include "eglscreen.h" #include "eglstring.h" #include "eglsurface.h" #if defined(_EGL_PLATFORM_X) #include #include "eglx.h" #elif defined(_EGL_PLATFORM_WINDOWS) /* Use static linking on Windows for now */ #define WINDOWS_STATIC_LINK #endif /** * Wrappers for dlopen/dlclose() */ #if defined(_EGL_PLATFORM_WINDOWS) #ifdef WINDOWS_STATIC_LINK static const char *DefaultDriverName = "Windows EGL Static Library"; #else /* XXX Need to decide how to do dynamic name lookup on Windows */ static const char *DefaultDriverName = "TBD"; #endif static const char *SysFS = NULL; typedef HMODULE lib_handle; static HMODULE open_library(const char *filename) { #ifdef WINDOWS_STATIC_LINK return 0; #else return LoadLibrary(filename); #endif } static void close_library(HMODULE lib) { #ifdef WINDOWS_STATIC_LINK #else FreeLibrary(lib); #endif } #elif defined(_EGL_PLATFORM_X) static const char *DefaultDriverName = ":0"; static const char *SysFS = "/sys/class"; typedef void * lib_handle; static void * open_library(const char *filename) { return dlopen(filename, RTLD_LAZY); } static void close_library(void *lib) { dlclose(lib); } #endif /** * Given a card number, use sysfs to determine the DRI driver name. */ const char * _eglChooseDRMDriver(int card) { #if 0 return _eglstrdup("libEGLdri"); #else char path[2000], driverName[2000]; FILE *f; int length; snprintf(path, sizeof(path), "%s/drm/card%d/dri_library_name", SysFS, card); f = fopen(path, "r"); if (!f) return NULL; fgets(driverName, sizeof(driverName), f); fclose(f); if ((length = strlen(driverName)) > 1) { /* remove the trailing newline from sysfs */ driverName[length - 1] = '\0'; strncat(driverName, "_dri", sizeof(driverName)); return _eglstrdup(driverName); } else { return NULL; } #endif } /** * XXX this function is totally subject change!!! * * * Determine/return the path of the driver to use for the given native display. * * Try to be clever and determine if nativeDisplay is an Xlib Display * ptr or a string (naming a driver or screen number, etc). * * If the first character is ':' we interpret it as a screen or card index * number (i.e. ":0" or ":1", etc) * Else if the first character is '!' we interpret it as specific driver name * (i.e. "!r200" or "!i830". * * Whatever follows ':' is interpreted as arguments. * * The caller may free() the returned strings. */ static char * _eglChooseDriver(_EGLDisplay *dpy, char **argsRet) { char *path = NULL; const char *args = NULL; path = getenv("EGL_DRIVER"); if (path) path = _eglstrdup(path); #if defined(_EGL_PLATFORM_X) (void) DefaultDriverName; if (!path && dpy->NativeDisplay) { const char *dpyString = (const char *) dpy->NativeDisplay; char *p; /* parse the display string */ if (dpyString[0] == '!' || dpyString[0] == ':') { if (dpyString[0] == '!') { path = _eglstrdup(dpyString); p = strchr(path, ':'); if (p) *p++ = '\0'; } else { p = strchr(dpyString, ':'); if (p) p++; } if (p) { if (!path && p[0] >= '0' && p[0] <= '9' && !p[1]) { int card = atoi(p); path = (char *) _eglChooseDRMDriver(card); } args = p; } } else { path = (char *) _xeglChooseDriver(dpy); } } #elif defined(_EGL_PLATFORM_WINDOWS) if (!path) path = _eglstrdup(DefaultDriverName); #endif /* _EGL_PLATFORM_X */ if (path && argsRet) *argsRet = (args) ? _eglstrdup(args) : NULL; return path; } /** * Open the named driver and find its bootstrap function: _eglMain(). */ static _EGLMain_t _eglOpenLibrary(const char *driverName, lib_handle *handle) { _EGLMain_t mainFunc; lib_handle lib; char driverFilename[1000]; assert(driverName); #if defined(_EGL_PLATFORM_WINDOWS) /* Use static linking on Windows for now */ #ifdef WINDOWS_STATIC_LINK lib = 0; mainFunc = (_EGLMain_t)_eglMain; #else /* XXX untested */ sprintf(driverFilename, "%s.dll", driverName); _eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename); lib = open_library(driverFilename); if (!lib) { _eglLog(_EGL_WARNING, "Could not open %s", driverFilename); return NULL; } mainFunc = (_EGLMain_t) GetProcAddress(lib, "_eglMain"); #endif #elif defined(_EGL_PLATFORM_X) /* XXX also prepend a directory path??? */ sprintf(driverFilename, "%s.so", driverName); _eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename); lib = open_library(driverFilename); if (!lib) { _eglLog(_EGL_WARNING, "Could not open %s (%s)", driverFilename, dlerror()); return NULL; } mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain"); #endif if (!mainFunc) { _eglLog(_EGL_WARNING, "_eglMain not found in %s", driverFilename); if (lib) close_library(lib); return NULL; } *handle = lib; return mainFunc; } /** * Load the named driver. The path and args passed will be * owned by the driver and freed. */ static _EGLDriver * _eglLoadDriver(char *path, char *args) { _EGLMain_t mainFunc; lib_handle lib; _EGLDriver *drv = NULL; mainFunc = _eglOpenLibrary(path, &lib); if (!mainFunc) return NULL; drv = mainFunc(args); if (!drv) { if (lib) close_library(lib); return NULL; } if (!drv->Name) { _eglLog(_EGL_WARNING, "Driver loaded from %s has no name", path); drv->Name = "UNNAMED"; } drv->Path = path; drv->Args = args; drv->LibHandle = lib; return drv; } /** * Match a display to a preloaded driver. */ static _EGLDriver * _eglMatchDriver(_EGLDisplay *dpy) { _EGLDriver *defaultDriver = NULL; EGLint i; for (i = 0; i < _eglGlobal.NumDrivers; i++) { _EGLDriver *drv = _eglGlobal.Drivers[i]; /* display specifies a driver */ if (dpy->DriverName) { if (strcmp(dpy->DriverName, drv->Name) == 0) return drv; } else if (drv->Probe) { if (drv->Probe(drv, dpy)) return drv; } else { if (!defaultDriver) defaultDriver = drv; } } return defaultDriver; } /** * Load a driver and save it. */ const char * _eglPreloadDriver(_EGLDisplay *dpy) { char *path, *args; _EGLDriver *drv; EGLint i; path = _eglChooseDriver(dpy, &args); if (!path) return NULL; for (i = 0; i < _eglGlobal.NumDrivers; i++) { drv = _eglGlobal.Drivers[i]; if (strcmp(drv->Path, path) == 0) { _eglLog(_EGL_DEBUG, "Driver %s is already preloaded", drv->Name); free(path); if (args) free(args); return drv->Name; } } drv = _eglLoadDriver(path, args); if (!drv) return NULL; _eglGlobal.Drivers[_eglGlobal.NumDrivers++] = drv; return drv->Name; } /** * Open a preloaded driver. */ _EGLDriver * _eglOpenDriver(_EGLDisplay *dpy) { _EGLDriver *drv = _eglMatchDriver(dpy); return drv; } /** * Close a preloaded driver. */ EGLBoolean _eglCloseDriver(_EGLDriver *drv, _EGLDisplay *dpy) { return EGL_TRUE; } /** * Unload preloaded drivers. */ void _eglUnloadDrivers(void) { EGLint i; for (i = 0; i < _eglGlobal.NumDrivers; i++) { _EGLDriver *drv = _eglGlobal.Drivers[i]; lib_handle handle = drv->LibHandle; if (drv->Path) free((char *) drv->Path); if (drv->Args) free((char *) drv->Args); /* destroy driver */ if (drv->Unload) drv->Unload(drv); if (handle) close_library(handle); _eglGlobal.Drivers[i] = NULL; } _eglGlobal.NumDrivers = 0; } /** * Given a display handle, return the _EGLDriver for that display. */ _EGLDriver * _eglLookupDriver(EGLDisplay dpy) { _EGLDisplay *d = _eglLookupDisplay(dpy); if (d) return d->Driver; else return NULL; } /** * Plug all the available fallback routines into the given driver's * dispatch table. */ void _eglInitDriverFallbacks(_EGLDriver *drv) { /* If a pointer is set to NULL, then the device driver _really_ has * to implement it. */ drv->API.Initialize = NULL; drv->API.Terminate = NULL; drv->API.GetConfigs = _eglGetConfigs; drv->API.ChooseConfig = _eglChooseConfig; drv->API.GetConfigAttrib = _eglGetConfigAttrib; drv->API.CreateContext = _eglCreateContext; drv->API.DestroyContext = _eglDestroyContext; drv->API.MakeCurrent = _eglMakeCurrent; drv->API.QueryContext = _eglQueryContext; drv->API.CreateWindowSurface = _eglCreateWindowSurface; drv->API.CreatePixmapSurface = _eglCreatePixmapSurface; drv->API.CreatePbufferSurface = _eglCreatePbufferSurface; drv->API.DestroySurface = _eglDestroySurface; drv->API.QuerySurface = _eglQuerySurface; drv->API.SurfaceAttrib = _eglSurfaceAttrib; drv->API.BindTexImage = _eglBindTexImage; drv->API.ReleaseTexImage = _eglReleaseTexImage; drv->API.SwapInterval = _eglSwapInterval; drv->API.SwapBuffers = _eglSwapBuffers; drv->API.CopyBuffers = _eglCopyBuffers; drv->API.QueryString = _eglQueryString; drv->API.WaitGL = _eglWaitGL; drv->API.WaitNative = _eglWaitNative; #ifdef EGL_MESA_screen_surface drv->API.ChooseModeMESA = _eglChooseModeMESA; drv->API.GetModesMESA = _eglGetModesMESA; drv->API.GetModeAttribMESA = _eglGetModeAttribMESA; drv->API.GetScreensMESA = _eglGetScreensMESA; drv->API.CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA; drv->API.ShowScreenSurfaceMESA = _eglShowScreenSurfaceMESA; drv->API.ScreenPositionMESA = _eglScreenPositionMESA; drv->API.QueryScreenMESA = _eglQueryScreenMESA; drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA; drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA; drv->API.QueryModeStringMESA = _eglQueryModeStringMESA; #endif /* EGL_MESA_screen_surface */ #ifdef EGL_VERSION_1_2 drv->API.CreatePbufferFromClientBuffer = _eglCreatePbufferFromClientBuffer; #endif /* EGL_VERSION_1_2 */ } /** * Try to determine which EGL APIs (OpenGL, OpenGL ES, OpenVG, etc) * are supported on the system by looking for standard library names. */ EGLint _eglFindAPIs(void) { EGLint mask = 0x0; lib_handle lib; #if defined(_EGL_PLATFORM_WINDOWS) /* XXX not sure about these names */ const char *es1_libname = "libGLESv1_CM.dll"; const char *es2_libname = "libGLESv2.dll"; const char *gl_libname = "OpenGL32.dll"; const char *vg_libname = "libOpenVG.dll"; #elif defined(_EGL_PLATFORM_X) const char *es1_libname = "libGLESv1_CM.so"; const char *es2_libname = "libGLESv2.so"; const char *gl_libname = "libGL.so"; const char *vg_libname = "libOpenVG.so"; #endif if ((lib = open_library(es1_libname))) { close_library(lib); mask |= EGL_OPENGL_ES_BIT; } if ((lib = open_library(es2_libname))) { close_library(lib); mask |= EGL_OPENGL_ES2_BIT; } if ((lib = open_library(gl_libname))) { close_library(lib); mask |= EGL_OPENGL_BIT; } if ((lib = open_library(vg_libname))) { close_library(lib); mask |= EGL_OPENVG_BIT; } return mask; }