#include #include #include #include #include "eglconfig.h" #include "eglcontext.h" #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" #include "egllog.h" #include "eglmode.h" #include "eglscreen.h" #include "eglsurface.h" const char *DefaultDriverName = "demodriver"; /** * Choose and open/init the hardware driver for the given EGLDisplay. * Previously, the EGLDisplay was created with _eglNewDisplay() where * we recorded the user's NativeDisplayType parameter. * * Now we'll use the NativeDisplayType value. * * Currently, the native display value is treated as a string. * If the first character is ':' we interpret it as a screen or card index * number (i.e. ":0" or ":1", etc) * Else if the first character is '!' we interpret it as specific driver name * (i.e. "!r200" or "!i830". */ _EGLDriver * _eglChooseDriver(EGLDisplay display) { _EGLDisplay *dpy = _eglLookupDisplay(display); _EGLDriver *drv; const char *driverName = DefaultDriverName; const char *name; assert(dpy); name = dpy->Name; if (!name) { /* use default */ } else if (name[0] == ':' && (name[1] >= '0' && name[1] <= '9') && !name[2]) { /* XXX probe hardware here to determine which driver to open */ driverName = "libEGLdri"; } else if (name[0] == '!') { /* use specified driver name */ driverName = name + 1; } else { /* Maybe display was returned by XOpenDisplay? */ _eglLog(_EGL_FATAL, "eglChooseDriver() bad name"); } _eglLog(_EGL_INFO, "eglChooseDriver() choosing %s", driverName); drv = _eglOpenDriver(dpy, driverName); dpy->Driver = drv; return drv; } /** * Open/load the named driver and call its bootstrap function: _eglMain(). * \return new _EGLDriver object. */ _EGLDriver * _eglOpenDriver(_EGLDisplay *dpy, const char *driverName) { _EGLDriver *drv; _EGLMain_t mainFunc; void *lib; char driverFilename[1000]; /* XXX also prepend a directory path??? */ sprintf(driverFilename, "%s.so", driverName); _eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename); lib = dlopen(driverFilename, RTLD_NOW); if (!lib) { _eglLog(_EGL_WARNING, "Could not open %s (%s)", driverFilename, dlerror()); return NULL; } mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain"); if (!mainFunc) { _eglLog(_EGL_WARNING, "_eglMain not found in %s", driverFilename); dlclose(lib); return NULL; } drv = mainFunc(dpy); if (!drv) { dlclose(lib); return NULL; } /* with a recurvise open you want the inner most handle */ if (!drv->LibHandle) drv->LibHandle = lib; else dlclose(lib); drv->Display = dpy; return drv; } EGLBoolean _eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy) { void *handle = drv->LibHandle; EGLBoolean b; _eglLog(_EGL_INFO, "Closing driver"); /* * XXX check for currently bound context/surfaces and delete them? */ b = drv->API.Terminate(drv, dpy); dlclose(handle); return b; } /** * Given a display handle, return the _EGLDriver for that display. */ _EGLDriver * _eglLookupDriver(EGLDisplay dpy) { _EGLDisplay *d = _eglLookupDisplay(dpy); if (d) return d->Driver; else return NULL; } /** * Plug all the available fallback routines into the given driver's * dispatch table. */ void _eglInitDriverFallbacks(_EGLDriver *drv) { /* If a pointer is set to NULL, then the device driver _really_ has * to implement it. */ drv->API.Initialize = NULL; drv->API.Terminate = NULL; drv->API.GetConfigs = _eglGetConfigs; drv->API.ChooseConfig = _eglChooseConfig; drv->API.GetConfigAttrib = _eglGetConfigAttrib; drv->API.CreateContext = _eglCreateContext; drv->API.DestroyContext = _eglDestroyContext; drv->API.MakeCurrent = _eglMakeCurrent; drv->API.QueryContext = _eglQueryContext; drv->API.CreateWindowSurface = _eglCreateWindowSurface; drv->API.CreatePixmapSurface = _eglCreatePixmapSurface; drv->API.CreatePbufferSurface = _eglCreatePbufferSurface; drv->API.DestroySurface = _eglDestroySurface; drv->API.QuerySurface = _eglQuerySurface; drv->API.SurfaceAttrib = _eglSurfaceAttrib; drv->API.BindTexImage = _eglBindTexImage; drv->API.ReleaseTexImage = _eglReleaseTexImage; drv->API.SwapInterval = _eglSwapInterval; drv->API.SwapBuffers = _eglSwapBuffers; drv->API.CopyBuffers = _eglCopyBuffers; drv->API.QueryString = _eglQueryString; drv->API.WaitGL = _eglWaitGL; drv->API.WaitNative = _eglWaitNative; #ifdef EGL_MESA_screen_surface drv->API.ChooseModeMESA = _eglChooseModeMESA; drv->API.GetModesMESA = _eglGetModesMESA; drv->API.GetModeAttribMESA = _eglGetModeAttribMESA; drv->API.GetScreensMESA = _eglGetScreensMESA; drv->API.CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA; drv->API.ShowScreenSurfaceMESA = _eglShowScreenSurfaceMESA; drv->API.ScreenPositionMESA = _eglScreenPositionMESA; drv->API.QueryScreenMESA = _eglQueryScreenMESA; drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA; drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA; drv->API.QueryModeStringMESA = _eglQueryModeStringMESA; #endif /* EGL_MESA_screen_surface */ #ifdef EGL_VERSION_1_2 drv->API.CreatePbufferFromClientBuffer = _eglCreatePbufferFromClientBuffer; #endif /* EGL_VERSION_1_2 */ } /** * Examine the individual extension enable/disable flags and recompute * the driver's Extensions string. */ static void _eglUpdateExtensionsString(_EGLDriver *drv) { drv->Extensions.String[0] = 0; if (drv->Extensions.MESA_screen_surface) strcat(drv->Extensions.String, "EGL_MESA_screen_surface "); if (drv->Extensions.MESA_copy_context) strcat(drv->Extensions.String, "EGL_MESA_copy_context "); assert(strlen(drv->Extensions.String) < MAX_EXTENSIONS_LEN); } const char * _eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name) { (void) drv; (void) dpy; switch (name) { case EGL_VENDOR: return "Mesa Project"; case EGL_VERSION: return "1.0"; case EGL_EXTENSIONS: _eglUpdateExtensionsString(drv); return drv->Extensions.String; #ifdef EGL_VERSION_1_2 case EGL_CLIENT_APIS: /* XXX need to initialize somewhere */ return drv->ClientAPIs; #endif default: _eglError(EGL_BAD_PARAMETER, "eglQueryString"); return NULL; } } EGLBoolean _eglWaitGL(_EGLDriver *drv, EGLDisplay dpy) { /* just a placeholder */ (void) drv; (void) dpy; return EGL_TRUE; } EGLBoolean _eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine) { /* just a placeholder */ (void) drv; (void) dpy; switch (engine) { case EGL_CORE_NATIVE_ENGINE: break; default: _eglError(EGL_BAD_PARAMETER, "eglWaitNative(engine)"); return EGL_FALSE; } return EGL_TRUE; }