#include #include "egltypedefs.h" #include "egldriver.h" #include "eglconfig.h" #include "eglcontext.h" #include "eglsurface.h" #include "eglmisc.h" #include "eglscreen.h" #include "eglmode.h" #include "eglsync.h" static EGLBoolean _eglReturnFalse(void) { return EGL_FALSE; } /** * Plug all the available fallback routines into the given driver's * dispatch table. */ void _eglInitDriverFallbacks(_EGLDriver *drv) { memset(&drv->API, 0, sizeof(drv->API)); /* the driver has to implement these */ drv->API.Initialize = NULL; drv->API.Terminate = NULL; drv->API.GetConfigs = _eglGetConfigs; drv->API.ChooseConfig = _eglChooseConfig; drv->API.GetConfigAttrib = _eglGetConfigAttrib; drv->API.CreateContext = (CreateContext_t) _eglReturnFalse; drv->API.DestroyContext = (DestroyContext_t) _eglReturnFalse; drv->API.MakeCurrent = (MakeCurrent_t) _eglReturnFalse; drv->API.QueryContext = _eglQueryContext; drv->API.CreateWindowSurface = (CreateWindowSurface_t) _eglReturnFalse; drv->API.CreatePixmapSurface = (CreatePixmapSurface_t) _eglReturnFalse; drv->API.CreatePbufferSurface = (CreatePbufferSurface_t) _eglReturnFalse; drv->API.CreatePbufferFromClientBuffer = (CreatePbufferFromClientBuffer_t) _eglReturnFalse; drv->API.DestroySurface = (DestroySurface_t) _eglReturnFalse; drv->API.QuerySurface = _eglQuerySurface; drv->API.SurfaceAttrib = _eglSurfaceAttrib; drv->API.BindTexImage = (BindTexImage_t) _eglReturnFalse; drv->API.ReleaseTexImage = (ReleaseTexImage_t) _eglReturnFalse; drv->API.CopyBuffers = (CopyBuffers_t) _eglReturnFalse; drv->API.SwapBuffers = (SwapBuffers_t) _eglReturnFalse; drv->API.SwapInterval = _eglSwapInterval; drv->API.WaitClient = (WaitClient_t) _eglReturnFalse; drv->API.WaitNative = (WaitNative_t) _eglReturnFalse; drv->API.GetProcAddress = (GetProcAddress_t) _eglReturnFalse; drv->API.QueryString = _eglQueryString; #ifdef EGL_MESA_screen_surface drv->API.CopyContextMESA = (CopyContextMESA_t) _eglReturnFalse; drv->API.CreateScreenSurfaceMESA = (CreateScreenSurfaceMESA_t) _eglReturnFalse; drv->API.ShowScreenSurfaceMESA = (ShowScreenSurfaceMESA_t) _eglReturnFalse; drv->API.ChooseModeMESA = _eglChooseModeMESA; drv->API.GetModesMESA = _eglGetModesMESA; drv->API.GetModeAttribMESA = _eglGetModeAttribMESA; drv->API.GetScreensMESA = _eglGetScreensMESA; drv->API.ScreenPositionMESA = _eglScreenPositionMESA; drv->API.QueryScreenMESA = _eglQueryScreenMESA; drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA; drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA; drv->API.QueryModeStringMESA = _eglQueryModeStringMESA; #endif /* EGL_MESA_screen_surface */ #ifdef EGL_KHR_image_base drv->API.CreateImageKHR = NULL; drv->API.DestroyImageKHR = NULL; #endif /* EGL_KHR_image_base */ #ifdef EGL_KHR_reusable_sync drv->API.CreateSyncKHR = NULL; drv->API.DestroySyncKHR = NULL; drv->API.ClientWaitSyncKHR = NULL; drv->API.SignalSyncKHR = NULL; drv->API.GetSyncAttribKHR = _eglGetSyncAttribKHR; #endif /* EGL_KHR_reusable_sync */ #ifdef EGL_MESA_drm_image drv->API.CreateDRMImageMESA = NULL; drv->API.ExportDRMImageMESA = NULL; #endif #ifdef EGL_NOK_swap_region drv->API.SwapBuffersRegionNOK = NULL; #endif }