#include "egldisplay.h" #include "egldriver.h" #include "eglmode.h" #include "eglglobals.h" #include "eglscreen.h" #define MIN2(A, B) (((A) < (B)) ? (A) : (B)) _EGLMode * _eglLookupMode(EGLDisplay dpy, EGLModeMESA mode) { const _EGLDisplay *disp = _eglLookupDisplay(dpy); EGLint scrnum; for (scrnum = 0; scrnum < disp->NumScreens; scrnum++) { const _EGLScreen *scrn = disp->Screens + scrnum; EGLint i; for (i = 0; i < scrn->NumModes; i++) { if (scrn->Modes[i].Handle == mode) { return scrn->Modes + i; } } } return NULL; } /** * Search for the EGLMode that best matches the given attribute list. */ EGLBoolean _eglChooseModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes) { EGLint i; /* XXX incomplete */ for (i = 0; attrib_list[i] != EGL_NONE; i++) { switch (attrib_list[i]) { case EGL_WIDTH: i++; break; case EGL_HEIGHT: i++; break; case EGL_REFRESH_RATE_MESA: i++; break; #if 0 case EGL_STEREO_MESA: i++; break; #endif default: _eglError(EGL_BAD_ATTRIBUTE, "eglChooseMode"); return EGL_FALSE; } } return EGL_TRUE; } /** * Return all possible modes for the given screen */ EGLBoolean _eglGetModesMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes) { _EGLScreen *scrn = _eglLookupScreen(dpy, screen_number); EGLint i; if (!scrn) { _eglError(EGL_BAD_SCREEN_MESA, "eglGetModes"); return EGL_FALSE; } *num_modes = MIN2(modes_size, scrn->NumModes); for (i = 0; i < *num_modes; i++) { modes[i] = scrn->Modes[i].Handle; } return EGL_TRUE; } /** * Query an attribute of a mode. */ EGLBoolean _eglGetModeAttribMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value) { _EGLMode *m = _eglLookupMode(dpy, mode); switch (attribute) { case EGL_MODE_ID_MESA: *value = m->Handle; break; case EGL_WIDTH: *value = m->Width; break; case EGL_HEIGHT: *value = m->Height; break; #if 0 case EGL_DEPTH_MESA: *value = m->Depth; break; #endif case EGL_REFRESH_RATE_MESA: *value = m->RefreshRate; break; #if 0 case EGL_STEREO_MESA: *value = m->Stereo; break; #endif default: _eglError(EGL_BAD_ATTRIBUTE, "eglGetModeAttrib"); return EGL_FALSE; } return EGL_TRUE; }