#include #include #include #include "egldisplay.h" #include "egldriver.h" #include "eglmode.h" #include "eglcurrent.h" #include "eglscreen.h" #define MIN2(A, B) (((A) < (B)) ? (A) : (B)) static char * my_strdup(const char *s) { if (s) { int l = strlen(s); char *s2 = malloc(l + 1); if (s2) strcpy(s2, s); return s2; } else { return NULL; } } /** * Given an EGLModeMESA handle, return the corresponding _EGLMode object * or null if non-existant. */ _EGLMode * _eglLookupMode(EGLModeMESA mode, _EGLDisplay *disp) { EGLint scrnum; /* loop over all screens on the display */ for (scrnum = 0; scrnum < disp->NumScreens; scrnum++) { const _EGLScreen *scrn = disp->Screens[scrnum]; EGLint i; /* search list of modes for handle */ for (i = 0; i < scrn->NumModes; i++) { if (scrn->Modes[i].Handle == mode) { return scrn->Modes + i; } } } return NULL; } /** * Add a new mode with the given attributes (width, height, depth, refreshRate) * to the given screen. * Assign a new mode ID/handle to the mode as well. * \return pointer to the new _EGLMode */ _EGLMode * _eglAddNewMode(_EGLScreen *screen, EGLint width, EGLint height, EGLint refreshRate, const char *name) { EGLint n; _EGLMode *newModes; assert(screen); assert(width > 0); assert(height > 0); assert(refreshRate > 0); n = screen->NumModes; newModes = (_EGLMode *) realloc(screen->Modes, (n+1) * sizeof(_EGLMode)); if (newModes) { screen->Modes = newModes; screen->Modes[n].Handle = n + 1; screen->Modes[n].Width = width; screen->Modes[n].Height = height; screen->Modes[n].RefreshRate = refreshRate; screen->Modes[n].Optimal = EGL_FALSE; screen->Modes[n].Interlaced = EGL_FALSE; screen->Modes[n].Name = my_strdup(name); screen->NumModes++; return screen->Modes + n; } else { return NULL; } } /** * Parse the attrib_list to fill in the fields of the given _eglMode * Return EGL_FALSE if any errors, EGL_TRUE otherwise. */ static EGLBoolean _eglParseModeAttribs(_EGLMode *mode, const EGLint *attrib_list) { EGLint i; /* init all attribs to EGL_DONT_CARE */ mode->Handle = EGL_DONT_CARE; mode->Width = EGL_DONT_CARE; mode->Height = EGL_DONT_CARE; mode->RefreshRate = EGL_DONT_CARE; mode->Optimal = EGL_DONT_CARE; mode->Interlaced = EGL_DONT_CARE; mode->Name = NULL; for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) { switch (attrib_list[i]) { case EGL_MODE_ID_MESA: mode->Handle = attrib_list[++i]; if (mode->Handle <= 0) { _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(handle)"); return EGL_FALSE; } break; case EGL_WIDTH: mode->Width = attrib_list[++i]; if (mode->Width <= 0) { _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(width)"); return EGL_FALSE; } break; case EGL_HEIGHT: mode->Height = attrib_list[++i]; if (mode->Height <= 0) { _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(height)"); return EGL_FALSE; } break; case EGL_REFRESH_RATE_MESA: mode->RefreshRate = attrib_list[++i]; if (mode->RefreshRate <= 0) { _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(refresh rate)"); return EGL_FALSE; } break; case EGL_INTERLACED_MESA: mode->Interlaced = attrib_list[++i]; if (mode->Interlaced != EGL_TRUE && mode->Interlaced != EGL_FALSE) { _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(interlaced)"); return EGL_FALSE; } break; case EGL_OPTIMAL_MESA: mode->Optimal = attrib_list[++i]; if (mode->Optimal != EGL_TRUE && mode->Optimal != EGL_FALSE) { _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(optimal)"); return EGL_FALSE; } break; default: _eglError(EGL_BAD_ATTRIBUTE, "eglChooseModeMESA"); return EGL_FALSE; } } return EGL_TRUE; } /** * Determine if the candidate mode's attributes are at least as good * as the minimal mode's. * \return EGL_TRUE if qualifies, EGL_FALSE otherwise */ static EGLBoolean _eglModeQualifies(const _EGLMode *c, const _EGLMode *min) { if (min->Handle != EGL_DONT_CARE && c->Handle != min->Handle) return EGL_FALSE; if (min->Width != EGL_DONT_CARE && c->Width < min->Width) return EGL_FALSE; if (min->Height != EGL_DONT_CARE && c->Height < min->Height) return EGL_FALSE; if (min->RefreshRate != EGL_DONT_CARE && c->RefreshRate < min->RefreshRate) return EGL_FALSE; if (min->Optimal != EGL_DONT_CARE && c->Optimal != min->Optimal) return EGL_FALSE; if (min->Interlaced != EGL_DONT_CARE && c->Interlaced != min->Interlaced) return EGL_FALSE; return EGL_TRUE; } /** * Return value of given mode attribute, or -1 if bad attrib. */ static EGLint getModeAttrib(const _EGLMode *m, EGLint attrib) { switch (attrib) { case EGL_MODE_ID_MESA: return m->Handle; case EGL_WIDTH: return m->Width; case EGL_HEIGHT: return m->Height; case EGL_REFRESH_RATE_MESA: return m->RefreshRate; case EGL_OPTIMAL_MESA: return m->Optimal; case EGL_INTERLACED_MESA: return m->Interlaced; default: return -1; } } #define SMALLER 1 #define LARGER 2 struct sort_info { EGLint Attrib; EGLint Order; /* SMALLER or LARGER */ }; /* the order of these entries is the priority */ static struct sort_info SortInfo[] = { { EGL_OPTIMAL_MESA, LARGER }, { EGL_INTERLACED_MESA, SMALLER }, { EGL_WIDTH, LARGER }, { EGL_HEIGHT, LARGER }, { EGL_REFRESH_RATE_MESA, LARGER }, { EGL_MODE_ID_MESA, SMALLER }, { 0, 0 } }; /** * Compare modes 'a' and 'b' and return -1 if a belongs before b, or 1 if a * belongs after b, or 0 if they're equal. * Used by qsort(). */ static int _eglCompareModes(const void *a, const void *b) { const _EGLMode *aMode = *((const _EGLMode **) a); const _EGLMode *bMode = *((const _EGLMode **) b); EGLint i; for (i = 0; SortInfo[i].Attrib; i++) { const EGLint aVal = getModeAttrib(aMode, SortInfo[i].Attrib); const EGLint bVal = getModeAttrib(bMode, SortInfo[i].Attrib); if (aVal == bVal) { /* a tie */ continue; } else if (SortInfo[i].Order == SMALLER) { return (aVal < bVal) ? -1 : 1; } else if (SortInfo[i].Order == LARGER) { return (aVal > bVal) ? -1 : 1; } } /* all attributes identical */ return 0; } /** * Search for EGLModes which match the given attribute list. * Called via eglChooseModeMESA API function. */ EGLBoolean _eglChooseModeMESA(_EGLDriver *drv, _EGLDisplay *dpy, _EGLScreen *scrn, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes) { _EGLMode **modeList, min; EGLint i, count; if (!_eglParseModeAttribs(&min, attrib_list)) { /* error code will have been recorded */ return EGL_FALSE; } /* allocate array of mode pointers */ modeList = (_EGLMode **) malloc(modes_size * sizeof(_EGLMode *)); if (!modeList) { _eglError(EGL_BAD_MODE_MESA, "eglChooseModeMESA(out of memory)"); return EGL_FALSE; } /* make array of pointers to qualifying modes */ for (i = count = 0; i < scrn->NumModes && count < modes_size; i++) { if (_eglModeQualifies(scrn->Modes + i, &min)) { modeList[count++] = scrn->Modes + i; } } /* sort array of pointers */ qsort(modeList, count, sizeof(_EGLMode *), _eglCompareModes); /* copy mode handles to output array */ for (i = 0; i < count; i++) { modes[i] = modeList[i]->Handle; } free(modeList); *num_modes = count; return EGL_TRUE; } /** * Return all possible modes for the given screen. No sorting of results. * Called via eglGetModesMESA() API function. */ EGLBoolean _eglGetModesMESA(_EGLDriver *drv, _EGLDisplay *dpy, _EGLScreen *scrn, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes) { if (modes) { EGLint i; *num_modes = MIN2(scrn->NumModes, modes_size); for (i = 0; i < *num_modes; i++) { modes[i] = scrn->Modes[i].Handle; } } else { /* just return total number of supported modes */ *num_modes = scrn->NumModes; } return EGL_TRUE; } /** * Query an attribute of a mode. */ EGLBoolean _eglGetModeAttribMESA(_EGLDriver *drv, _EGLDisplay *dpy, _EGLMode *m, EGLint attribute, EGLint *value) { EGLint v; v = getModeAttrib(m, attribute); if (v < 0) { _eglError(EGL_BAD_ATTRIBUTE, "eglGetModeAttribMESA"); return EGL_FALSE; } *value = v; return EGL_TRUE; } /** * Return human-readable string for given mode. * This is the default function called by eglQueryModeStringMESA(). */ const char * _eglQueryModeStringMESA(_EGLDriver *drv, _EGLDisplay *dpy, _EGLMode *m) { return m->Name; } #if 0 static int _eglRand(int max) { return rand() % max; } void _eglTestModeModule(void) { EGLint count = 30; _EGLMode *modes = (_EGLMode *) malloc(count * sizeof(_EGLMode)); _EGLMode **modeList = (_EGLMode **) malloc(count * sizeof(_EGLMode*)); EGLint i; for (i = 0; i < count; i++) { modes[i].Handle = _eglRand(20); modes[i].Width = 512 + 256 * _eglRand(2); modes[i].Height = 512 + 256 * _eglRand(2); modes[i].RefreshRate = 50 + 5 * _eglRand(3); modes[i].Interlaced = _eglRand(2); modes[i].Optimal = _eglRand(4) == 0; modeList[i] = modes + i; } /* sort array of pointers */ qsort(modeList, count, sizeof(_EGLMode *), compareModes); for (i = 0; i < count; i++) { _EGLMode *m = modeList[i]; printf("%2d: %3d %4d x %4d @ %3d opt %d int %d\n", i, m->Handle, m->Width, m->Height, m->RefreshRate, m->Optimal, m->Interlaced); } } #endif