#ifndef EGLSURFACE_INCLUDED #define EGLSURFACE_INCLUDED #include "egltypedefs.h" #include "egldisplay.h" /** * "Base" class for device driver surfaces. */ struct _egl_surface { /* A surface is a display resource */ _EGLResource Resource; /* The context that is currently bound to the surface */ _EGLContext *CurrentContext; _EGLConfig *Config; EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */ /* attributes set by attribute list */ EGLint Width, Height; EGLenum TextureFormat; EGLenum TextureTarget; EGLBoolean MipmapTexture; EGLBoolean LargestPbuffer; EGLenum RenderBuffer; EGLenum VGAlphaFormat; EGLenum VGColorspace; /* attributes set by eglSurfaceAttrib */ EGLint MipmapLevel; EGLenum MultisampleResolve; EGLenum SwapBehavior; EGLint HorizontalResolution, VerticalResolution; EGLint AspectRatio; EGLint SwapInterval; /* True if the surface is bound to an OpenGL ES texture */ EGLBoolean BoundToTexture; }; PUBLIC EGLBoolean _eglInitSurface(_EGLSurface *surf, _EGLDisplay *dpy, EGLint type, _EGLConfig *config, const EGLint *attrib_list); extern EGLBoolean _eglSwapBuffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf); extern EGLBoolean _eglCopyBuffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLNativePixmapType target); extern EGLBoolean _eglQuerySurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint attribute, EGLint *value); extern _EGLSurface * _eglCreateWindowSurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, EGLNativeWindowType window, const EGLint *attrib_list); extern _EGLSurface * _eglCreatePixmapSurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, EGLNativePixmapType pixmap, const EGLint *attrib_list); extern _EGLSurface * _eglCreatePbufferSurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, const EGLint *attrib_list); extern EGLBoolean _eglDestroySurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf); extern EGLBoolean _eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint attribute, EGLint value); PUBLIC extern EGLBoolean _eglBindTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint buffer); extern EGLBoolean _eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint buffer); extern EGLBoolean _eglSwapInterval(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint interval); #ifdef EGL_VERSION_1_2 extern _EGLSurface * _eglCreatePbufferFromClientBuffer(_EGLDriver *drv, _EGLDisplay *dpy, EGLenum buftype, EGLClientBuffer buffer, _EGLConfig *conf, const EGLint *attrib_list); #endif /* EGL_VERSION_1_2 */ /** * Return true if there is a context bound to the surface. * * The binding is considered a reference to the surface. Drivers should not * destroy a surface when it is bound. */ static INLINE EGLBoolean _eglIsSurfaceBound(_EGLSurface *surf) { return (surf->CurrentContext != NULL); } /** * Link a surface to a display and return the handle of the link. * The handle can be passed to client directly. */ static INLINE EGLSurface _eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy) { _eglLinkResource(&surf->Resource, _EGL_RESOURCE_SURFACE, dpy); return (EGLSurface) surf; } /** * Unlink a linked surface from its display. * Accessing an unlinked surface should generate EGL_BAD_SURFACE error. */ static INLINE void _eglUnlinkSurface(_EGLSurface *surf) { _eglUnlinkResource(&surf->Resource, _EGL_RESOURCE_SURFACE); } /** * Lookup a handle to find the linked surface. * Return NULL if the handle has no corresponding linked surface. */ static INLINE _EGLSurface * _eglLookupSurface(EGLSurface surface, _EGLDisplay *dpy) { _EGLSurface *surf = (_EGLSurface *) surface; if (!dpy || !_eglCheckResource((void *) surf, _EGL_RESOURCE_SURFACE, dpy)) surf = NULL; return surf; } /** * Return the handle of a linked surface, or EGL_NO_SURFACE. */ static INLINE EGLSurface _eglGetSurfaceHandle(_EGLSurface *surf) { _EGLResource *res = (_EGLResource *) surf; return (res && _eglIsResourceLinked(res)) ? (EGLSurface) surf : EGL_NO_SURFACE; } /** * Return true if the surface is linked to a display. * * The link is considered a reference to the surface (the display is owning the * surface). Drivers should not destroy a surface when it is linked. */ static INLINE EGLBoolean _eglIsSurfaceLinked(_EGLSurface *surf) { _EGLResource *res = (_EGLResource *) surf; return (res && _eglIsResourceLinked(res)); } #endif /* EGLSURFACE_INCLUDED */