/************************************************************************** * * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef CSO_CONTEXT_H #define CSO_CONTEXT_H #include "pipe/p_context.h" #include "pipe/p_state.h" #ifdef __cplusplus extern "C" { #endif struct cso_context; struct cso_context *cso_create_context( struct pipe_context *pipe ); void cso_destroy_context( struct cso_context *cso ); void cso_set_blend( struct cso_context *cso, const struct pipe_blend_state *blend ); void cso_save_blend(struct cso_context *cso); void cso_restore_blend(struct cso_context *cso); void cso_set_depth_stencil_alpha( struct cso_context *cso, const struct pipe_depth_stencil_alpha_state *dsa ); void cso_save_depth_stencil_alpha(struct cso_context *cso); void cso_restore_depth_stencil_alpha(struct cso_context *cso); void cso_set_rasterizer( struct cso_context *cso, const struct pipe_rasterizer_state *rasterizer ); void cso_save_rasterizer(struct cso_context *cso); void cso_restore_rasterizer(struct cso_context *cso); void cso_set_samplers( struct cso_context *cso, unsigned count, const struct pipe_sampler_state **states ); void cso_save_samplers(struct cso_context *cso); void cso_restore_samplers(struct cso_context *cso); /* Alternate interface to support state trackers that like to modify * samplers one at a time: */ void cso_single_sampler( struct cso_context *cso, unsigned nr, const struct pipe_sampler_state *states ); void cso_single_sampler_done( struct cso_context *cso ); void cso_set_sampler_textures( struct cso_context *cso, uint count, struct pipe_texture **textures ); void cso_save_sampler_textures( struct cso_context *cso ); void cso_restore_sampler_textures( struct cso_context *cso ); /* These aren't really sensible -- most of the time the api provides * object semantics for shaders anyway, and the cases where it doesn't * (eg mesa's internall-generated texenv programs), it will be up to * the state tracker to implement their own specialized caching. */ void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle ); void cso_set_fragment_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); void cso_save_fragment_shader(struct cso_context *cso); void cso_restore_fragment_shader(struct cso_context *cso); void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle ); void cso_set_vertex_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); void cso_save_vertex_shader(struct cso_context *cso); void cso_restore_vertex_shader(struct cso_context *cso); void cso_set_framebuffer(struct cso_context *cso, const struct pipe_framebuffer_state *fb); void cso_save_framebuffer(struct cso_context *cso); void cso_restore_framebuffer(struct cso_context *cso); void cso_set_viewport(struct cso_context *cso, const struct pipe_viewport_state *vp); void cso_save_viewport(struct cso_context *cso); void cso_restore_viewport(struct cso_context *cso); void cso_set_blend_color(struct cso_context *cso, const struct pipe_blend_color *bc); #ifdef __cplusplus } #endif #endif