/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \brief Public interface into the drawing module. */ /* Authors: Keith Whitwell */ #ifndef DRAW_CONTEXT_H #define DRAW_CONTEXT_H #include "pipe/p_state.h" #include "tgsi/tgsi_exec.h" struct pipe_context; struct draw_context; struct draw_stage; struct draw_vertex_shader; struct draw_geometry_shader; struct draw_fragment_shader; struct tgsi_sampler; struct gallivm_state; struct draw_context *draw_create( struct pipe_context *pipe ); struct draw_context * draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm); void draw_destroy( struct draw_context *draw ); void draw_flush(struct draw_context *draw); void draw_set_viewport_state( struct draw_context *draw, const struct pipe_viewport_state *viewport ); void draw_set_clip_state( struct draw_context *pipe, const struct pipe_clip_state *clip ); void draw_set_rasterizer_state( struct draw_context *draw, const struct pipe_rasterizer_state *raster, void *rast_handle ); void draw_set_rasterize_stage( struct draw_context *draw, struct draw_stage *stage ); void draw_wide_point_threshold(struct draw_context *draw, float threshold); void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite); void draw_wide_line_threshold(struct draw_context *draw, float threshold); void draw_enable_line_stipple(struct draw_context *draw, boolean enable); void draw_enable_point_sprites(struct draw_context *draw, boolean enable); void draw_set_mrd(struct draw_context *draw, double mrd); boolean draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); boolean draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe); boolean draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe); int draw_find_shader_output(const struct draw_context *draw, uint semantic_name, uint semantic_index); uint draw_num_shader_outputs(const struct draw_context *draw); void draw_texture_samplers(struct draw_context *draw, uint shader_type, uint num_samplers, struct tgsi_sampler **samplers); void draw_set_sampler_views(struct draw_context *draw, struct pipe_sampler_view **views, unsigned num); void draw_set_samplers(struct draw_context *draw, struct pipe_sampler_state **samplers, unsigned num); void draw_set_mapped_texture(struct draw_context *draw, unsigned sampler_idx, uint32_t width, uint32_t height, uint32_t depth, uint32_t last_level, uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], const void *data[PIPE_MAX_TEXTURE_LEVELS]); /* * Vertex shader functions */ struct draw_vertex_shader * draw_create_vertex_shader(struct draw_context *draw, const struct pipe_shader_state *shader); void draw_bind_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs); void draw_delete_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs); /* * Fragment shader functions */ struct draw_fragment_shader * draw_create_fragment_shader(struct draw_context *draw, const struct pipe_shader_state *shader); void draw_bind_fragment_shader(struct draw_context *draw, struct draw_fragment_shader *dvs); void draw_delete_fragment_shader(struct draw_context *draw, struct draw_fragment_shader *dvs); /* * Geometry shader functions */ struct draw_geometry_shader * draw_create_geometry_shader(struct draw_context *draw, const struct pipe_shader_state *shader); void draw_bind_geometry_shader(struct draw_context *draw, struct draw_geometry_shader *dvs); void draw_delete_geometry_shader(struct draw_context *draw, struct draw_geometry_shader *dvs); /* * Vertex data functions */ void draw_set_vertex_buffers(struct draw_context *draw, unsigned count, const struct pipe_vertex_buffer *buffers); void draw_set_vertex_elements(struct draw_context *draw, unsigned count, const struct pipe_vertex_element *elements); void draw_set_index_buffer(struct draw_context *draw, const struct pipe_index_buffer *ib); void draw_set_mapped_index_buffer(struct draw_context *draw, const void *elements); void draw_set_mapped_vertex_buffer(struct draw_context *draw, unsigned attr, const void *buffer); void draw_set_mapped_constant_buffer(struct draw_context *draw, unsigned shader_type, unsigned slot, const void *buffer, unsigned size); void draw_set_mapped_so_buffers(struct draw_context *draw, void *buffers[PIPE_MAX_SO_BUFFERS], unsigned num_buffers); void draw_set_so_state(struct draw_context *draw, struct pipe_stream_output_state *state); /*********************************************************************** * draw_pt.c */ void draw_vbo(struct draw_context *draw, const struct pipe_draw_info *info); void draw_arrays(struct draw_context *draw, unsigned prim, unsigned start, unsigned count); void draw_arrays_instanced(struct draw_context *draw, unsigned mode, unsigned start, unsigned count, unsigned startInstance, unsigned instanceCount); /******************************************************************************* * Driver backend interface */ struct vbuf_render; void draw_set_render( struct draw_context *draw, struct vbuf_render *render ); void draw_set_driver_clipping( struct draw_context *draw, boolean bypass_clip_xy, boolean bypass_clip_z ); void draw_set_force_passthrough( struct draw_context *draw, boolean enable ); /******************************************************************************* * Draw pipeline */ boolean draw_need_pipeline(const struct draw_context *draw, const struct pipe_rasterizer_state *rasterizer, unsigned prim ); static INLINE int draw_get_shader_param(unsigned shader, enum pipe_cap param) { switch(shader) { case PIPE_SHADER_VERTEX: case PIPE_SHADER_GEOMETRY: return tgsi_exec_get_shader_param(param); default: return 0; } } #endif /* DRAW_CONTEXT_H */