/************************************************************************** * * Copyright 2009 VMWare Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "draw_gs.h" #include "draw_private.h" #include "draw_context.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_exec.h" #include "pipe/p_shader_tokens.h" #include "util/u_math.h" #include "util/u_memory.h" #define MAX_PRIM_VERTICES 6 /* fixme: move it from here */ #define MAX_PRIMITIVES 64 boolean draw_gs_init( struct draw_context *draw ) { draw->gs.machine = tgsi_exec_machine_create(); if (!draw->gs.machine) return FALSE; draw->gs.machine->Primitives = align_malloc( MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); if (!draw->gs.machine->Primitives) return FALSE; memset(draw->gs.machine->Primitives, 0, MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); return TRUE; } void draw_gs_destroy( struct draw_context *draw ) { if (!draw->gs.machine) return; align_free(draw->gs.machine->Primitives); tgsi_exec_machine_destroy(draw->gs.machine); } void draw_gs_set_constants(struct draw_context *draw, unsigned slot, const void *constants, unsigned size) { } struct draw_geometry_shader * draw_create_geometry_shader(struct draw_context *draw, const struct pipe_shader_state *state) { struct draw_geometry_shader *gs; int i; gs = CALLOC_STRUCT(draw_geometry_shader); if (!gs) return NULL; gs->state = *state; gs->state.tokens = tgsi_dup_tokens(state->tokens); if (!gs->state.tokens) { FREE(gs); return NULL; } tgsi_scan_shader(state->tokens, &gs->info); /* setup the defaults */ gs->input_primitive = PIPE_PRIM_TRIANGLES; gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP; gs->max_output_vertices = 32; for (i = 0; i < gs->info.num_properties; ++i) { if (gs->info.properties[i].name == TGSI_PROPERTY_GS_INPUT_PRIM) gs->input_primitive = gs->info.properties[i].data[0]; else if (gs->info.properties[i].name == TGSI_PROPERTY_GS_OUTPUT_PRIM) gs->output_primitive = gs->info.properties[i].data[0]; else if (gs->info.properties[i].name == TGSI_PROPERTY_GS_MAX_VERTICES) gs->max_output_vertices = gs->info.properties[i].data[0]; } gs->machine = draw->gs.machine; if (gs) { uint i; for (i = 0; i < gs->info.num_outputs; i++) { if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && gs->info.output_semantic_index[i] == 0) gs->position_output = i; } } return gs; } void draw_bind_geometry_shader(struct draw_context *draw, struct draw_geometry_shader *dgs) { draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); if (dgs) { draw->gs.geometry_shader = dgs; draw->gs.num_gs_outputs = dgs->info.num_outputs; draw->gs.position_output = dgs->position_output; draw_geometry_shader_prepare(dgs, draw); } else { draw->gs.geometry_shader = NULL; draw->gs.num_gs_outputs = 0; } } void draw_delete_geometry_shader(struct draw_context *draw, struct draw_geometry_shader *dgs) { FREE(dgs); } static INLINE int num_vertices_for_prim(int prim) { switch(prim) { case PIPE_PRIM_POINTS: return 1; case PIPE_PRIM_LINES: return 2; case PIPE_PRIM_LINE_LOOP: return 2; case PIPE_PRIM_LINE_STRIP: return 2; case PIPE_PRIM_TRIANGLES: return 3; case PIPE_PRIM_TRIANGLE_STRIP: return 3; case PIPE_PRIM_TRIANGLE_FAN: return 3; case PIPE_PRIM_LINES_ADJACENCY: case PIPE_PRIM_LINE_STRIP_ADJACENCY: return 4; case PIPE_PRIM_TRIANGLES_ADJACENCY: case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: return 6; default: assert(!"Bad geometry shader input"); return 0; } } static void draw_fetch_geometry_input(struct draw_geometry_shader *shader, int start_primitive, int num_primitives, const float (*input_ptr)[4], unsigned input_vertex_stride, unsigned inputs_from_vs) { struct tgsi_exec_machine *machine = shader->machine; unsigned slot, vs_slot, k, j; unsigned num_vertices = num_vertices_for_prim(shader->input_primitive); int idx = 0; for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) { /*debug_printf("Slot = %d (semantic = %d)\n", slot, shader->info.input_semantic_name[slot]);*/ if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) { for (j = 0; j < num_primitives; ++j) { machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j; machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j; machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j; machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j; } ++idx; } else { for (j = 0; j < num_primitives; ++j) { int vidx = idx; const float (*prim_ptr)[4]; /*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j, num_vertices);*/ prim_ptr = (const float (*)[4])( (const char *)input_ptr + (j * num_vertices * input_vertex_stride)); for (k = 0; k < num_vertices; ++k, ++vidx) { const float (*input)[4]; input = (const float (*)[4])( (const char *)prim_ptr + (k * input_vertex_stride)); vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot; /*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/ #if 1 assert(!util_is_inf_or_nan(input[vs_slot][0])); assert(!util_is_inf_or_nan(input[vs_slot][1])); assert(!util_is_inf_or_nan(input[vs_slot][2])); assert(!util_is_inf_or_nan(input[vs_slot][3])); #endif machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0]; machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1]; machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2]; machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3]; #if 0 debug_printf("\t\t%d %f %f %f %f\n", slot, machine->Inputs[vidx].xyzw[0].f[j], machine->Inputs[vidx].xyzw[1].f[j], machine->Inputs[vidx].xyzw[2].f[j], machine->Inputs[vidx].xyzw[3].f[j]); #endif } } ++vs_slot; idx += num_vertices; } } } static INLINE void draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, int num_primitives, float (*output)[4], unsigned vertex_size) { struct tgsi_exec_machine *machine = shader->machine; unsigned prim_idx, j, slot; /* Unswizzle all output results. */ /* FIXME: handle all the primitives produced by the gs, not just * the first one unsigned prim_count = mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0];*/ for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { unsigned num_verts_per_prim = machine->Primitives[0]; for (j = 0; j < num_verts_per_prim; j++) { int idx = (prim_idx * num_verts_per_prim + j) * shader->info.num_outputs; #ifdef DEBUG_OUTPUTS debug_printf("%d) Output vert:\n", idx); #endif for (slot = 0; slot < shader->info.num_outputs; slot++) { output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[prim_idx]; output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[prim_idx]; output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[prim_idx]; output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[prim_idx]; #ifdef DEBUG_OUTPUTS debug_printf("\t%d: %f %f %f %f\n", slot, output[slot][0], output[slot][1], output[slot][2], output[slot][3]); #endif debug_assert(!util_is_inf_or_nan(output[slot][0])); } output = (float (*)[4])((char *)output + vertex_size); } } } void draw_geometry_shader_run(struct draw_geometry_shader *shader, const float (*input)[4], float (*output)[4], const void *constants[PIPE_MAX_CONSTANT_BUFFERS], unsigned count, unsigned input_stride, unsigned vertex_size) { struct tgsi_exec_machine *machine = shader->machine; unsigned int i; unsigned num_vertices = num_vertices_for_prim(shader->input_primitive); unsigned num_primitives = count/num_vertices; unsigned inputs_from_vs = 0; for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { machine->Consts[i] = constants[i]; } for (i = 0; i < shader->info.num_inputs; ++i) { if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID) ++inputs_from_vs; } for (i = 0; i < num_primitives; ++i) { unsigned int max_primitives = 1; draw_fetch_geometry_input(shader, i, max_primitives, input, input_stride, inputs_from_vs); tgsi_set_exec_mask(machine, 1, max_primitives > 1, max_primitives > 2, max_primitives > 3); /* run interpreter */ tgsi_exec_machine_run(machine); draw_geometry_fetch_outputs(shader, max_primitives, output, vertex_size); } } void draw_geometry_shader_delete(struct draw_geometry_shader *shader) { FREE((void*) shader->state.tokens); FREE(shader); } void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, struct draw_context *draw) { if (shader->machine->Tokens != shader->state.tokens) { tgsi_exec_machine_bind_shader(shader->machine, shader->state.tokens, draw->gs.num_samplers, draw->gs.samplers); } }