#ifndef DRAW_LLVM_H #define DRAW_LLVM_H #include "draw/draw_private.h" #include "pipe/p_context.h" #include #include #include #include struct draw_jit_texture { uint32_t width; uint32_t height; uint32_t stride; const void *data; }; enum { DRAW_JIT_TEXTURE_WIDTH = 0, DRAW_JIT_TEXTURE_HEIGHT, DRAW_JIT_TEXTURE_STRIDE, DRAW_JIT_TEXTURE_DATA }; enum { DRAW_JIT_VERTEX_VERTEX_ID = 0, DRAW_JIT_VERTEX_CLIP, DRAW_JIT_VERTEX_DATA }; /** * This structure is passed directly to the generated vertex shader. * * It contains the derived state. * * Changes here must be reflected in the draw_jit_context_* macros. * Changes to the ordering should be avoided. * * Only use types with a clear size and padding here, in particular prefer the * stdint.h types to the basic integer types. */ struct draw_jit_context { const float *vs_constants; const float *gs_constants; struct draw_jit_texture textures[PIPE_MAX_SAMPLERS]; }; #define draw_jit_context_vs_constants(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 0, "vs_constants") #define draw_jit_context_gs_constants(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 1, "gs_constants") #define DRAW_JIT_CONTEXT_TEXTURES_INDEX 2 #define draw_jit_context_textures(_builder, _ptr) \ lp_build_struct_get_ptr(_builder, _ptr, DRAW_JIT_CONTEXT_TEXTURES_INDEX, "textures") #define draw_jit_header_id(_builder, _ptr) \ lp_build_struct_get_ptr(_builder, _ptr, 0, "id") #define draw_jit_header_clip(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 1, "clip") #define draw_jit_header_data(_builder, _ptr) \ lp_build_struct_get_ptr(_builder, _ptr, 2, "data") /* we are construction a function of the form: struct vertex_header { uint32 vertex_id; float clip[4]; float data[][4]; }; struct draw_jit_context { const float *vs_constants; const float *gs_constants; struct draw_jit_texture textures[PIPE_MAX_SAMPLERS]; }; void draw_shader(struct draw_jit_context *context, struct vertex_header *io, const void *vbuffers[PIPE_MAX_ATTRIBS], unsigned start, unsigned count, unsigned stride) { // do a fetch and a run vertex shader for (int i = 0; i < count; ++i) { struct vertex_header *header = &io[i]; header->vertex_id = 0xffff; // follows code-genarted fetch/translate section // for each vertex_element ... codegened_translate(header->data[num_element], context->vertex_elements[num_element], context->vertex_buffers, context->vbuffers); codegened_vertex_shader(header->data, context->vs_constants); } for (int i = 0; i < count; i += context->primitive_size) { struct vertex_header *prim[MAX_PRIMITIVE_SIZE]; for (int j = 0; j < context->primitive_size; ++j) { header[j] = &io[i + j]; } codegened_geometry_shader(prim, gs_constants); } } */ typedef void (*draw_jit_vert_func)(struct draw_jit_context *context, struct vertex_header *io, const char *vbuffers[PIPE_MAX_ATTRIBS], unsigned start, unsigned count, unsigned stride); struct draw_llvm { struct draw_context *draw; struct draw_jit_context jit_context; draw_jit_vert_func jit_func; LLVMModuleRef module; LLVMExecutionEngineRef engine; LLVMModuleProviderRef provider; LLVMTargetDataRef target; LLVMPassManagerRef pass; LLVMTypeRef context_ptr_type; LLVMTypeRef vertex_header_ptr_type; LLVMTypeRef buffer_ptr_type; }; struct draw_llvm * draw_llvm_create(struct draw_context *draw); void draw_llvm_destroy(struct draw_llvm *llvm); void draw_llvm_prepare(struct draw_llvm *llvm, int num_inputs); /* generates the draw jit function */ void draw_llvm_generate(struct draw_llvm *llvm); LLVMValueRef draw_llvm_translate_from(LLVMBuilderRef builder, LLVMValueRef vbuffer, enum pipe_format from_format); #endif