#ifndef HAVE_LLVM_H #define HAVE_LLVM_H #include "draw/draw_private.h" #include "pipe/p_context.h" #include #include #include #include struct draw_jit_texture { uint32_t width; uint32_t height; uint32_t stride; const void *data; }; enum { DRAW_JIT_TEXTURE_WIDTH = 0, DRAW_JIT_TEXTURE_HEIGHT, DRAW_JIT_TEXTURE_STRIDE, DRAW_JIT_TEXTURE_DATA }; enum { DRAW_JIT_VERTEX_VERTEX_ID = 0, DRAW_JIT_VERTEX_CLIP, DRAW_JIT_VERTEX_DATA }; /** * This structure is passed directly to the generated vertex shader. * * It contains the derived state. * * Changes here must be reflected in the draw_jit_context_* macros. * Changes to the ordering should be avoided. * * Only use types with a clear size and padding here, in particular prefer the * stdint.h types to the basic integer types. */ struct draw_jit_context { const float *vs_constants; const float *gs_constants; struct draw_jit_texture textures[PIPE_MAX_SAMPLERS]; }; #define draw_jit_context_vs_constants(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 0, "vs_constants") #define draw_jit_context_gs_constants(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 1, "gs_constants") #define DRAW_JIT_CONTEXT_TEXTURES_INDEX 2 #define draw_jit_context_textures(_builder, _ptr) \ lp_build_struct_get_ptr(_builder, _ptr, DRAW_JIT_CONTEXT_TEXTURES_INDEX, "textures") #define draw_jit_header_id(_builder, _ptr) \ lp_build_struct_get_ptr(_builder, _ptr, 0, "id") #define draw_jit_header_clip(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 1, "clip") #define draw_jit_header_data(_builder, _ptr) \ lp_build_struct_get_ptr(_builder, _ptr, 2, "data") #define draw_jit_vbuffer_stride(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 0, "stride") #define draw_jit_vbuffer_offset(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 2, "buffer_offset") typedef void (*draw_jit_vert_func)(struct draw_jit_context *context, struct vertex_header *io, const char *vbuffers[PIPE_MAX_ATTRIBS], unsigned start, unsigned count, unsigned stride, struct pipe_vertex_buffer *vertex_buffers); struct draw_llvm { struct draw_context *draw; struct draw_jit_context jit_context; LLVMModuleRef module; LLVMExecutionEngineRef engine; LLVMModuleProviderRef provider; LLVMTargetDataRef target; LLVMPassManagerRef pass; LLVMTypeRef context_ptr_type; LLVMTypeRef vertex_header_ptr_type; LLVMTypeRef buffer_ptr_type; LLVMTypeRef vb_ptr_type; }; struct draw_llvm_variant_key { struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; unsigned nr_vertex_elements; struct pipe_shader_state vs; }; struct draw_llvm_variant { struct draw_llvm_variant_key key; LLVMValueRef function; draw_jit_vert_func jit_func; struct draw_llvm_variant *next; }; struct draw_llvm * draw_llvm_create(struct draw_context *draw); void draw_llvm_destroy(struct draw_llvm *llvm); struct draw_llvm_variant * draw_llvm_prepare(struct draw_llvm *llvm, int num_inputs); void draw_llvm_make_variant_key(struct draw_llvm *llvm, struct draw_llvm_variant_key *key); LLVMValueRef draw_llvm_translate_from(LLVMBuilderRef builder, LLVMValueRef vbuffer, enum pipe_format from_format); #endif