/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "pipe/p_util.h" #include "draw/draw_private.h" #include "draw/draw_pipe.h" boolean draw_pipeline_init( struct draw_context *draw ) { /* create pipeline stages */ draw->pipeline.wide_line = draw_wide_line_stage( draw ); draw->pipeline.wide_point = draw_wide_point_stage( draw ); draw->pipeline.stipple = draw_stipple_stage( draw ); draw->pipeline.unfilled = draw_unfilled_stage( draw ); draw->pipeline.twoside = draw_twoside_stage( draw ); draw->pipeline.offset = draw_offset_stage( draw ); draw->pipeline.clip = draw_clip_stage( draw ); draw->pipeline.flatshade = draw_flatshade_stage( draw ); draw->pipeline.cull = draw_cull_stage( draw ); draw->pipeline.validate = draw_validate_stage( draw ); draw->pipeline.first = draw->pipeline.validate; if (!draw->pipeline.wide_line || !draw->pipeline.wide_point || !draw->pipeline.stipple || !draw->pipeline.unfilled || !draw->pipeline.twoside || !draw->pipeline.offset || !draw->pipeline.clip || !draw->pipeline.flatshade || !draw->pipeline.cull || !draw->pipeline.validate) return FALSE; /* these defaults are oriented toward the needs of softpipe */ draw->pipeline.wide_point_threshold = 1000000.0; /* infinity */ draw->pipeline.wide_line_threshold = 1.0; draw->pipeline.line_stipple = TRUE; draw->pipeline.point_sprite = TRUE; return TRUE; } void draw_pipeline_destroy( struct draw_context *draw ) { if (draw->pipeline.wide_line) draw->pipeline.wide_line->destroy( draw->pipeline.wide_line ); if (draw->pipeline.wide_point) draw->pipeline.wide_point->destroy( draw->pipeline.wide_point ); if (draw->pipeline.stipple) draw->pipeline.stipple->destroy( draw->pipeline.stipple ); if (draw->pipeline.unfilled) draw->pipeline.unfilled->destroy( draw->pipeline.unfilled ); if (draw->pipeline.twoside) draw->pipeline.twoside->destroy( draw->pipeline.twoside ); if (draw->pipeline.offset) draw->pipeline.offset->destroy( draw->pipeline.offset ); if (draw->pipeline.clip) draw->pipeline.clip->destroy( draw->pipeline.clip ); if (draw->pipeline.flatshade) draw->pipeline.flatshade->destroy( draw->pipeline.flatshade ); if (draw->pipeline.cull) draw->pipeline.cull->destroy( draw->pipeline.cull ); if (draw->pipeline.validate) draw->pipeline.validate->destroy( draw->pipeline.validate ); if (draw->pipeline.aaline) draw->pipeline.aaline->destroy( draw->pipeline.aaline ); if (draw->pipeline.aapoint) draw->pipeline.aapoint->destroy( draw->pipeline.aapoint ); if (draw->pipeline.pstipple) draw->pipeline.pstipple->destroy( draw->pipeline.pstipple ); if (draw->pipeline.rasterize) draw->pipeline.rasterize->destroy( draw->pipeline.rasterize ); } /* This is only used for temporary verts. */ #define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float)) /** * Allocate space for temporary post-transform vertices, such as for clipping. */ void draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr ) { assert(!stage->tmp); stage->nr_tmps = nr; if (nr) { ubyte *store = (ubyte *) MALLOC( MAX_VERTEX_SIZE * nr ); unsigned i; stage->tmp = (struct vertex_header **) MALLOC( sizeof(struct vertex_header *) * nr ); for (i = 0; i < nr; i++) stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE); } } void draw_free_temp_verts( struct draw_stage *stage ) { if (stage->tmp) { FREE( stage->tmp[0] ); FREE( stage->tmp ); stage->tmp = NULL; } } void draw_reset_vertex_ids(struct draw_context *draw) { struct draw_stage *stage = draw->pipeline.first; while (stage) { unsigned i; for (i = 0; i < stage->nr_tmps; i++) stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID; stage = stage->next; } draw_pt_reset_vertex_ids(draw); }