/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #include "util/u_math.h" #include "util/u_memory.h" #include "pipe/p_shader_tokens.h" #include "draw_vs.h" #include "draw_pipe.h" /** subclass of draw_stage */ struct flat_stage { struct draw_stage stage; uint num_color_attribs; uint color_attribs[2]; /* front/back primary colors */ uint num_spec_attribs; uint spec_attribs[2]; /* front/back secondary colors */ }; #define COPY_3FV( DST, SRC ) \ do { \ (DST)[0] = (SRC)[0]; \ (DST)[1] = (SRC)[1]; \ (DST)[2] = (SRC)[2]; \ } while (0) static INLINE struct flat_stage * flat_stage(struct draw_stage *stage) { return (struct flat_stage *) stage; } /** Copy all the color attributes from 'src' vertex to 'dst' vertex */ static INLINE void copy_colors( struct draw_stage *stage, struct vertex_header *dst, const struct vertex_header *src ) { const struct flat_stage *flat = flat_stage(stage); uint i; for (i = 0; i < flat->num_color_attribs; i++) { const uint attr = flat->color_attribs[i]; COPY_4FV(dst->data[attr], src->data[attr]); } for (i = 0; i < flat->num_spec_attribs; i++) { const uint attr = flat->spec_attribs[i]; COPY_3FV(dst->data[attr], src->data[attr]); } } /** Copy all the color attributes from src vertex to dst0 & dst1 vertices */ static INLINE void copy_colors2( struct draw_stage *stage, struct vertex_header *dst0, struct vertex_header *dst1, const struct vertex_header *src ) { const struct flat_stage *flat = flat_stage(stage); uint i; for (i = 0; i < flat->num_color_attribs; i++) { const uint attr = flat->color_attribs[i]; COPY_4FV(dst0->data[attr], src->data[attr]); COPY_4FV(dst1->data[attr], src->data[attr]); } for (i = 0; i < flat->num_spec_attribs; i++) { const uint attr = flat->spec_attribs[i]; COPY_3FV(dst0->data[attr], src->data[attr]); COPY_3FV(dst1->data[attr], src->data[attr]); } } /** * Flatshade tri. Required for clipping and when unfilled tris are * active, otherwise handled by hardware. */ static void flatshade_tri_0( struct draw_stage *stage, struct prim_header *header ) { struct prim_header tmp; tmp.det = header->det; tmp.flags = header->flags; tmp.pad = header->pad; tmp.v[0] = header->v[0]; tmp.v[1] = dup_vert(stage, header->v[1], 0); tmp.v[2] = dup_vert(stage, header->v[2], 1); copy_colors2(stage, tmp.v[1], tmp.v[2], tmp.v[0]); stage->next->tri( stage->next, &tmp ); } static void flatshade_tri_2( struct draw_stage *stage, struct prim_header *header ) { struct prim_header tmp; tmp.det = header->det; tmp.flags = header->flags; tmp.pad = header->pad; tmp.v[0] = dup_vert(stage, header->v[0], 0); tmp.v[1] = dup_vert(stage, header->v[1], 1); tmp.v[2] = header->v[2]; copy_colors2(stage, tmp.v[0], tmp.v[1], tmp.v[2]); stage->next->tri( stage->next, &tmp ); } /** * Flatshade line. Required for clipping. */ static void flatshade_line_0( struct draw_stage *stage, struct prim_header *header ) { struct prim_header tmp; tmp.v[0] = header->v[0]; tmp.v[1] = dup_vert(stage, header->v[1], 0); copy_colors(stage, tmp.v[1], tmp.v[0]); stage->next->line( stage->next, &tmp ); } static void flatshade_line_1( struct draw_stage *stage, struct prim_header *header ) { struct prim_header tmp; tmp.v[0] = dup_vert(stage, header->v[0], 0); tmp.v[1] = header->v[1]; copy_colors(stage, tmp.v[0], tmp.v[1]); stage->next->line( stage->next, &tmp ); } static void flatshade_init_state( struct draw_stage *stage ) { struct flat_stage *flat = flat_stage(stage); const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; uint i; /* Find which vertex shader outputs are colors, make a list */ flat->num_color_attribs = 0; flat->num_spec_attribs = 0; for (i = 0; i < vs->info.num_outputs; i++) { if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR || vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) { if (vs->info.output_semantic_index[i] == 0) flat->color_attribs[flat->num_color_attribs++] = i; else flat->spec_attribs[flat->num_spec_attribs++] = i; } } /* Choose flatshade routine according to provoking vertex: */ if (stage->draw->rasterizer->flatshade_first) { stage->line = flatshade_line_0; stage->tri = flatshade_tri_0; } else { stage->line = flatshade_line_1; stage->tri = flatshade_tri_2; } } static void flatshade_first_tri( struct draw_stage *stage, struct prim_header *header ) { flatshade_init_state( stage ); stage->tri( stage, header ); } static void flatshade_first_line( struct draw_stage *stage, struct prim_header *header ) { flatshade_init_state( stage ); stage->line( stage, header ); } static void flatshade_flush( struct draw_stage *stage, unsigned flags ) { stage->tri = flatshade_first_tri; stage->line = flatshade_first_line; stage->next->flush( stage->next, flags ); } static void flatshade_reset_stipple_counter( struct draw_stage *stage ) { stage->next->reset_stipple_counter( stage->next ); } static void flatshade_destroy( struct draw_stage *stage ) { draw_free_temp_verts( stage ); FREE( stage ); } /** * Create flatshading drawing stage. */ struct draw_stage *draw_flatshade_stage( struct draw_context *draw ) { struct flat_stage *flatshade = CALLOC_STRUCT(flat_stage); if (flatshade == NULL) goto fail; flatshade->stage.draw = draw; flatshade->stage.name = "flatshade"; flatshade->stage.next = NULL; flatshade->stage.point = draw_pipe_passthrough_point; flatshade->stage.line = flatshade_first_line; flatshade->stage.tri = flatshade_first_tri; flatshade->stage.flush = flatshade_flush; flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter; flatshade->stage.destroy = flatshade_destroy; if (!draw_alloc_temp_verts( &flatshade->stage, 2 )) goto fail; return &flatshade->stage; fail: if (flatshade) flatshade->stage.destroy( &flatshade->stage ); return NULL; }