/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #ifndef DRAW_PT_H #define DRAW_PT_H #include "pipe/p_compiler.h" typedef unsigned (*pt_elt_func)( const void *elts, unsigned idx ); struct draw_pt_middle_end; struct draw_context; /* The "front end" - prepare sets of fetch, draw elements for the * middle end. * * Currenly one version of this: * - vcache - catchall implementation, decomposes to TRI/LINE/POINT prims * Later: * - varray, varray_split * - velement, velement_split * * Currenly only using the vcache version. */ struct draw_pt_front_end { void (*prepare)( struct draw_pt_front_end *, unsigned prim, struct draw_pt_middle_end * ); void (*run)( struct draw_pt_front_end *, pt_elt_func elt_func, const void *elt_ptr, unsigned count ); void (*finish)( struct draw_pt_front_end * ); void (*destroy)( struct draw_pt_front_end * ); }; /* The "middle end" - prepares actual hardware vertices for the * hardware backend. * * Currently two versions of this: * - fetch, vertex shade, cliptest, prim-pipeline * - fetch, emit (ie passthrough) * Later: * - fetch, vertex shade, cliptest, maybe-pipeline, maybe-emit * - fetch, vertex shade, emit * * Currenly only using the passthrough version. */ struct draw_pt_middle_end { void (*prepare)( struct draw_pt_middle_end *, unsigned prim ); void (*run)( struct draw_pt_middle_end *, const unsigned *fetch_elts, unsigned fetch_count, const ushort *draw_elts, unsigned draw_count ); void (*finish)( struct draw_pt_middle_end * ); void (*destroy)( struct draw_pt_middle_end * ); }; /* The "back end" - supplied by the driver, defined in draw_vbuf.h. * * Not sure whether to wrap the prim pipeline up as an alternate * backend. Would be a win for everything except pure passthrough * mode... */ struct vbuf_render; /* Helper functions. */ pt_elt_func draw_pt_elt_func( struct draw_context *draw ); const void *draw_pt_elt_ptr( struct draw_context *draw, unsigned start ); /* Implementations: */ struct draw_pt_front_end *draw_pt_vcache( struct draw_context *draw ); struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw ); struct draw_pt_middle_end *draw_pt_fetch_pipeline( struct draw_context *draw ); #endif