/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_memory.h" #include "draw/draw_context.h" #include "draw/draw_private.h" #include "draw/draw_vbuf.h" #include "draw/draw_vertex.h" #include "draw/draw_pt.h" #include "translate/translate.h" #include "translate/translate_cache.h" struct pt_emit { struct draw_context *draw; struct translate *translate; struct translate_cache *cache; unsigned prim; const struct vertex_info *vinfo; }; void draw_pt_emit_prepare( struct pt_emit *emit, unsigned prim, unsigned *max_vertices ) { struct draw_context *draw = emit->draw; const struct vertex_info *vinfo; unsigned dst_offset; struct translate_key hw_key; unsigned i; boolean ok; /* XXX: need to flush to get prim_vbuf.c to release its allocation?? */ draw_do_flush( draw, DRAW_FLUSH_BACKEND ); /* XXX: may need to defensively reset this later on as clipping can * clobber this state in the render backend. */ emit->prim = prim; ok = draw->render->set_primitive(draw->render, emit->prim); if (!ok) { assert(0); return; } /* Must do this after set_primitive() above: */ emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render); /* Translate from pipeline vertices to hw vertices. */ dst_offset = 0; for (i = 0; i < vinfo->num_attribs; i++) { unsigned emit_sz = 0; unsigned src_buffer = 0; unsigned output_format; unsigned src_offset = (vinfo->src_index[i] * 4 * sizeof(float) ); switch (vinfo->emit[i]) { case EMIT_4F: output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; emit_sz = 4 * sizeof(float); break; case EMIT_3F: output_format = PIPE_FORMAT_R32G32B32_FLOAT; emit_sz = 3 * sizeof(float); break; case EMIT_2F: output_format = PIPE_FORMAT_R32G32_FLOAT; emit_sz = 2 * sizeof(float); break; case EMIT_1F: output_format = PIPE_FORMAT_R32_FLOAT; emit_sz = 1 * sizeof(float); break; case EMIT_1F_PSIZE: output_format = PIPE_FORMAT_R32_FLOAT; emit_sz = 1 * sizeof(float); src_buffer = 1; src_offset = 0; break; case EMIT_4UB: output_format = PIPE_FORMAT_B8G8R8A8_UNORM; emit_sz = 4 * sizeof(ubyte); break; default: assert(0); output_format = PIPE_FORMAT_NONE; emit_sz = 0; break; } hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT; hw_key.element[i].input_buffer = src_buffer; hw_key.element[i].input_offset = src_offset; hw_key.element[i].output_format = output_format; hw_key.element[i].output_offset = dst_offset; dst_offset += emit_sz; } hw_key.nr_elements = vinfo->num_attribs; hw_key.output_stride = vinfo->size * 4; if (!emit->translate || translate_key_compare(&emit->translate->key, &hw_key) != 0) { translate_key_sanitize(&hw_key); emit->translate = translate_cache_find(emit->cache, &hw_key); } *max_vertices = (draw->render->max_vertex_buffer_bytes / (vinfo->size * 4)); /* even number */ *max_vertices = *max_vertices & ~1; } void draw_pt_emit( struct pt_emit *emit, const float (*vertex_data)[4], unsigned vertex_count, unsigned stride, const ushort *elts, unsigned count ) { struct draw_context *draw = emit->draw; struct translate *translate = emit->translate; struct vbuf_render *render = draw->render; void *hw_verts; /* XXX: need to flush to get prim_vbuf.c to release its allocation?? */ draw_do_flush( draw, DRAW_FLUSH_BACKEND ); /* XXX: and work out some way to coordinate the render primitive * between vbuf.c and here... */ if (!draw->render->set_primitive(draw->render, emit->prim)) { assert(0); return; } hw_verts = render->allocate_vertices(render, (ushort)translate->key.output_stride, (ushort)vertex_count); if (!hw_verts) { assert(0); return; } translate->set_buffer(translate, 0, vertex_data, stride ); translate->set_buffer(translate, 1, &draw->rasterizer->point_size, 0); translate->run( translate, 0, vertex_count, hw_verts ); render->draw(render, elts, count); render->release_vertices(render, hw_verts, translate->key.output_stride, vertex_count); } void draw_pt_emit_linear(struct pt_emit *emit, const float (*vertex_data)[4], unsigned vertex_count, unsigned stride, unsigned start, unsigned count) { struct draw_context *draw = emit->draw; struct translate *translate = emit->translate; struct vbuf_render *render = draw->render; void *hw_verts; #if 0 debug_printf("Linear emit\n"); #endif /* XXX: need to flush to get prim_vbuf.c to release its allocation?? */ draw_do_flush( draw, DRAW_FLUSH_BACKEND ); /* XXX: and work out some way to coordinate the render primitive * between vbuf.c and here... */ if (!draw->render->set_primitive(draw->render, emit->prim)) { assert(0); return; } hw_verts = render->allocate_vertices(render, (ushort)translate->key.output_stride, (ushort)count); if (!hw_verts) { assert(0); return; } translate->set_buffer(translate, 0, vertex_data, stride); translate->set_buffer(translate, 1, &draw->rasterizer->point_size, 0); translate->run(translate, 0, vertex_count, hw_verts); if (0) { unsigned i; for (i = 0; i < vertex_count; i++) { debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i); draw_dump_emitted_vertex( emit->vinfo, (const uint8_t *)hw_verts + translate->key.output_stride * i ); } } render->draw_arrays(render, start, count); render->release_vertices(render, hw_verts, translate->key.output_stride, vertex_count); } struct pt_emit *draw_pt_emit_create( struct draw_context *draw ) { struct pt_emit *emit = CALLOC_STRUCT(pt_emit); if (!emit) return NULL; emit->draw = draw; emit->cache = translate_cache_create(); if (!emit->cache) { FREE(emit); return NULL; } return emit; } void draw_pt_emit_destroy( struct pt_emit *emit ) { if (emit->cache) translate_cache_destroy(emit->cache); FREE(emit); }